Mojo Jojo
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6 NeutralAbout Mojo Jojo
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Not everyone will shoot on sight, but most will. And very few people enjoy playing the martyr so much that they will endure needlessly dying over and over and over this way without learning to KOS and/or avoid all other players. The game basically trains everyone to KOS, regardless of their intention coming in. And then they train the noobs who come in after them. Under current game mechanics, DayZ is just a shooter, and you'll soon enough learn to play it that way.
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Cute.
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No. 1 tip to not get shot on sight: Shoot them before they see you.
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Tom Berenger has a lot to answer for
Mojo Jojo replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
Wow, hadn't heard of that exploit before. Sketchy... but helpful, I guess. -
Post apacolyptic greifing simulator for D-bags
Mojo Jojo replied to skyter's topic in DayZ Mod General Discussion
LOL, you really need to ask? Everyone on this board who harps about hardcore realism has a tent city located 5 miles off the map packed with gear and coordinates with teammates in-game using a 3rd party utility. Realism is for the chumps they mercilessly slaughter. -
Go up a steep hill or through a building. Problem solved.
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Tom Berenger has a lot to answer for
Mojo Jojo replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
If only someone could have told them: Just fight the zombies INSIDE! You can't lose! So much needless slaughter could have been avoided... -
Tom Berenger has a lot to answer for
Mojo Jojo replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
I regret that I have only one can of beans to give. Great post, agree 100% with everything you wrote. Wouldn't mind to see the military grade weapons disappear entirely and even have non-military weapons and ammo be considerably more scarce. And please give us a separate melee slot so it is easier to save ammo for the times when you really need it. -
How Old Are You Poll (COD Or Crusties)
Mojo Jojo replied to Talon2000uk's topic in DayZ Mod General Discussion
In-depth gameplay ... Duke Nukem 3d? Hmmm.... But man that was an awesome game for deathmatching. So much ridiculousness. -
@ Beginners..no gun start is not impossible
Mojo Jojo replied to Hetstaine's topic in New Player Discussion
So long as you can just sprint past a horde of zombies, lead them into a building, pick up a hatchet and mash their brains into a pulp without getting hurt (which is pretty much the case now), I don't really give a crap about starting with a gun. If, on the other hand, they ever manage to make the zeds dangerous (particularly indoors), then I would probably feel differently. -
New players don't want a negative experience of Dayz!
Mojo Jojo replied to BossFi's topic in New Player Discussion
I wish you were right about this. But, at least for now, you might as well get used to the idea that this game is a deathmatch shooter with zombie survival elements. It's far less frustrating once you realize this. -
Prediction: Life expectancy to fall sharply in 1.7.2.4 due to extended suicides
Mojo Jojo replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
Which, if they're concerned with server load, is precisely the point. Mission accomplished. If a bunch of people are continuously respawing, making it take 3 minutes to kill yourself instead of 10 seconds will noticeably drop rate of new spawns the server has to contend with. -
This is really helpful. Thanks!
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This game will fail long term if the PK problem isnt addressed
Mojo Jojo replied to Gadget (DayZ)'s topic in DayZ Mod General Discussion
And what's the mechanism that you think connects the bandit skins to low life expectancy? Couldn't that statistic be linked to the fact that new spawns were armed at that time? Seems like a correlation =/= causation situation. ZDB is correct that I wasn't here when bandit skins were enabled, but my assumption is that killing bandits did not count towards the murder tally. So killing bandits would never make you a bandit. And it helps by giving players at least some indication of who they might be able to trust, which would go a long way towards fostering non-violent interactions. -
Want to make a difference in DayZ?
Mojo Jojo replied to Survivor-Kyle's topic in DayZ Mod General Discussion
Is this still a thing? Anyone doing this?