necee
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I don't know how easy it would be to implement into the game currently, and I'd actually be surprised if this wasn't already floating around (I did search - found nothing), but something like this * http://videogames.techfresh.net/wp-content/uploads/2008/06/fallout3-pipboy-1024.jpg * would be fantastic. Coupled with better broken bone "hit detection" so you can have broken arm(s), leg(s) or a combination (maybe ribs too?). Instead of instantly breaking a leg and having to crawl around when zombies try to molest you (again I'm sure this is already being worked on/planned). Basic idea: - One broken leg = limping around, no running - Two broken legs = crawling - One broken arm = sidearm only, slower reloading - Two broken arms = no weapon
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Since this is THE PvP Discussion thread, I'll post this here, feel free to ignore it. Bandits, and that type of gameplay make this mod exhilarating, without them it would get boring very fast. Running around grabbing guns and other supplies, just to run around getting more supplies and guns with the occasional zombie massacre? No that would be horrible. Banditry is essential to DayZ, and trying to penalize players for banditry, or reward others for humanity is a horrible idea. Knowing that there are people out there that will kill me on sight makes every encounter I have with another player exhilarating...whether I see someone across town, or run into them inside a building it gets my heart beating very fast. When I have equipment I'm attached to these encounters get even more tense. Knowing that there are people out there that will kill me on sight forces me to be aware of my surroundings; it forces me to think about how I approach a town or move in the field; it forces me to think about who might be in that building ahead of me or overlooking town from a building top, or hill; it forces me to be very weary of using light at night (actually I don't play at night because of the whole gamma thing, which I refuse to do). Zombie AI is predictable and not something gameplay should rely on, only be enhanced by. Human behavior is less predictable and I believe is what a "Sand Box" game like dayZ should revolve around. Some people are saying the mod is turning into a "TDM/CoD map etc" aka -shoot on sight- I think a lot of that is being caused by, and being greatly exacerbated by bad/lacking communications. Saluting and typing can get you killed too easily. Direct chat VOIP, or something like ACRE would drastically reduce the cases of "shoot first, don't bother asking questions" mentality (IMO). Also I believe that holding voice conversations with a person will form a kind of "bond" making players less likely to backstab, along with making it easier to pick up on cues of un-trustworthy behavior. There will still be bandits, but this will cut down on panic murders. The first and only time I have murdered someone was walking into a room with an AKS and coming upon a survivor exchanging gear, he looked up at me and I panicked and held the trigger for 2 seconds. I wasn't going to take the time to type "Friendly?" in side channel, or salute. He died because I didn't want to risk losing my AKS and 4 magazines. If there was a way of communicating I would have told him to "freeze etc" but there is no option for it, so he died. I feel bad about it, but hey 'tis the way it goes.
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Rocket, dude! Can we have old mouse wheel menu back?
necee replied to killzone_kid's topic in DayZ Mod Suggestions
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What happened: "static" Fortress of Solitude (from Superman) that was the size of a sky scrapper coming out of South Western Cherno, accompanied by monitor of static when looking certain(most) directions. * Switching from Very High HDR to Normal HDR permanently fixed the problems, but after switching back to Very High I would start seeing static triangles within ~10mins. Where I was: Industrial area of Cherno Server: Beta server, forget the exact name. System specs: GTX560, intel i5 2400k, Windows 7 DayZ v1.5.8.4 I have had the "television static" screen issues before, but this was exceptionally bad, like I couldn't see 25m ahead of myself when looking West. I was never an ArmA player before this mod, so I'm not sure if this is coming from the mod, or the game.