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3 NeutralAbout Bydo
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lol, M4A1 Holo SD anyone? More common than a 1911!
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AKM; effective range; zeroing in general
Bydo replied to Bydo's topic in DayZ Mod General Discussion
It wasn't a test for bullet dropping rate at all, rather a test if bullets rise shortly after leaving the barrel... it looked as if for non zeroed weapons, bullets fly straight out to the point of aim without rising in the first place. ... bullets can bounce of the ground??? I knew, that your aiming is terrible after long sprints. Not only weapon sway is added, but your shots won't even land where the reddot actually is pointing at. So your psychic state affects your aiming too? Thats amazing! Temperature, hunger or thirst also? -
AKM; effective range; zeroing in general
Bydo replied to Bydo's topic in DayZ Mod General Discussion
I know this mission, it's pretty awesome for snipers, never tested it tough.... thanks anyway! So the effective range states to wich distance weapons do full damage!? Is already known how much damage the weapons lose after that? Well, I tested this quite a few times. I chose a high value barn (because it has nice bright yellow walls), used my rangefinder to place myself <50, =50 and >50 meters away from this wall and took a few shots... Every single shot, if placed lonely with long time pauses in between, hit exactly the aimpoint. Tested with M14 AIM; MK48 Mod-0 and M4A3 CCO... but occasionally in firefights single shots miss my targets and hit the ground many many meters above the actual target (into the hill or a wall e.g.). What's happening? -
Finished browsing the weapon comparison I'm now left with some questions. I hope you guys can help me out: - Other rifles have an even shorter "effective range": M4A1 300 meters; AKS-74U 200 meters... what happens to the bullet after 300/200 meters? Will it sink or just dissappear? - The AKM has an "effective range" of 400 meters but can be zeroed to a max of 800 meters... what happens to the bullet after 400 meters when zeroed at 800? What is "effective range" at all? - If I shoot a target, standing 50 meters in front of me, with an AKM zeroed at 800 meters... will I have to aim below his head to achieve a headshot? How much lower? - If shooting the same target under the same circumstances but with an AR without zeroing (M4A1 e.g.)... will I have to aim below his head to achieve a headshot? How much lower? Thanks in advance for your help!
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Bydo started following AKM; effective range; zeroing in general
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Thanks, that's new to me and looks quite legit!
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Well I can't see any value in posting my inventory on the internetz either... but I doubt posting their mainserver will harm them at all...
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if a person dies with their ghille suit on, can you take it off of their dead body?
Bydo replied to arthur1265 (DayZ)'s topic in DayZ Mod General Discussion
And if your shot goes through his backpack all those items will be destroyed and unlootable too! -
It actually is broken in terms of speed and durabilty!
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Scriptbois gett'n busted? feelsgoodman.jpg
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I do not like the idea of weapons wearing off. Collecting equipment and weapons always were a big goal for me in many games. Not able to keep my treasures, and use them for my advantage, because they will break if I do so, will destroy my intentions do go hunting for rare items in the first place. Very high value weapons should indeed spawn less. Adding a randomised chance of missing or hitting shots would ruin the game completely. Oneshotting someone because you aimed perfectly in a hazardous situation should always be rewarding!
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Server: DE191 Chernarus.de Time: 18:50 - 19:10 PM; GMT+2:00 A livestreamer and her buddy have been scripted (cheated, hacked, call it whatever you wand) and received full geared inventories and a heat signature as50
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Firing at close range and in a panic...
Bydo replied to Krisfallion's topic in DayZ Mod General Discussion
Iron sight, controlled bursts all the way. I'd love to see 3rd person vanish, because it gives you a lot of extra awareness, taking some pressure off the situation! -
There should only be smoke above heli crashes caused by player flown helis. The random generated military loot crashes shouldnt smoke at all. By all means I never encountered smoking zombie crash spawns at all...
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Hi im new to this game and need help ;(
Bydo replied to darkjbl@hotmail.com's topic in DayZ Mod General Discussion
Dude, just stop it... either you get yourself killed while trading guns or you're setting up a trap. Neither will do any good. Get yo ass in the game und farm teh damn red spots! -
As far as I know deerstands can spawn any weapon except: - FN FAL (and it's nv variation) - AS50 - M107 - SVD Camo - MK 48 - M240 - M249 SAW - L85A2 - Bizon PP-19 - M136 Launcher