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37 GoodAbout clay_pigeon
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Woodland Warrior
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Any knowledge on SA requirements?
clay_pigeon replied to clay_pigeon's topic in DayZ Mod General Discussion
Hey, this guy right here sent me one. Thanks a bunch! :) No need for other copies guys, thanks for the replies though -
Any knowledge on SA requirements?
clay_pigeon replied to clay_pigeon's topic in DayZ Mod General Discussion
http://steamcommunit...d/WTFClayPigeon Wonderful! I'd be really thankful if you or SAL send it over :) Thanks in advance guys! You guys are the best! No words can describe my thankfulness :) -
Any knowledge on SA requirements?
clay_pigeon replied to clay_pigeon's topic in DayZ Mod General Discussion
No worries, still appreciate the meaning :) I've mentioned it out on couple of places to see if someone's kind enough to give one away, I just don't wanna gamble 32$ away to a game that wouldn't work well :P -
Any knowledge on SA requirements?
clay_pigeon replied to clay_pigeon's topic in DayZ Mod General Discussion
I'm trying to get my hands on an alpha lite copy to see if Arma 3 will work on my PC, and if it's worth buying. -
There was a reason Rocket firstly was against private hive servers, and this is EXACTLY why. These custom servers ruin everything, they draw DayZ down. They ruin the whole concept of the game, of surviving. What's the point playing this game if you already have everything in the first place? I spend time looking for vanilla servers because I think the funnest part of this game is starting fresh and looking for a simple lee enfield or winchester, or a makarov. The game gets boring when you reach the endgame content IMO, so what's the point starting with it? I think it was a bad idea to approve this private hive idea, I think rocket only did it so players won't leave.
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Any knowledge on SA requirements?
clay_pigeon replied to clay_pigeon's topic in DayZ Mod General Discussion
Even in my wildest dreams I haven't managed to imagine DayZ running smoothly on 60 fps, so I'm kinda impatient myself :P -
Any knowledge on SA requirements?
clay_pigeon replied to clay_pigeon's topic in DayZ Mod General Discussion
That is all I wanted to hear. Thank you :) -
Any knowledge on SA requirements?
clay_pigeon replied to clay_pigeon's topic in DayZ Mod General Discussion
Yeah but that's kind of the main reason I've started this thread: there's so many info about the SA, I just don't know where to look. There's been tons of devblogs already and I can't go through them all now. Anyway, the first sentence in your post makes me very happy, can't wait for the SA now :) I'm digging DayZ so much, only thing about it that upsets me is the performance. Anyway thanks, will be happy for more information though. @-HB-10BAG: That also makes me pretty happy to hear. But I'll let you know: I'm running DayZ on the LOWEST settings on around 20-25 FPS in cities. So a 50% boost with all that trouble with the booting will only bring it up to 30-37 which is not worth the trouble IMO, because it's still unplayable to me. Thanks anyway for the comment :) Sad to hear it will run on a similiar engine though :( I believe the reason that DayZ doesn't have more players than currently is the performance issue alone. -
Hey, I just tried getting back to DayZ in the last couple of days, but the only thing it gave me is the memory of why I quit in the first place: TERRIBLE performance. I have a pretty average PC but it seems like DayZ just laughs at it as it suffers. So my question is: will the SA be like the Arma engine, which will rape PC's for amusement, or will it run on a more effective engine?
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is it good to spawn near an airfield?
clay_pigeon replied to armpoker's topic in New Player Discussion
Balota airfiled is a quite nice for your first weapon, but on a high pop server it's a bad place to be. Zombies can be easly lost, try playing on a 10-15 players server and loot the airfield there. Unless you're talking about the NW airfield, which is a whole different story. -
I did play BF2 in 2006, but I don't remember anything like this ;o
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Weapons that you wish were in the game
clay_pigeon replied to jem73's topic in DayZ Mod General Discussion
A silenced sniper rifle! More hunting rifles that will be common on farm-based buildings and residental buildings. Adding the SIlenced Makarov to DayZ from ArmA 2. -
FAMAS F1 5.56mm <<< Edited to add a poll !!! Please Vote !!! >>>
clay_pigeon replied to Choice777's topic in DayZ Mod Suggestions
I'm always in for more weaponary :) We may not see it until the standalone though! :beans: -
Good news folks, rocket said this just may get into the standalone release! Source: http://www.reddit.com/r/dayz/comments/y4x6i/iama_rocket_potential_questions/ I don't know if he was inspired by this thread or by general suggestions thrown at him, but it's great news still!
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Sounds great, too bad my vocal English sounds bad :/