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NocturnalS1n

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About NocturnalS1n

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    Woodland Warrior
  1. NocturnalS1n

    Scripts.txt

    Only solution I found thus far is to revert to an older scripts.txt. I *have* tried the above mentioned solution. But there still appears to be mass kicks for other script restrictions such as 184 or 21. And I know 100% percent these are legit users. Just to reiterate, this is on a 100% official Hive server.
  2. NocturnalS1n

    Scripts.txt

    http://code.google.com/p/dayz-community-banlist/issues/detail?id=305#c1 Just found that as well looking into reported issues there. However it doesn't seem anyone responded with any solutions or ideas behind the cause. :/
  3. NocturnalS1n

    Scripts.txt

    Well then that is problematic, as it is an official Hive server. Only thing we have modified is what we're allowed to, such as difficulty settings, and well..these .txt files we're discussing. In fact our host is HFB, perhaps they are using different DayZ files? Other than that. we *should* be using a 100% unmodified DayZ server.
  4. NocturnalS1n

    Scripts.txt

    Well going back to the newest version and tripping the line again. This is what I get in the .log: And this gets called on everyone who joins. Like I said in my earlier post, everyone, even me. This is all using the newest and up to date script.txt linked. And going to the line you mentioned the difference between it and the out of date file is this:
  5. NocturnalS1n

    Scripts.txt

    https://code.google....ers/scripts.txt That, scripts.txt, is the one I've been directed to use, as well as is best tailored/kept up to date for Day Z. If that is incorrect, and there is a better one to use stop here, and reply to this post with the one I *should* be using. Would be beyond appreciated. Now to get on with the issue, and the main reason I am creating this topic, is this, the scripts.txt I linked, is...problematic for me. It consistently kicks everyone who tries to join the server, for differing script restrictions, and I mean *everyone*. Now more than likely I am doing something wrong, or there is another missed issue when dealing with this file. The restriction comes up as #41. I tried searching this out. They said to simply *remove* this line or revert back to a previous scripts.txt file. I decided to go with the first idea so that I can still roll with an updated scripts.txt, albeit missing a line. This didn't work though. Kicks now for #40. This becomes a pattern if I repeat the "remove a line" step. So 3 possibilities: A: PEBKAC error on my part. B: Problem is with the file itself. C: I'm in the green, file is in the green, the problem exists elsewhere. I could very well revert back to an older scripts.txt. However I'd rather have an updated file..than an older out of date one. The site I linked is already well known for its Community Ban list, and the other .txt files work brilliantly too, such as their remoteexec.txt, and createvehicle.txt Other than the older file, I can't seem to nail it down what is exactly wrong, trying a few other things, such as noting the differences between the old and new file, but not knowing enough I'm still left fumbling around. Any and all help would be appreciated. :)
  6. NocturnalS1n

    Should we remove barbed wire in the next update

    Until they are fixed so that they no longer respawn during a restart, as well as become much more rare. I vote yes. They are a really interesting addition to the gameplay, but in the current state nothing but a nuisance and clutter that end up coming back again and again after every restart. I don't mind blocked off buildings, or areas, but unable to properly remove them, sandbags, or tank traps is absolutely horrid.
  7. NocturnalS1n

    Because the military offroad been removed?

    No idea where he said it, but I believe sometime ago he removed it accidentally and just hasn't bothered fixing it.
  8. NocturnalS1n

    Rampant hackers on HFB servers

    Now you're trying to be insulting by calling me a "fanboi," I've done nothing but give you facts, and tell you how it SHOULD be. I told you. The basic plan for HFB with the the Day Z Standard plan, which is a Slotted Server, non-dedicated. Let's you edit the Battleye folder that is in cfgdayz folder. The .txt files I stated are fully editable. I can ban and kick with either DaRT or RCON GUI. I can ban using the HFB CP by editing the bans.txt. All of this on the same 35 dollar basic plan. This is all fact. If you are having problems talk to HFB support. Not us.
  9. NocturnalS1n

    Rampant hackers on HFB servers

    I'm on the basic plan. Put in a ticket. You're obviously having abnormal issues.
  10. NocturnalS1n

    Rampant hackers on HFB servers

    Not the RCON, the HFB Control Panel has a File Manager. You can edit the Ban.txt, the Scripts.txt, createvehicle.txt, and remoteexec.txt. Or delete and upload your own. This is within the hosting rights. If your RCON Tool isn't banning people that IS NOT an HFB issue. Try DaRT or Arma 2 RCON GUI's latest build. I know this for a FACT.
  11. NocturnalS1n

    Any way to specifically ban something?

    FYI Pipebombs are legitimate items. A pipebomb is the class name for Satchel Charges, which are mostly definitely in Day Z.
  12. NocturnalS1n

    Rampant hackers on HFB servers

    WHAT is preventing you from banning them, please do tell? If you use ANY KIND of RCON tool you'll be able to ban just fine. In fact in the bans.txt you can edit in the HFB file browser and add bans that way. There is not a single way HFB is preventing you from banning anyone other a PEBKAC situation.
  13. NocturnalS1n

    Rampant hackers on HFB servers

    wat. Other than following THESE RULES: http://dayzmod.com/forum/index.php?/topic/62195-server-hosting-rules/ Which HFB goes by as well. You can ban people. In fact it won't matter who your host is, as they have to abide these rules too. Stop speaking in fallacies.
  14. NocturnalS1n

    Remoteexec.log

    I've had friends who had looted one a hacker spawned in and it did not leave a single entry, it only left an entry for those who spawned it in.
  15. NocturnalS1n

    Possible hacked weapons?

    He said rifle. You listed a Crossbow, a Hatchet, 2 sub-machineguns, and a pistol. None of them are rifles. :P
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