ZiiP_Scottyboy
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Everything posted by ZiiP_Scottyboy
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HOWTO: Use publicvariableval.txt to auto-kick players with hacked weapons
ZiiP_Scottyboy replied to venthos's topic in Mod Servers & Private Hives
M16A4 Acog is on Dayz Wiki as legit? Doh. Edit. You mean the m16a4 with GL right. -
Ingame server control and clanforge help?
ZiiP_Scottyboy replied to XslaneyX's topic in Mod Servers & Private Hives
I presume you have all the relevant log/filter files set up in your configs? I would suggest using Arma2 Rcon. It can be used to kick with reasons, ban with reasons and timeframes. Give us a pm if you need any help. -
Is this legit? createvehicle.log parachutewest
ZiiP_Scottyboy replied to stokvis's topic in Mod Servers & Private Hives
Yep.There is away to bypass script and remotexec detection at the moment unfortunately. Its being worked on by Batteleye. -
DayZ AdminZ Part II - The DayZ AdminZ Strike Back
ZiiP_Scottyboy replied to Gogster (DayZ)'s topic in Mod Servers & Private Hives
any update on this? Still showing down for me. -
Is this legit? createvehicle.log parachutewest
ZiiP_Scottyboy replied to stokvis's topic in Mod Servers & Private Hives
it is definetely a ghillie suit. And are you sure you are seeing it on players who do not have it? That does not sound accurate to me. It could be that the player has forced the spawn of the ghillie suit, but maybe not found it. Im merely speculating on that one. The link you posted even states Skin_Sniper1_DZ the clue is "skin" Er? Seriously? Im fairly certain Parachute west means it is a western power parachute, just as grenadewesttimed is a western power frag grenade. Probably USMC. -
Its not done through BE. Im just wondering though if the lead people who approve a submission or indeed appeal review have access to the main server database. The hive a dayz. Ive seen names banded about who are close to bi and dayz.
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Script restriction #138, did nothing?
ZiiP_Scottyboy replied to TheSmooveOperator's topic in DayZ Mod General Discussion
It depends on the servers own particular script.txt file. You would be best contacting the admin of that server. There are several hacks/scripts which share similar code to some legitimate ingame actions. So a kick can occurr as a 'better safe than sorry' approach. If you did nothng wrong then should be nothing to worry about. -
Right ctrl + m brings up gps. It will show your players direction and immediate surroundings on screen. Aso grid reference so you can find yourself on the full map.
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Battle eye script restrctions
ZiiP_Scottyboy replied to 223gixer023's topic in DayZ Mod Troubleshooting
Scripts.txt will kick players attempting to access the server contol. This is often used by hackers. Best to use an rcon tool for admin. -
Maybe submissions or appeals are verified against hive logs. But maybe thats just wishful thinking.
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Battleye logging problems
ZiiP_Scottyboy replied to AusDayZ (DayZ)'s topic in Mod Servers & Private Hives
It may well be that your remoteexec has simply not logged anything. This is a good thing. It will only create upon detection of something. Your createvhicle file should still be logging some normal stuff I would have thought. Maybe changed something accidently? -
My experience with Multiplay server hosting (it's not good.)
ZiiP_Scottyboy replied to laramie's topic in Mod Servers & Private Hives
We have multiplay server and to begin with they were a bit slow at getting up to speed with the Dayz update process. They still are a bit slow to react to changes in Dayz, but have really got things up to speed quite quickly overall. With regards to scripts log not logging, that was probably down to Battleye changing the format required for the scripts.txt file. They did it quite discretely during an update not really explaining to people. Once we changed to new format scripts log started logging. When 1.7.2.5 came out we had players on the latest beta patch but our server was as Multiplay explained in clanforge news on an older version. Server ran just fine for our members and guests. Six updater has not had 1.7.2.5 on it so probably most of the problem was your player base using six launcher which updates beta versions but did not update to 1.7.2.5. This was well documented in the crazy hotfix 1.7.2.5 post. Anyone who manually updated to 1.7.2.5 and ran six launcher were reverted to 1.7.2.4. Not multiplays fault. I think you will probably find that numbers are down at the moment as alot of people are disgruntled at the state of patch 1.7.2.5 which has not addressed issues it was supposed to. The player list missing from your control panel was down to a bug in their update to use access controls this morning. Lasted for about 1hour tops. I think all in all Multiplay have catched up quite quickly to the customer demands for running DayZ. Most of our problems stem from people updating games incorrectly as opposed to server settings. -
DayZ AdminZ Part II - The DayZ AdminZ Strike Back
ZiiP_Scottyboy replied to Gogster (DayZ)'s topic in Mod Servers & Private Hives
good work guys. -
New Major BattlEye Anti-Cheat Features
ZiiP_Scottyboy replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
Finally, Multiplay have updated access to the remoteexec and createvehicle files. So can start to monitor. Can someone highlight difference between these two similar entries? I see one has location codes .but one has zeroes? Does this make a difference? My thoughts are one is legit and one is possible user created? 16.08.2012 13:13:32: Name GUID - #0 "Sniper1_DZ" 7:4 [-18621,25857,368] 16.08.2012 13:28:51: Name GUID - #0 "Sniper1_DZ" 8:4 [0,0,0] -
This really changes the nature of the question then we are voting on. To me if both are independant, and one offers more functionality then it would make sense to go with that one then.
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voted independent seeing as its already set up.
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So this is just about hosting then? and a little more access to add content?
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Im easy as they say. Either option is good for me just tell me where it is and Il be there.
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Yup. Defo be handy to have an area to discuss admin related issues without destraction of posts of admin abuse and general flaming and trolling.
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New Major BattlEye Anti-Cheat Features
ZiiP_Scottyboy replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
go to source, then browse and then you have 2 folders. Bans and Filters. -
1.7.2.5 / 95883 compability?
ZiiP_Scottyboy replied to AngryKaze's topic in DayZ Mod Troubleshooting
Did you use six launcher/updater to install the beta patch? -
Hotfix Build 1.7.2.5 Rolling Update
ZiiP_Scottyboy replied to rocket's topic in Mod Announcements & Info
Are these reports of glitches all on the latest beta? Ive had no glitches whilst remaining on beta 95417, whilst playing on 1.7.2.5 . Has anybody tried rolling back their betas to see if they get glitch free. Just curious. Other firends of mine still have the glitches but they have ran the latest beta patch provided via 6 launcher. I installed manually both using torrent and the beta exe file. -
Hotfix Build 1.7.2.5 Rolling Update
ZiiP_Scottyboy replied to rocket's topic in Mod Announcements & Info
1.7.2.5 and beta 95417. Ammo count seemed to be fixed for Stanag rounds. However for AK it reset my mags to full. -
Hotfix Build 1.7.2.5 Rolling Update
ZiiP_Scottyboy replied to rocket's topic in Mod Announcements & Info
Running 1.7.2.5 and beta 95417 server running 1.7.2.5 and running beta 95417 No gfx glitches. Balota. -
Can anyone advise on this? 10.08.2012 20:37:00: Player Name(ip) GUID - #3 "rue; While {m1aark1Pods3} do { { (group _x) addGroupIcon ["x_art"]; (group _x) setGroupIconParams [["