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That high velocity stuff is only accurate at short range. After 50 yards it's subsonic again and as it crosses the sound barrier it's buffeted and accuracy goes to hell. I always get tighter patterns with subsonic stuff.
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I shoot gophers around my house with my 10/22. (standard velocity LRN) On multiple occasions I've had to hit them twice since they were still crawling after the first shot. Granted my first shot "missed" my intended placement and hit them in the hind quarter or center abdomen, but if a little gopher can keep crawling after being hit, I think a person has plenty of time to bandage. I think the damage is realistic as is. People should understand that the game doesn't model hits to vital organs. Assume all hits to the body are simple wounds with a shock value and bleed rate corresponding with the gun caliber. Even a head shot with a 22 can glance off if it hits at a shallow angle. If it does penetrate the skull, it might not penetrate very deep if it was fired from more than 25 yards away. So multiple head shots to drop someone (or SomeZed) is not unrealistic.
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Do people really think that a 22LR round to center mass should drop a person dead in their tracks? There is a difference between "Lethality" and "Stopping power". This game is mostly about stopping power. Granted a 22LR can be deadly, but usually not instantly to anything bigger than a rabbit. Depending of course on where you are hit, the mass and standard velocity of a 22LR does not cause significant penetration. The entry wound is small and there is little to no permanent stretch cavity. These factors mean that it cannot cause the rapid drop in blood pressure needed to drop a person instantly. You would be bleeding, yes. In shock, yes. Probably die without immediate medical treatment, yes. But it will take some time to lose consciousness and you could effectively fight back for at least a few minutes. Now consider how the game models damage. The game doesn't model vital organ hits, it only models Shock and Blood loss. So, unless it's a headshot, it's essentially a muscle tissue hit. Since Zeds don't bleed out, to drop them you need to do enough shock damage. Players generally don't bleed out either, they bandage. So yeah, a 22 isn't going to do much unless it's a headshot. 2, 3, 5 hits, yeah probably, but not a single hit to muscle tissue.
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What civ style weapons would you like to see?
Hutch (DayZ) replied to pythonmsh's topic in General Discussion
All those SKS and Mosins laying around ARE civilian weapons. Now. The Military stopped using them years ago. But I understand your point. Let's call them Mil-Surp instead of military or civilian. Any M1 you might find nowadays would be a civilian weapon. You might be surprised at how many you'd find in homes all across the US. Since Chernarus is a former Soviet region, their civilians would mostly have older Russian guns like the Mosin and SKS. Nato guns like the M1 would probably be rare but would certainly be civilian owned. -
Do you think Zombies should be headshots only?
Hutch (DayZ) replied to Sebidee's topic in Suggestions
They aren't Zombies. They aren't dead or Un-Dead. As Rocket has stated before... They are humans who are alive but infected with a virus that affects their brain. Other than being mentally altered, they are living humans who can be killed any way you can kill a human. They probably have a higher tolerance or immunity to pain so you really have to hit 'em hard enough to drop their BP quickly. -
Hutch (DayZ) started following Can graphics improve the chance to spot people further away?, When to saw off the shotgun and when not to?, Was this Desync or?.. and and 1 other
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When to saw off the shotgun and when not to?
Hutch (DayZ) replied to Iezza's topic in General Discussion
Only reason to saw it is to fit it in your backpack. -
What civ style weapons would you like to see?
Hutch (DayZ) replied to pythonmsh's topic in General Discussion
My personal favorite. Beretta 92. I second the Remington 700 suggestion and Remington 870 or other Pump Shotgun. Also, since we have the Russian WW2 guns in the game, Why don't we add some American WW2 guns like the M1 Garrand and M1 Carbine? -
I immediately kill anyone I see without pants. New spawn? No threat? Friendly? I don't care, one of us is going to die.
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It's a PC game. Using a controller will put you at a significant disadvantage against PC gamers.
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I often see corpses that slide across the floor or ground and pass right through walls. Some kind of glitch or desync. makes it very difficult to loot them. Anyway, sounds like you got one-shot'd to the head and your corpse slid through the wall. You never hear the shot that kills you. As you come down the stairs you can be shot through either window.
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So my gun wouldn't fire so what was wrong with it?
Hutch (DayZ) replied to thelonewarrior's topic in General Discussion
Read the OP folks Everything (Gun and Ammo) was still pristine when his friend checked his corpse. So, yeah...... Not ruined ammo or gun. That being said, something doesn't add up. The gun or the ammo had to have something wrong. To my knowledge, weapon jams or misfires haven't been added yet. Were you on Experimental or Stable? -
Forced headbob for the sake of realism?
Hutch (DayZ) replied to omgwtfbbq (DayZ)'s topic in General Discussion
It causes motion sickness in many players, so you have to be able to turn it off. -
I quote Rocket, from http://forums.dayzgame.com/index.php?/topic/153994-early-access-important-information-known-issues/ "Do not buy the game yet!" - Rocket If you have to ask, it's probably not for you. Watch some youtube videos and decide if it looks fun. If you don't immediately think it's the most awesome game ever, Then maybe you ought not buy it yet. On the other hand, 1.5 MILLION have bought it already and it's not even feature complete yet.
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Can graphics improve the chance to spot people further away?
Hutch (DayZ) replied to zipain's topic in General Discussion
Currently the "Object Detail" option under video settings will affect how far away you can see other players. Make sure it's at normal or better. Lower than normal and players past a certain distance don't render or render only partially. -
After you die, stay connected to the game for a few more minutes and give the server time to update your character in the hive database. Also, try the respawn option again and give it time. It's kind of broken but if you wait long enough it will usually re-spawn you.