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Everything posted by Sturmgeist
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i have to correct myself. i tried it myself on a range course now. the DMR ingame is zeroed to 300-350m when zoomed, about 200m when not zoomed. that does not make any sense at all. a physical weapon is zeroed to one range no matter if it is zoomed or not, everybody can proof this with a pencil and a piece of paper. i kept my trials practical, so i dont do decimals on my mildots. aim at center of mass and you will hit. ZOOMED: 350m : CENTER 400m : first mildot below 450-500m : second mildot below 600m : third mildot below
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i wrote bullshit, see my post below
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Need Medical Assistance? We can help.
Sturmgeist replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Medics in training, available in NE airfield PM or steam: damned_dog edit off duty now -
Need Medical assistance? Medics in Training can help!
Sturmgeist replied to DukeRottingFace's topic in DayZ Mod General Discussion
New medic team, currently in region of NWAF. PM or steam: damned_dog for help -
ok, i got some people, but more are welcome. Our first mission would be to arrange a vehicle, and a camp maybe. I have a ts3 server we could use. In the moment we are all all across the map, so i will plan a rendezvous. security will be a main issue therefore. to be continued..
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I'm.. I'm.. I'm a horrible person!!! *sobs*
Sturmgeist replied to Biggylepew's topic in DayZ Mod General Discussion
dont feed the troll.. let this poor attempt die -
Need Medical assistance? Medics in Training can help!
Sturmgeist replied to DukeRottingFace's topic in DayZ Mod General Discussion
Medic in training, im available in the North East. For help, PM with location, server and condition. -
Need Medical Assistance? We can help.
Sturmgeist replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
<- Wanna-be medic. Im available in the North-East. PM with location, server and condition. -
@JamesR: Sir, I love your avatar, your sig and your attitude ;) have some beans to topic: i think revolver and 1911 are better in the south, since ammo is ubiquitare and can be transformed into each other. when going to north, g17 is just as good, bigger mag (more shots with the same backpack) and quiet. flashlight never hurts
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i dont see that as a glitch.. i myself play as a survivor, but i did have to kill people in self defence. i would be a bandit, if it wont increase with time. on the other hand, if you kill with joy, you will do it more often, therefore you stay a bandit, the rise is not effective enough to compense a killing spree. well, at least i think it is designed to be like that, i could be wrong though.
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Need Medical Assistance? We can help.
Sturmgeist replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Rescue confirmed, fast and precise ;) thanks a lot again! -
Need Medical Assistance? We can help.
Sturmgeist replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
heyhey. i got beaten up by a gang of zombies pretty bad the little village west of NW airfield (Lopatino). im down to 3k blood and would be very grateful for a helping hand for a transfusion (i got a bloodbag). anybody in the area? -
Private hive, serious discussion
Sturmgeist replied to v1ktor's topic in Mod Servers & Private Hives
aha, so op is duping and abusing admin powers. if he now admits that he hacks every once in a while we have the "i am the reason why DayZ sucks and i still complain" hattrick -
i changed servers of course
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the tale of my morning... i join my server to continue my run to stary of yesterday. well equipped and with my first ghillie suite in my backpack. shortly before i reach stary, i see another player running towards the city. friendly as i am i didnt shoot. now the time for my ghillie came, i went all stealth and shit. drop my alice pack, switch to the suite and zip, teleported to the beach with all the other players. i quit. rage number 1, my pack is gone, still laying on the ground near stary.... i join another server. rage number 2, i freshly spawn at the coast near electro, apperantly i got killed while disconnecting. i shit you not, after 15 seconds i get teleported again, along with all other players and all vehicles. this time i run, i have nothing to lose. i can escape, get teleported back, escape again, get teleported, and finally insta killed. sigh. i restart. again close to electro. i enter the city, loot what i can, until i get, surprise surprise, teleported again, this time to a bunch of nice guys in guillies and military weapons. you can imagine what happened. last try! again i spawn close to electro, this time on a very low pop server, dont want to get hacked again. i have a good run, find me some nice guns, an alice, map, matches, etc etc. eventually i go into the church. player! i call him, saying im friendly. he does not react, looting stuff in the church. i think he is friendly as well, but always keep an eye on him. eventually he starts shooting at me with his makarov, so i have to kill him. rage 3, my very first murder. stupid idiot. after leaving electro heading north, i get insta killed while organising my pack, being happy about my new toys.
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Why can't my comuter run DayZ properly?
Sturmgeist replied to FiSz's topic in DayZ Mod General Discussion
im not sure about that, but as far as i know, the ATI mobility has no ram on the graficscard itself, you share the processors ram -> slow and shitty -
First WarZ gameplay footage. doesnt even look that bad. different, and not that much tension, but not that bad. [Take your advertising somewhere else. -Max]
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god help me, if that ever happens im going to quit DayZ instantly. i can already imagine how pvp quadrouples because of 'training' reasons...
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Just a little funny joke, cheessy but funny (Check this out)
Sturmgeist replied to Puertolian's topic in DayZ Mod General Discussion
do i smell weed? -
Do you think this picture that I used as my Avatar deserves a warning?
Sturmgeist replied to welch's topic in DayZ Mod General Discussion
you guys do realize, that this symbol is a 'triskelion', a very old symbol, it comes in many forms. but the one you showed is most commonly used by national socialists and SS in the nearer past. That being said and the white red background makes it a fucking nazi symbol, who are you kidding? therefore you are just a stupid kid thinking that nazis are cool or a fucking nazi. both options deserve a warning point. and your god rocket is pretty much the same opinion. -
meh, as honorable this behaviour is... what did you do afterwards? you had all the guns and equipment you wish, but nothing to do anymore. i think it would have been a lot more fun if he just had joined your group, gave you cover or what not.
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Why Bandit skins are a terrible idea.
Sturmgeist replied to RaxUK's topic in DayZ Mod General Discussion
signed. i had multiple encounters with survivor skins in the last days, no firefights. before it was chaos. and as tetsuo said, nobody forces you to kill a bandit. if you dont want to become a bandit yourself, dont shot him. but you know you cant trust him, so avoid him. -
Why Bandit skins are a terrible idea.
Sturmgeist replied to RaxUK's topic in DayZ Mod General Discussion
ITT bandits whining about KOS mentality? wtf? you mad because survivors now have a chance to fight back? not used to it huh? btw: there is a lot less KOS since the bandit skin, but now the people that get killed are the ones that deserve it. -
oh god, beans shot out of my nose.... what a mess but hey op. in all fairness. you are making a fool out of yourself. read my sig. ..
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How did your most recent character die?
Sturmgeist replied to chris p. bacon's topic in DayZ Mod General Discussion
had a nice encounter with 4(!) total strangers simultaniously on belota airfield. we all came along quite well and got ambushed by a sniper a little bit north. not the brightest sniper, he did not shot at me first (carrying the only gun in the group), so i was able to return fire. still died though.