seannybgoode
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Everything posted by seannybgoode
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Lock player characters to a server for a set time period
seannybgoode posted a topic in DayZ Mod Suggestions
Ok, so before I get lynched for the title, hear me out. First off, there are a couple of things that have long been a part of DayZ, that I feel have broken the mechanics of the game: 1. People don't play at night. 2. People log out when attacked, log-in in a different spot, and then kill you. 3. People go to a place where good loot spawns, and then go to 20 different servers until they are kitted out. 4. People log out when attacked, and just log in in a different server. What would fix this? Lock player characters to a server for 24 hours. Not forever, since there are plenty of reasons one might want to change servers from time to time, but make it such that one can only change servers once every 24 hours. The benefits: 1. People would be more dedicated to a server, less likely to be a total ass. 2. Hackers couldn't hop from server to server without resetting their progress. 3. People would be more inclined to play at night. 4. Loot farming is dead. 5. Ghosting is dead. 6. Combat logging is now less beneficial - players may end up logging back in to find their attackers waiting for them. So there's the argument for you. If you're honestly playing this game for its intended mechanics, and not one of those taking advantage of the system, then I don't see why one could be opposed to this. +1 if you agee. If you disagree, post your reasons, and don't be an ass about it. -
Lock player characters to a server for a set time period
seannybgoode replied to seannybgoode's topic in DayZ Mod Suggestions
This is exactly why characters should be locked to a server for 24h. Friends will be forced to play on the same server, again adding to the commitment to a single community, instead of letting people hop from instance to instance. Other MMOs use locking features to great success. Like Eve's 24 hour wait on jump clones. -
Lock player characters to a server for a set time period
seannybgoode replied to seannybgoode's topic in DayZ Mod Suggestions
Spoken like a true battle logging loot farmer. How is fixing something that is obviously broken and an unintended side effect "complaining"? Rest assured, this stuff will get fixed. -
Lock player characters to a server for a set time period
seannybgoode replied to seannybgoode's topic in DayZ Mod Suggestions
TerrorRO 1 . People will adjust to the server situation. What's the problem with being stuck on a server for 24/h in clan v clan? There's no problem with this. DayZ is a game played over many days anyway. 2. People don't play at night because it's difficult, and there's no reason to when you can just hop servers as the sun goes down. People need to play at night or the game is broken. It is intended that people play at night, yet noone does. Gamma should be locked too, IMHO, but darkness that is fair to everyone is a tough thing to do since monitors are different and it depends on your environment. 3. Regarding loot farming, fixed how? Locking servers IS a fix, along with a fix for many other issues. TBH, you sound like a loot farmer who doesn't want to lose his edge. 4. A delay before logout is not a fix for ghosting, it may hamper it, but it will certainly not end the practice. All in all, server hopping needs to end. Period. -
Server side and player side saves
seannybgoode replied to Barbosa1955's topic in DayZ Mod Suggestions
its alpha. this would lead to all sorts of hacking. -
So, I had like 3 friends and myself with 2 atvs. We flipped one on its side from running over zeds (thing flew up in the air and flipped).. Now I KNOW that 4 people in RL could tip and ATV back on its wheels. Shit 1 guy could probably do it. So, a way to flip them back over? That would be awesome.
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Here's the idea: 15 or 20 minute global ban after D/C Basically, when you DC from a server at any point, you have to wait 15-20 minutes to Reconnect. This wouldn't affect people who get into servers to play the game, but would effectively nerf people who server hop to get loot, as it would be grossly inefficient. This would also nerf people who use ghosting as a tactical tool, since by the time one got into position on the other server, and then switched back, 40 minutes would have passed. The cons would be that it would affect people who D/C due to no fault of their own, BUT at the worst they can stretch their legs and take a break. We are really just doing them a favor :p
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My ideas for added "realism"
seannybgoode replied to InbredScorpion (DayZ)'s topic in DayZ Mod Suggestions
Regarding number 2, that is NOT how body armor works. Weapons with a high muzzle velocity can still easily penetrate body armor (so that's your lee enfield, and anything with a 7.62 or 5.56 round among others). Body armor IRL still stops low velocity rounds, but it knocks you on your ass and winds you and leaves you with a nasty bruise (if not some broken ribs). Furthermore, it doesn't protect your head, neck, legs, or arms. So unless you want to see people running around in those heavy kevlar suits (at about 1 mph), NO. -
A viable way to limit server hopping exploit
seannybgoode replied to tickle_me_jesus's topic in DayZ Mod Suggestions
This idea doesn't really work because people would loot farm the entire map like the above poster said. However I have suggested this: http://dayzmod.com/forum/showthread.php?tid=19383 In my mind this, or a similar idea to this would be a viable fix. -
Hey NEVER, say something useful or STFU... I read the forums regularly and I have not seen this exact idea so I digress, STFU.
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New System - Taking dump and fishing
seannybgoode replied to spinear's topic in DayZ Mod Suggestions
Both of these things have already been suggested. -
Lock all server times (to deal with day/night issues)
seannybgoode posted a topic in DayZ Mod Suggestions
So here's the idea: All servers should be locked to the same time/date (GMT or something in-between Europe and NA where most players are). The pros: -People would know when to expect certain moon cycles, people would know when to expect to have moonlight, and when to expect pitch darkness. This would mitigate the effects of people not being able to play at night. -Server owners with NVGs wouldn't be able to restart into darkness whenever they feel like going on a hunt. - Players would be forced to deal with darkness as opposed to server hopping to daytime and avoiding night. -Bad apple server owners with NVGs will bitch and moan (moved from cons to pros, cause I love tears). The cons: -Daytime wouldn't be the most convenient for everyone -
Lock all server times (to deal with day/night issues)
seannybgoode replied to seannybgoode's topic in DayZ Mod Suggestions
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Server hoppers cry more. Pick a server and play on it. And thanks for calling me unemployed but I'm a full time student with 2 jobs and 4.0 GPA. If possible, make it so that you need to have spawned on the server before the timeout will take effect. Otherwise, you should probably be a little more patient and let the game load, sometimes it takes a few minutes. It's an alpha.
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dark is TOO FUCKING DARK -> dayz devs listen ffs
seannybgoode posted a topic in DayZ Mod Suggestions
I don't know what you're thinking, but nights are too dark. It's off the charts dark. I live in Canada (not many major cities, lots of remote wilderness), and even in the wilderness, night is only this dark when there's heavy cloud cover and a new moon. Seriously, go look at a satellite picture of canada. It's dark. Having night time be pitch black every single night all night is a BAD GAME DESIGN DECISION... Sure, it can be really really dark when there's no moon and cloud cover, but there's no way that this should be every time I play at night. Reduced visibility? Absolutely. Black screen? What the fuck. Why would I play a game that gives me a black screen and some white specks at the top for stars. This is going beyond realism into ridiculous. In real life your eyes adjust and you can make your way around. I've managed my way in the woods in the pitch dark with no light, it's possible. Starlight throws off more light than the pitch black that this game gives you. Even arma 2 campaign nights are a hell of a lot brighter. I love the harshness of this game, but if all I'm going to get is a black screen, then what's the point? I might as well stare at a turned off monitor. -
the VAULT key "V" does not work for barbed wire most of the time.
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dark is TOO FUCKING DARK -> dayz devs listen ffs
seannybgoode replied to seannybgoode's topic in DayZ Mod Suggestions
Yeah the main problem I think is moonlight. So, server time's need to be synced. I know of servers that are daytime one minute, then the admins want dark so they restart and it's pitch black. All server times should be locked to GMT, so all servers are night at the same time and all are day at the same time. At least then we'd know when to expect moonrise, we'd know when daytime is, we'd know when it's gonna be pitch dark. -
My fears regarding the future of DayZ
seannybgoode replied to kumiiyo's topic in DayZ Mod General Discussion
Should just start the player with one morphene. As funny as it is to come across broken legged players and club them to death. -
Can confirm this on 1.7.1.5
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dark is TOO FUCKING DARK -> dayz devs listen ffs
seannybgoode replied to seannybgoode's topic in DayZ Mod Suggestions
Dude' date=' slow down. You've only posted twice on the forums and you've already spent your oral and anal sodomy tokens. You need to save some of those for later when you're in a real argument. [/quote'] LOL -
So I had this idea a while back and I'm not sure what the limitations of the engine are regarding map size, but if it's possible it'd be great to see the chernarus map expanded north, northwest and west. From what I can see, each of those three sectors have an area the size of chernarus in open space (on the player map if you fly way out there). The map would have more dense wilderness, less settlements, and overall become more remote the further you travel away from the cities. Not only would this solve the off-map hoarder problem, it would make for a much bigger game world for players to explore, and solve the problem of nowhere being truly remote enough to really set up a settlement. This brings me to my next point: End the off map hoarding. The only reason those camps are safe is because the off map is too barren and devoid of supplies for anyone except people with offroad vehicles and aircraft to reach. So I propose this solution: Tents cannot be placed off map. Vehicles parked off map will be moved to the nearest border at server restart (regardless of recent use or save status). With the above said, the off map solution should happen regardless of any expanding of the size of the playable map area. There is no reason for people to be able to have hoards of great weapons, NVGs, vehicles, ammo, etc etc, and be able to leave them undefended. If you want to have a hoard, you had better make sure you're organized enough to have people pulling round the clock guard duty. The way the system is set up now, it's game breaking, because I think I can safely say that rocket never intended for people to have invulnerable unreachable camps.
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Expand the map - Remove off map camps
seannybgoode replied to seannybgoode's topic in DayZ Mod Suggestions
Hell, I'd even be willing to a do the bulk of the map design work. Just use the existing heightmap and add grass, trees, rocks etc. -
dark is TOO FUCKING DARK -> dayz devs listen ffs
seannybgoode replied to seannybgoode's topic in DayZ Mod Suggestions
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crashed helicopter not interactable => no loot :(
seannybgoode posted a topic in DayZ Mod Troubleshooting
Date/Time: Wednesday Jun 20th around 10:30pm What happened: Found a crashed helicopter that was not interactable in any way. Where you were: In a field between Vishnoye and Berezeno What you were doing: Trying to loot crashed helicopter *Current installed version: 1.7.1.5 *Server(s) you were on: Seattle 12 *Your system specs: n/a *Timeline of events before/after error: Found a crashed heli (the gray one) outside vishnoye in a field. Tried to loot. Heli was not interactable, including the door gun (which could previously be boarded). Door gun was static and appeared to have a "firing" sprite on the front. -
Because it just doesnt make sense to start people with no weapon. In a real zombie apocalypse I'd find a piece of fucking rebar or a wodden plank or a baseball bat in like 5 seconds. Why the hell would I run around with nothing at all and just go fetal when I get attacked by zombies? It's dumb the way it is. It takes like 2-3 deaths before you can get lucky enough to get a viable start.