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Everything posted by [email protected]

  1. I was on the rooftop of a building in Elektro. A guy came up the ladder and didn't respond to my "friendly? question. I shot him twice, killed him. Next thing you know I've been teleported to the ocean. Had to swim back and I have no idea where I'm at. :(
  2. If you're looking for a vehicle spawn map, you can google that too. I don't look for where vehicles spawn because most players keep it near their tents so if you find a good enough tent, chances are somewhere nearby tucked between some bushes or trees is a vehicle or two. I just did a search on Google, first few links were http://maplib.net/fullmap.php?id=14400 http://dayzdb.com/map (this one seems pretty legit, never heard of it until I found it just now) and many others. The point is.. with time, patience and utilizing the resources I've shown you and everyone here.. you can get some decent gear within just an hour or two if not just a little bit longer. :)
  3. STORY TIME! Fresh spawned like a boss. Started in Kamenka. Ran over to Cherno stopping at the random enterable buildings between it, found a Makerov with some ammo, some food, soda and a hatchet. Sneak into Balota Airfield, my face when I found a AKM and some ammo! Waltz into Cherno, shoot up some the locals for a bit and found myself in an apartment with: Ghillie Suit ALICE Pack AKM + ammo Makarov + ammo Beans, Soda Bandages, Morphine, Painkillers Map, Compass, Watch and Matches Total time spent: 2 - 4 hours. Big leap, but I don't keep track of time when I'm playing a game. Point is, it's completely possible to have full gear with some patience and pure luck. Also, Ganjimon. You're terrible at the game and don't know how to use the random resources people have made to help you find gear. http://dayzmap.com/ http://dayzmap.info/ http://www.google.com/ http://www.reddit.com/r/dayz/ the DayZ map on the Android market. I mean seriously, people spend a lot of time and resources putting the data together to help you play the game. As #BASEGOD said, camps are easy to find - heck I bet $10 within a few hours and streaming LIVE (just to prove that no hacks are being used and you're just terrible at the game), I can find a camp or two without breaking a sweat. Also, your statistics are terribly inaccurate and you need to grow up a ton bud. Learn to play the game, play with people who actually know what the heck they're doing and just enjoy it. Otherwise you're just going to keep making a full of yourself if you keep pulling numbers and other false information out your tail end.
  4. SmokingFire, I run TX20 and if you have any problems with hackers please email me at [email protected] with screenshots and/or videos. I will deal with it then. Thanks!
  5. Is it? Then why does EVERY REGULAR of the server claim otherwise? They all know how to get a hold of an admin if there is a problem. You're just upset because we banned your friend for hacking.
  6. Sound more like a self-entitled cry baby more please. Thanks.
  7. You have got to be shitting me. We take the server down the moment its nuked, it's standard procedure.
  8. That's funny, because I was playing all day and my skin never changed. The YetiBro guys play all day and I hang out with them, they never reported their skins changing. I keep in close contact with all the regulars of the server. They email the tx20dayz email with any reports of cheating, exploting, etc. Some people even have my mobile number and they know to contact me if there are any problems. The point is, admins and community members both stand in agreement with the decision to ban the offender with the hacked skin. If he had TRULY had his skin changed by a hacker, he should have reported it IMMEDIATELY to the email and messaged me on Steam. I would have reached out to all the appropriate DayZ staff to have it fixed. This did not happen at all, therefore we can only suspect the player was at fault. It's the same case of picking up a hacked weapon with no inventory texture. If it's not supposed to be there, report it and we'll fix it.
  9. HOW MANY TIMES DO I HAVE TO TELL YOU PEOPLE. TAKE SCREENSHOTS. If you don't screenshot ANYTHING that goes on, I will assume that you're just b-sing. Stop now. You and your clan buddies are really starting to get irritating.
  10. I'm done with this topic. I am tired of your self-entitled players trying to act like you're the admins when you're not. We banned a hacker, his friends got pissed and they nuked the server. You can't cheat OUTSIDE OF A GAME. I understand that someone was in the ocean - this is a bug in DayZ/ArmA 2. Rocket has been working on this, I will help you get in contact with someone who can reset your gear and player location.
  11. We found your body with a hacked skin. We have screenshots of it. We banned you, soon after your friends were complaining and they nuked the server. We have the rest of the people who were online willing to testify to this. I also have the scripts log showing the nuke originated from your friends. Do you really want to start drama? Because I don't see it ending well for you. Hype will post the screenshots he has as well.
  12. I took a break from playing and focused on managing my server because I've been busy looking for a job. Anyways, I patched to 1.7.2.3 and to the latest beta patch installed on the server 95099. Join my server and I ran around for a bit. I can see players but for some reason I can't see any zombies. I thought the server was bugged for me so I restarted it, same issue. Joined other servers, same issue. I have the game installed on Steam, so I uninstalled the game. Deleted any remaining folders and redownloaded/installed it. Reinstalled DayZ and the beta patch. Same issue. I have manually installed everything, used SixUpdater and Worrom's tool. Nothing seems to work. I'm actually a little scared to play because I don't know whats going on and don't want to get banned or something. Can someone please help me? EDIT: Also my compass is having some weird texture glitches. The arrows and NSEW letters are changing colours from blue to purple to pink. EDIT2: I installed the latest AMD drivers for my graphics card. That fixed the texture glitches. I then copied the @dayz folder from my server to my operation arrowhead folder, removed the one server file I don't need and then started up the game. Everything seems to be working now. I don't know what was going on, but it's fixed!
  13. I feel that it is necessary to chime in on the last half of this thread. ArmA 2 isn't a "stupid" game in the sense that it doesn't simply report a player losing connection as a disconnect. If a player is on wifi and their internet drops, power goes out etc the game shows "PlayerA is losing connection". If the player vanishes to the lobby, it says nothing but obviously that player is in the lobby for a reason. When a player disconnects with ALT-F4, CTRL-ALT-DEL or anything of that sort it says "PlayerA has disconnected" Based on community response and server admin discussion, the player that was banned from our server will remain banned for disconnecting during PVP. It is considered an exploit and exploiting is considered cheating. cesar2224, you stated that admins are abusing their power because there is not formidable way to tell whether or not someone legitimately disconnected during PVP. I have reviewed the case and spoken with players in the community, the server admins and read the posts made by two of the admins and some community members about the player. The ban will remain in place. I will have a moderator lock the topic to prevent any further discussion on this matter.
  14. michael.lerch@hotmail.com

    The Average Day in DayZ

    I'm watching the video to see if there are any leads on to who is hacking and will deal with it accordingly. Please email me at [email protected] next time this happens.
  15. Please email me at [email protected] next time this happens.
  16. michael.lerch@hotmail.com

    TX20 hacker

    I'm on it, please email me at [email protected] next time this happens.
  17. Hey guys, I'm on it. From this point forth if you're playing on TX20 please email me with screenshots and videos at [email protected] Thanks!
  18. I honestly don't remember the name right off hand, the mission file hasn't update since 1.6 and hasn't been touched since we got the server. Read this thread I wrote though http://www.reddit.com/r/dayz/comments/volmh/i_had_the_chance_to_talk_to_rocket_today/ Side chat being enabled is NOT a bannable offense. It's ROCKETS own words.
  19. I was on last night with you DrCrusher and, not saying you're lying, but if criply was indeed hacking.. why would he target you specifically? Now if the equipment you listed was compared to a person who killed everyone like that (meaning everyone said that this person had a specific set of equipment) and it was without a doubt criply. I would have banned immediately.
  20. SCREENSHOTS Stetzer ;-; For anyone playing on my server. I need screenshots and videos, some sort of evidence so I can deal with it accordingly.
  21. Having side chat enabled will not get your server blacklisted. Rocket has said that it's allowed but certainly not approved. The only reason he isn't blacklisting servers is because side chat will be removed entirely anyways, when radios are fully implemented. Anyone who tells you otherwise is wrong and should ask Rocket themselves or refer to my post on Reddit http://www.reddit.com/r/dayz/comments/volmh/i_had_the_chance_to_talk_to_rocket_today/
  22. This is going to be a little long so be prepared for a read that I hope will be good. Some math involved. The numbers used are examples and should not be taken literally. I put some heavy thought into this and I'm pretty sure this will have to be implemented in an ArmA 2 update. Right now Rocket is using the BluFor faction for Survivors. He has two entities for the player created. One is in the debug forest and if killed the system displays "PlayerX killed PlayerY by friendly fire." and the other is what the player plays as. When killed it states "PlayerX was killed." Zombies are most likely using the Independent faction, while wildlife is using the hidden "ambient life" faction. So right now you have three factions in play - Ambient, BluFor and Independent. Why not do this instead: Players are on Civilian faction. Zombies are on Independent faction. Wildlife is on Ambient faction. Update ArmA 2 to allow mods, such as that of DayZ, to define Civilian as a "deathmatch" faction. This means that when "PlayerX kills PlayerY", it can show "PlayerX was killed" because, as part of the update, mods can define that the "PlayerX was killed by PlayerY" is disabled. So the server shows "PlayerX was killed." instead. If a zombie, part of the Independent faction, kills a player it will also say "PlayerX was killed." This can stop the duplicate player syndrome we have right now. One in debug forest, the other the player controls. Now how do you fix the bandit system? Simple. Introduce a squad system. Players have the option of joining a squad with other players. The squad can be locked and a player can be invited if the squad leader chooses to let them in. The squad system will not show "PlayerX killed PlayerY" under any circumstance. Even if a member accidentally kills a member of the same squad, or another squad, etc. It will just say "PlayerX was killed." The squad system can introduce a feature at will be an incentive to working together as a team. If SquadA consists of a group of "good guy" players, but SquadB consists of a group of "bad guy" players (bandits). If SquadA kills a player in SquadB, then SquadA on an average (so across all players in that squad) gain humanity. If a member of SquadB kills a member of SquadA, then they would lose humanity. How here is something tricky. How do you deal with a squad that has one or more bandits, but over all "good guy" players? Well, the squad system averages out the humanity for all players in the squad. If a bandit player kills another bandit player, the squad gains additional humanity with the bandit player receiving slightly extra humanity for being part of a squad that consists of mostly "good guy" players. Now what about a squad of mostly bandits but one or more "good guy" players. Then as per the system, since that player is part of a squad whose average is below the humanity threshold thus making them bandits.. those "good guy" players would lose additional humanity while the squad as a whole loses a normal amount of humanity. Killing zombies either way will increase your humanity. If a member of SquadA gives morphine, does a blood transfusion, etc on a member of their squad. Their humanity increases at a normal rate. If they do the same for a member of SquadB, it increases it at a higher rate. If a member of SquadA gives a member of their squad a blood transfusion and that member was shot by a member of SquadA, they lose twice the humanity that was gained. If a member of SquadA gives a member of SquadB a blood transfusion but a member of SquadA or SquadB shoots that member, they neither gain or lose humanity. Players start off "Neutral". 0 humanity. Neither good, nor bad. If they kill a zombie, humanity goes up. If they kill a bandit, humanity goes up. If the player kills a player, humanity goes down. Maximum bandit humanity = -2000. Maximum survivor humanity = 2000. Neutral humanity = 0. If a player has 2000 humanity, while another player has -2000 humanity instead of averaging it out to 0 humanity, will instead not average it. It will be separate until more players join that squad. Maybe like a minimum of 3 players needed to average it. However, the same incentives will be in place for working as a group. If good guy player kills a bandit, he gains humanity or maintains his 2000 humanity. If bad guy player kills a survivor, then the good guy player will lose humanity as well as the bad guy player (or just maintains the -2000 humanity). However the extra gain/loss of humanity will not be applied to that squad because they do not have enough players to average the humanity and thus can't utilize the extra gain/loss. However if they perform blood transfusions on each other, normal gain. If they perform blood transfusions on another squad, normal gain. I'm thinking that another system can be implemented for squads. If SquadA is clearly outnumbered by SquadB, but they perform a good deed for SquadB, they get extra humanity. If they kill a member of SquadB, then as appropriate to the system they will gain or lose humanity. HOWEVER, if there are 3+ members to SquadB as opposed to SquadA (SquadA has 5 members, SquadB has 9 for example). For each player killed in SquadB, they gain/lose additional humanity. If SquadB kills members of SquadA, they gain/lose a normal amount of humanity. Humanity in a squad is averaged in this type of way: Squad Humanity +3/-5. This means there are 3 good players, 5 bad players. It will then show Squad Avg. Humanity as the average between the +3/-5. PlayerA: +2000 PlayerB: +500 PlayerC: +1700 PlayerD: -2000 PlayerE: -750 PlayerF: -1250 PlayerG: -90 PlayerH: -200 The Squad Avg. Humanity will show as: +800/-498 : (33.555). Despite the fact that the squad average is above 0 humanity, making the squad "Good" the Squad Humanity is +3/-5. The number of bandits outweigh the number of survivors. So the way this will work is that because the squad is in "good" standing, any good action is applied doubled in positive humanity across the squad. Any "bad" action is applied normally in negative humanity across the squad (except for players in good standing). Let us assume that giving morphine to a player in SquadA, your squad, gives you +200 humanity. The system would do this. +200 humanity for player giving the morphine. +10 for squad members. If the player was giving morphine to a player in SquadB, an opposing squad, it does: +250 humanity for player giving the morphine. +50 for squad members of SquadA. +50 for member of SquadB. +25 for squad members of SquadB. Blood packs equal the same thing as morphine, as do painkillers and antibiotics. If player dies in your squad because they weren't aided. Neither gain nor loss. If you choose not to help another player in say SquadB, then neither gain nor loss. So in theory with this entire system in place and the changes made to ArmA 2 to allow for it. This would do several things. Remove the duplicate player entities (one in debug, other player controlled), thus improving server performance; introduce a system that provides an incentive to working in groups of survivors (good guys) or bandits (bad guys). What do you think?
  23. TX20 was restarted after I received reports from players saying that the server was nuked (everyone died) and that someone was spawning rocket launchers. I am investigating into the issue and will ban the bastard(s) doing this shit. Server may get locked when the regulars get in. About 30-40 people who are server regulars to the TX20 server. This is a possibility, so we might not lock it. Just saying though.
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