shamE (DayZ)
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Looking for epoch/overpoch bandit group
shamE (DayZ) replied to shamE (DayZ)'s topic in Clan / Group Recruitment
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Hello, I'm 23 and have been dayz and arma for years now so I'm experienced in anything involving either one. I'm looking for a skilled, 18+, bandit group on either epoch or overpoch. I'm not looking for a clan, just a small-med sized group of serious and experienced players to PvP with. Pm me
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EZ mode. Popular with the kids these days...
shamE (DayZ) replied to jjw100's topic in General Discussion
The only fun thing to do is kill people.* -
EZ mode. Popular with the kids these days...
shamE (DayZ) replied to jjw100's topic in General Discussion
Oh god please just fuck off with these threads ffs.- 49 replies
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ITT carebears
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The past 2-3 days all we've been doing is handcuffing bambies then force feeding them rotten fruit and disinfectant spray before turning them loose again. Good fun
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Eating and Drinking is way too frequent
shamE (DayZ) replied to lunatik20's topic in General Discussion
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and that's exactly why I think that should be the case. Hoarding and getting almost instantly reequipped after death takes away from the game, every new life should be hard as shit again (not stating that that's currently the case). It might not be 100% realistic (but neither is your new guy exactly knowing the location of a tent of a recently deseased person), but when an owner of a tent or idle car (a car that hasn't been driven by the owner for some time (the owner being just the last guy driving it)) dies they should despawn as well. Anyway my 2 cents on housing. edit: also laying traps around would be quite nice, making any aspirant burglar extra weary when a door doesn't swing open when he tries to (besides the bear traps from the mod I'm also thinking rigged shotguns triggered by tripwire (maybe that would be too easy to troll people with..)) To me I see base building as one of the end game goals for a group. You cant have the same repetitive gameplay constantly. Think about it, in a real scenario some people are going to try to settle down somewhere and live. I agree origins did it horribly but I think epoch did a somewhat decent job for people wanting to build a base. I think the best system would be having to find and make materials some of which would be really rare (locks, cement mixers, ect.). People can use those materials to build a base or house that they desire but it wouldn't be invincible, for example, if someone builds a base thats primarily made out of wood there could be a way to use matches and sticks to craft torches which they could use to set fire to parts of the base. I don't know I just enjoy having a goal outside of grinding for gear then getting killed and that being the only thing you can do, It gets boring.
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Origins base building is god fucking awful. If there is a system in place I would imagine it would be similar to epoch's base building. Its entirely about survival, its just used by some to turtle up but even then they are surviving so technically they are still in the right. Survival can't just be about what you decide it is, its how the people use the features in the game to survive and play the way they want.
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Alpha
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THE DAYZ WISH LIST (From the Community to the Devs)
shamE (DayZ) replied to Aussie Bogan's topic in General Discussion
I would drag my testicles across a mile of broken glass for just a bicycle. -
What's up with all this KoS complains
shamE (DayZ) replied to Shootter's topic in General Discussion
Instead of coming up with awful ideas on how to keep people from being bandits how about we just make spawns more randomized through out the map in selected locations. It would minimize camping and promote more dynamic game play. -
Also I'm VERY skeptic of the success of the PvP slider in SC, the main thing I'm worried about is the community being split into two and the carebears turtle up in their own little world.