I'd like to start off by saying I've only been playing for roughly about a week now tonight, so I can only compare to my previous experience in 1.5.6 Last week was pretty intense all on it's own, getting used to navigating, coming across random strangers. After the 1.5.7 update intense has a whole new meaning in this game. My group is comprised of three survivors and we started off seperated into random spawns and had to regroup in Mogilevka where we ended up blasting zombies until running out of primary ammo. We didn't even get a chance to loot the town due to the high population of zombies, there was only enough time to find each other and get back out before we got bogged down with zeds. It was a hell of a fun fight, but the drawback is that we're down to pistol ammo now (and we used a building to funnel them in through the doorways so not many missed shots, 2 with the winchester 1866 with slugs and shot, one using the lee enfield) Today alone I burned through somewhere in the neighborhood of 150 rounds on only a few minutes of combat between cities and I feel like every town is going to turn into that with the first shots fired. Tomorrow night I've proposed we try to stick to smaller towns (Like Msta, Bor and Pulkovo) and see if we have any more luck with the zeds and/or gathering ammo. I understand the high zombie count was unintended (Alpha state), but if there was a way to have somewhere about half to three quarters of these zombies, it wouldn't feel as slow as 1.5.6 felt and I wouldn't feel like I should immediately turn to taking on the easier prey of survivors for supplies. (Coming from the voice of the group that made three people hide in a bush then prone crawled away ten minutes later just cause he saw someone in the distance at night) Don't get me wrong though, I love that there's more than 2-5 zombies in the towns now. Also, I'm noticing a lot more roaming zombies in the fields and edges of the forest. Those have almost caught my off my guard a couple of times now and they're the ones I try to keep my eye out for most now. We actually came across a downed Huey helicopter outside of a town and my friend climbed inside the gunner's seat. He didn't fire it, if he could, we were afraid of drawing attention, but I'm definitely glad that the bug where entering a crashed Huey killed players because we'd just spent the last couple of hours trying to get regrouped. Knowing our luck, without this patch we'd be leaving behind a lot of gear the other two of us wouldn't have been able to carry. (That would've made me die a little inside so I'm actually pretty damn grateful for this patch right now.) Even if you can't afford to repair them they make great hold out locations if you can manage to find one and lure zombies back to someone waiting in the gunner's seat. The greater zombie count certainly isn't going to cause me to rage or stop playing, but it does dash the dreams of a certain airfield out of the minds of three survivors in particular.