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jthamind

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About jthamind

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  1. jthamind

    Why this mod is failing

    i think too many people are missing the point of OP's post, and the point of everybody else who complains about the lack of survivor/bandit balance in the game. first off, let me preface what i'm about to say with this: bandits are fucking awesome. this game wouldn't be near as great as it is if there were no bandits, or if player killing was turned off. now, with that said, the problem with the game is balance. or rather, the lack of balance. the first footage i ever saw of DayZ was this trailer: http://www.youtube.c...ed/A7Q8c8jnL3s after watching it, i remember thinking, "wow, how awesome is it that you can't trust everyone, that you can work with others but always have to watch your back!" i think that's one of the coolest aspects of DayZ: being able to work with or against other players, and using or misusing trust to get what you want. but where is that in DayZ now? right now, you can't trust anyone, because it's shoot when you see someone, or run away if they don't see you. even potentially friendly people have just become fed up and said fuck it, and either started to stay away completely from others or shoot on sight. but that's not how i (and many others) want the game to be. i WANT to interact with others, i want to help at times, and hell, maybe even betray people on occasion. i want to see more stories about people getting kidnapped in the game, or crazy shit like what Ceremor does in his youtube videos. interaction, whether positive or negative, is one of the selling points of this game. and people who say, "if you don't like the bandits, then just be more stealthy and stay out of the big cities, stay away from everyone, etc," are really missing the point, because taking away that interaction lessons the game imo. yes, i know some people want to lone wolf it, and that's great, that's their choice. but it would be nice if some people could help others, or trade, or hell, just see somebody entering a house you're about to enter and not immediately think about putting a bullet in their head. as i said, there's basically no balance in DayZ now. everything is skewed towards playing killing, whether solo or as a group, and just stashing a bunch of items in tents and respawning with a full arsenal. and the players who do want more than that have to seek out threads on forums and meet up, instead of just being able to do it in game because 99% of the people you try to interact with shoot on sight (even if they're a potential friendly). hopefully in the future, DayZ will become more balanced to support all play styles, as well as more types of interaction. i think it will, but for now, it's too one-dimensional. i do applaud those select few groups trying to do something about it to change that, though.
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