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Everything posted by Bandit Hunter
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I remember back in Bosnia when I took a similar countryside drive. Bandit included. "Stuck in the miiidlle with youuuu"
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Carebear Brainstorming Thread
Bandit Hunter replied to JamesGTAIV (DayZ)'s topic in DayZ Mod General Discussion
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A plane! A plane! Everyone, a plane! *boom.* Well. Rescue was a nice thought. Back to surviving.
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2 DayZ Clients?
Bandit Hunter replied to atikfrantov@yahoo.com's topic in DayZ Mod General Discussion
If you're using the second CD key to play a second character, there is absolutely nothing wrong, I imagine. Using it as an exploit in some way, by playing at the same time would likely not be OK. -
One mans problem is another mans feature. This has been suggested a hundred times, and i've voted no each time. They don't NEED a way to spawn together in a fast manner. I've never happened to wash up on the beach with my best friend in real life (assuming thats how we got here in the first place..)
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Why are you assuming Rocket is looking for an incentive to group play? He didn't list it as an expected feature. If you can set up a group, more power to you, thats how the mod works.
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Carebear Brainstorming Thread
Bandit Hunter replied to JamesGTAIV (DayZ)'s topic in DayZ Mod General Discussion
You're coming up with solutions to a non-existent problem. Read Rocket's interviews/forum posts to understand his view on the matter. -
The first thing i'd do if I washed up on a beach with a Makarov, a tin of beans, and a lot of bad things looming around, would be to rip my ID of identifying features off. I'd love to see the chat system reworked, though, and in fact I believe it IS being worked on. There are some good suggestions floating around here.
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Not sure who's acting admin of the forum, Rocket, Griff, ect, but would it be too difficult to add a line break between post and signature? Example or a simple ----------------------------------------- Thanks. Current setup throws my English language reading abilities askew.
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I'm slightly behind it.
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Make decision making more complicated.
Bandit Hunter replied to exnihilo's topic in DayZ Mod Suggestions
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Laughing out loud.
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If i'm close enough to disarm you of you're main gun, i'm going to take your backup weapons too.
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Make decision making more complicated.
Bandit Hunter replied to exnihilo's topic in DayZ Mod Suggestions
Everyone is naming a solution to a problem that does not exist. Rocket has all but stated, if this is the route the social experiment is taking, so be it. He is not going to alter anything to force anyone to play the game in a different manner. He doesn't consider this "shoot first" mentality a problem. I hate to look like i'm speaking for him, and if he doesn't feel this way i'll stand corrected. I'm simply basing this fact on his own posts. I personally have not experienced this "problem" in the slightest, despite what that the forum population would have me think. In DayZ, the only way you're going to change this behavior, is to get in game and stop it. Find a bunch of fellow players on the Forum, set up a police force. In Baltimore, Maryland, the murder rate isn't going down because God implements a mechanic that changes the way people consider committing murder. -
Hes saying it works both ways, because a survivor can easily use a lack of spawned Zeds to understand the town is safe, or avoid a town because Zeds are walking around.. I've been much further than 400 meters with Zeds spawning, for the record.
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Found A Chopper, No Loot, Cant Enter, Bugged Gun
Bandit Hunter replied to alubaczewski@gmail.com's topic in DayZ Mod General Discussion
Thats not a downed chopper in the sense that it was shot down in game, its a randomly spawned lootable chopper. Don't know why its not functioning right, Andre. Post it up in the Bugs section. -
Oh, its the nightly "zombies are not dangerous enough" thread. Have you been engaged by a group of zombies lately, without disconnecting to avoid they're aggro?
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Logical and realistic spawn zones (supports spawning with buddies)
Bandit Hunter replied to Slyguy65's topic in DayZ Mod Suggestions
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Berezino: The New Devil's Playground
Bandit Hunter replied to i wub pugs's topic in DayZ Mod General Discussion
Yep, I moved out a few days ago, in fact. -
I've personally never been able to get close enough to a village to check its Zed population, without triggering it myself. Even with binocs from a great distance.
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Is it one version ahead of 1.0.6.1?
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This was made for a "meme" topic on this very forum, a few weeks ago.. So, here it is in full circle, I guess.
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2 DayZ Clients?
Bandit Hunter replied to atikfrantov@yahoo.com's topic in DayZ Mod General Discussion
For multiple characters, or to be played at the same time? -
I'd sooner like to see non-lethal weaponry for the same purpose.
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They should, but they don't, because they're broken.