Jump to content

Wintermute151

Members
  • Content Count

    8
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Wintermute151

  • Rank
    On the Coast
  1. Wintermute151

    US 1677 wrongful ban

    As stated in the other post, if a DayZ admin says those scripts are harmless, I'll remove the ban. I've spent far too much time and effort dealing with hackers spawning in vehicles, killing everyone on the server, foliage hacking, map hacking, and every other type of hacking. I'm not going to take some random person's word for it however.
  2. Wintermute151

    Log of hack scripts

    If I was that upset by them, why just ban the one? They've been coming onto our server for weeks now. They paint a pretty picture, but they're really the least of my concerns aside from the hacking. I could care less where they play as long as they don't hack our server. I'm at my wits end with all the hacking and cheating. If someone in authority tells me the scripts are harmless, I'll lift the ban. Otherwise, it stands. I'm not here for the drama. I'm about to the point where I'm just going to shut the server down and let someone else deal with the hassle anyhow.
  3. Wintermute151

    Log of hack scripts

    Again, I'm not going to engage your trolling. Post an admin abuse thread if you care to. If someone from the DayZ team tells me that your scripts are harmless, that's fine. We've been hacked about 4 times a day or more for the last 10-14 days (that I've caught). I have banned THOSE hackers as well. I gave you the additional courtesy of posting the proof. I will continue to ban any hackers I find however.
  4. Wintermute151

    Log of hack scripts

    I'm not going to rise to your troll bait. Post your abuse if you think that you're innocent, but you have yet to even deny the charges. Not once have you said "We're not hacking", you simply try to troll things up to hide the issue. You asked for proof, there it is. I will not engage your thirst for drama.
  5. Wintermute151

    Log of hack scripts

    I didn't banned due to extra info, I banned due to suspicious scripts. It was as soon as you and your clan came to our server that we started getting hacked and the effects have ruined our vehicle spawning and driven players away. I have no proof (yet) that the rest of you are hacking, which is why I JUST banned [D2A]Tai. If you're not happy with this, you can shell out the $75/month to run your own server, or find one of the other 2000+ servers to play on. Otherwise, the rest of you can continue top play until and unless I find proof of your cheating.
  6. Wintermute151

    Log of hack scripts

    [Edit: Removed IP address] On US1677, Chicago 789, Found the following code and issued a ban. This one user has about 10x as much client script as any other user. Proof was requested, here it is. 13.08.2012 16:30:30: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #116 "nscope]]; _mygrp = group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp;};}; " 13.08.2012 16:30:30: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #127 "IS_functions_mainscope = _this select 0; if (isServer) then {_this execVM 'ca\modules\functions\mai" 13.08.2012 16:30:31: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #1 "TING"), "BLACK FADED",60]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "tialized = false; dayz_previousID = 0; call compile preprocessFileLineNumbers "\z\addons\dayz_code" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #127 "3.750, 6, 4]; setToneMapping "Filmic"; if ((!isServer) && (isNull player) ) then { waitUntil {!isNu" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #127 "f(isDedicated) then { dayz_disco = []; }; if(isServer) then { dayz_players = []; dead_bodyCleanup =" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #128 "= 40; dayz_spawnPos = getPosATL player; if(isDedicated) then { dayz_disco = []; }; if(isServer) th" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "te ['_dummy']; _dummy = [_this,'onload'] call compile preprocessfile '\ca\ui\scripts\server_interfac" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "{ BIS_Effects_Init=true; BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\ca\Data\ParticleEf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "a\scripts\"; BIS_MPF_remoteExecutionServer = compile preprocessFile (BIS_MP_Path + BIS_PATH_SQF + "" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #127 "ith {}; BIS_MPF_ONLYONCE = "defined"; if (isServer) then {BIS_DEBUG_MPF_SERVERORCLIENT = "(serve" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rmovecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'move.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rmoveIncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'moveIn.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rlandcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'land.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "raddWPCurcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWPCur.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "ranimatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'animate.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rplaymusiccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'playmusic.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rplaysoundcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'playsound.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rswitchmovecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'switchmove.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rplaymovecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'playmove.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rplaymovenowcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'playmovenow.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rplayActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'playAction.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rplayActionnowcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'playActionnow.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rswitchActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'switchAction.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rhintcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hint.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rhintCcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hintC.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rshowCommandingMenucode = compile PreprocessFile (BIS_PathMPscriptCommands + 'showCommandingMenu.sqf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rglobalChatcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'globalChat.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rglobalRadiocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'globalRadio.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsideChatcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'sideChat.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsideRadiocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'sideRadio.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rgroupChatcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'groupChat.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rgroupRadiocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'groupRadio.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rkbAddTopiccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'kbAddTopic.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rkbRemoveTopiccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'kbRemoveTopic.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rkbtellcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'kbtell.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rkbreactcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'kbreact.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rdeleteWPcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'deleteWP.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetWPdesccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setWPdesc.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetWPtypecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setWPtype.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetGroupIDcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setGroupID.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rtaskHintcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'taskHint.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rcreateDiaryRecordcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createDiaryRecord.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rremoveAllWeaponscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'removeAllWeapons.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "raddMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazineCargo.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rclearMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rclearWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rendMissioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'endMission.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rfailMissioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'failMission.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rtitleCutcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'titleCut.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rtitleTextcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'titleText.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsaycode = compile PreprocessFile (BIS_PathMPscriptCommands + 'say.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rplayMusiccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'playMusic.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rswitchCameracode = compile PreprocessFile (BIS_PathMPscriptCommands + 'switchCamera.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rfadeMusiccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'fadeMusic.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rfadeSoundcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'fadeSound.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rremoveActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'removeAction.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetCaptivecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCaptive.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetDircode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDir.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetObjectTexturecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setObjectTexture.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rexecfsmcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'execfsm.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rexecfsmcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'execfsm.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rexecVMcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'execVM.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rspawncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'spawn.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #97 "rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #96 "rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #118 "rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rskiptimecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'skiptime.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetSimpleTaskDescriptioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setSimpleTaskDes" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetSimpleTaskDestinationcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setSimpleTaskDes" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rcreateTaskSetcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createTaskSet.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetTaskStatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setTaskState.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rdebugLogcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'debugLog.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #24 "renablesimulation = 'enablesimulation'" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #24 "renablesimulationcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'enablesimulation.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "renablesimulationcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'enablesimulation.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #1 "raddEventhandler = 'addEventhandler'" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #1 "raddEventhandlercode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addEventhandler.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "raddEventhandlercode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addEventhandler.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "rcallVarcode = compile PreprocessFile (BIS_PathMPscriptCommandsCustom + 'callVar.sqf')" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #127 "f(isDedicated) then { dayz_disco = []; }; if(isServer) then { dayz_players = []; dead_bodyCleanup =" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #128 "= 40; dayz_spawnPos = getPosATL player; if(isDedicated) then { dayz_disco = []; }; if(isServer) th" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #1 "TING"), "BLACK FADED",60]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #117 "tialized = false; dayz_previousID = 0; call compile preprocessFileLineNumbers "\z\addons\dayz_code" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #127 "3.750, 6, 4]; setToneMapping "Filmic"; if ((!isServer) && (isNull player) ) then { waitUntil {!isNu" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #28 "ode\init\publicEH.sqf" "norrnRaLW" addPublicVariableEventHandler {[_this select 1] execVM "\z\a" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #38 "cterSync}; }; if (!isDedicated) then { "dayzSetDate" addPublicVariableEventHandler {setDate (_thi" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #127 "ayz_serverObjectMonitor = dayz_safety}; if (isServer) then { "dayzDeath" addPublicVariableEventH" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #128 "t 1) spawn server_characterSync}; }; if (!isDedicated) then { "dayzSetDate" addPublicVariableEven" 13.08.2012 16:30:32: [D2A] Tai (xx.xx.xx.xx:2324) 353f94169a373662820d89ca47d6af0c - #98 "{((vehicle _this) != _this)}; sleep 1;
  7. Baptized by Fire is now recruiting survivors to join us against the hordes! If you're a strong survivor that can appreciate the finer gear and equipment and use it to good effect or have an eagerness to learn, then you're just what we're looking for! http://clanbbf.com/ to apply now!
  8. Baptized by Fire is recruiting players who aren't afraid to get their hands dirty. Whether you're a sniper or a screaming maniac with an LMG, you'll not have to fight and survive alone! http://clanbbf.com/ to apply now!
×