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Virfortis

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Everything posted by Virfortis

  1. Next time, pack a 203. I have a story like that, somewhat. I practiced on the Editor after finding a bandit camp. I had an HE203 with me and my intent was to blow their vehicles up fabulously. So I speant hours practicing, like I said, in editor. That night, I don't know how many was there, but I got them. 5 murders, 2 vehicles done in. I was an idiot though and never took the screenshot, so I don't expect anyone to believe me. That's okay though, I know what happened, and I laughed. They had the vehicles again by morning, but I really don't care...it's not like I expected to make a dent. They never found me though!
  2. I'm staying at my parent's house in-between semesters at college. They have a built in sensor...raid night...planned for 2 weeks...they WILL demand you do something right then and there. If you don't, you're putting games in front of reality, and getting addicted. Believe me, giving your character cyanide is better than saying to wait until later.
  3. Basically, no. This is an FPS and you have a gun, shooting other people is all anyone is conditioned to do. It would take an almost Star Trek style mentality to fix that. Hey, Picard believed in being friendly, I'm sure he's a carebear, right?
  4. Virfortis

    Is everyone in DayZ like this?

    DayZ is all about KoS these days, don't let anyone fool you. I stopped playing because it's not the survival game most thought existed (which is okay, just wanna point that out) If you don't like deathmatch, wait for WarZ or metagame (read: Ruin the concept of survival) and just guard the clan's camp.
  5. Could just get rid of tents, I mean it's not like they're a nessecity. Vehicles do a great job of storing the little supplies that we're supposed to have. In all honesty, tents cheapen the survival because they encourage hoarding, which implies there's enough stuff to be hoarded, which then it's not very survival like is it? If a group of survivors find a vehicle, then sure it would be awesome to store stuff in it. So someone link me to where the discussion about ammo becoming rare is? I want to add "and guns too, plus a server wipe"
  6. Virfortis

    Solo play Not Welcome!?!?

    DayB survivor: Can give a blood transfusion, gut animals, fly a helicopter, use any military weapon in the game, knows intermediate level first aid, can stop a sniper bullet with a bandage, has perfect accuracy, can carry a vehicle engine in less space than a gun. Can't start fire without matches. So much for realism. =/
  7. I'll gladly admit that an open griefing apocalypse simulator isn't for me, I'm more into the zombie survival simulator that everyone said existed, and still trying to find it.
  8. KoS is for carebears. Real men are survivors. The problem is that survival is only step 1.
  9. Virfortis

    Solo play Not Welcome!?!?

    DayB Survival is only Step 1 In a zombie survival apocalypse military simulator.
  10. Virfortis

    For those 30+ days in

    Just going to bounce in and say holy crap. Best. Quote. Ever.
  11. You forget the "I couldn't move part" Also, while not the beach specifically, it's the same for every other server out there. What make a waste of DNA like you think I didn't try all those things and more? You forget how intelligent, sociable, and decent us "carebears" are. I tried another server, helicopter making strafing runs on the beach. Of course you can't get another gun because you don't spawn with one, making the best target. If I wanted to spawn into a match and shoot other people for imaginary points, I have another game for that. In fact, I have dozens of games like that. I survived for 3 weeks before a glitch picked me off, then this shit started happening. DayZ is not the survival shooter people claim it is, it's not even based on the soncept of survival, or zombies, it's just another PvP server like WoW, so why would I bother playing?
  12. Actually, putting a little L4D in DayZ would be a pretty awesome thing. We would call it DayZ: Survival. Servers run a 4 man HIVE, and in the world is just enough components to fix up a helicopter that has crashed somewhere. You and 3 other survivors start randomly along the coast, with spawns being very rare. If your crew survives, they meetup (and if they're good survivors, they could do things to signal others) and work on how to find the helicopter pieces. Some added difficulty would include zombies being scattered about randomly, not just concentrated in town, and loot spawns could be understandibly much more rare. This would be DayZ with the co-op, and if someone wants to hunt the other 3, what's to stop him? But eventually, he'll need them, to get off the island, or if he gets hurt. Eventually, he would die. That's the problem, survivors get remembered, but bandits never die.
  13. While this is true in a psychology class, it is not true in DayZ. Players do not stop to think about these options, option instead to shoot because it's easier. Also, any PvP stats you've read up to this point have always factored deaths vs. murders, which is false when applied to PvP only encounters as the stats allow for PvE encounters as well. The REAL stat we need to focus on is the odds of what occurs in these encounters. When the player sees another player, what happens? It's no small secret that unless it's at a very great distance and they have both been running, one will shoot the other. Why? Incentive. We have a murder count, a gun, and a generation of games based around the concept of "walk around, fire gun" that creates a cultural stigma of paranoia in which the socially awkward, angst driven male that is the "typical" gamer will have no problem deluding themself into the belief that they know how the world will work. This is why MMOs have restrictions on PvP, because the developers know that gamers in general are too out of contact from the concept of thought and reality that the moment they're handed a BB gun, they'll shoot their own father instead of a Radroach. THAT is why the PvP rate is such an issue.
  14. After dying the 5th time in the same hour to a group of bandits camping the coastline with AS50s (No really, they were laying on the beach, zombie-free) I uninstalled and haven't gone back. Today, I lurk in the forums giving the cold hard truth about DayZ that no fanboy is going to want to face, waiting for someone to come out with a better idea. Currently, WarZ looks TOO easy, but it beats coastal camping. I hear some underground servers with their own hive is starting up and making servers where it's bannable to snipe into coastal areas or run along the beach camping corpses, so I may try again some other time. It depends on if they still allow for actual PvP, and I hear they do.
  15. Bandits won't have time to take the church down, hackers will take care of it.
  16. Of course, WarZ was in development long before DayZ, rendering the argument invalid from the start.
  17. Virfortis

    25 Rules of Combat Operations

    Rule #5 doesn't come into play in DayZ, given the relative cheapness of bullets, and the fact that everyone is worth shooting to add to the murder count. Other than that, good list of rules I've always stuck to. Lived 3 weeks before a glitch...currently making my way to Sobor very slowly.
  18. But there is an acronym: FFAPvP
  19. Let people have their own private HIVE in which they can play with no, or limited, PvP options. End of argument, it already exists. People have been doing it, and you know what? Those servers aren't like L4D at all. Simple rules such as no sniping into coastal towns, that's the only rule it took and the server became a lot more fun. Yeah sure bandits still camped but at least they could be seen and dealt with. Regular PvP went on without any problem, and Sobor/NWAF had lots of firefights. All because of one rule: No sniping into coastal cities. An artificial rule, a fantasy rule, but clearly a positive rule to counter the artificial, fantasy PKing.
  20. Virfortis

    Convert or DIE

    Everyone says "there's nothing stopping you from XYZ" Yes, there is. Ever heard of a glass ceiling? People on top (bandits) and people with no foresight (common fanboy) don't see it, but those that try and rise up the ladder (decent players) find that the barrier to entry is this: You either play as a bandit or you go back to square one. DayZ does not allow survivors to setup fortifications, or clear out a city and take up defensive/sniper free positions. The best that can be done is players hole up in a small room and just wait for one of the griefers to turn their hacks on. No amount of intelligence and skill is going to counter a bandit with the artificial safe zone. YES that's the core issue: Bandits operate in a zombie free safe-zone with no worry about zombie, player, or even other bandit. I cannot count the number of times I've worked on the hill of Cherno with an AS50 and watched my group raid the hospital. I can't count the number of times I've made players think twice by shooting near them so they turn back. But I CAN count the numbers of times I've done so while having no fear of anything getting to me: Every time. Bandits are the carebears because they want safe zones (they bitched HARD when the map exploit was fixed) and to be able to shoot without getting into danger (most would ragequit if the scoped rifles were gone).
  21. You mean like you just did? Actually his observation has some merit. While DayZ won't die, it will certainly degrade over time. The voice of DayZ (its loudest community) states that if you think KoS is unrealistic, boring, bland, or makes this game CoD with zombies, that you need to go hang yourself because obviously you're some carebear that the world doesn't want or need, going so far as to threaten them with horriffic acts that paint the "hardcore" as the KKK of gamers. While ALL games face this issue, most have moderators that will step up and tell people to mature up or shut up. Yeah, that needs to change. While PvP is fundamental, telling people to go die in a fire is not. THAT is why I personally agree to a point that DayZ will degrade. Not die, but degrade, just as it is right now. It's degrading to watch people turn a thought provoking mod into just another generic FPS. They spew hyperbole that it's either CoD or L4D, when really a little intelligence and humanity would go a long way because, for once, gamers have the power to do so. There IS a middle ground, but apparently it's not possible when players are left to themselves. Rocket has proven that much, at least, that gamers are incapable of doing anything other than shoot and moan like toddlers because they've grown up being spoon fed.
  22. Whether you like PvP or not (I've not been a fan of most PvP, period), this level of treatment towards a single person is never warranted, and it should make the gaming community utterly ashamed of itself. This is the kind of behavior that justifies the FOX News stereotype of the basement dwelling, antisocial nerd. This is the kind of behavior that makes the Spike VGAs look like the perfect gamer show -- because it's crass, immature, and it sports the emotional depth of a wet paper towel. That's how gamers look when something like this happens.
  23. Virfortis

    Day Z is soon to be dead

    I'm just going to laugh, not at you specifically as a human being, but at the thought of DayZ being a reslitic milsim. Dude, it's WoW PvP server with zombies and guns, I'm sorry but that's what it is. It is the same concept as exhibited by PvP servers on MMOs. Avoid good fights, camp lowbies. No rewards except the kill and you made someone's life miserable.
  24. Virfortis

    Day Z is soon to be dead

    WarZ or ArmA3 will not kill DayZ the mod. BUT: It will kill DayZ as far as potential. With rocket not wanting to try and make PvP meaningful like WarZ, those looking for a more fleshed out experience will migrate to WarZ. ArmA3 will also likely have a DayZ conversion, meaning players would be able to pickup and play with little effort. DayZ had its shot to be something more than ArmA2 FFA with Zombies, but blew it because of a mass favoritism to pointless PvP. Now a company with money is sticking their neck out to try and put some substance into the open world zombie apocalypse, so it's a wait and see thing. DayZ will, at all times, cater to the griefer, so I doubt DayZ is going anywhere on an avalibility level anytime soon, but I also don't see it going anywhere in a progressive system. I look at it like this: If you want to kill people for shits and giggles, raid places, hunt for exploits, and bitch and moan on the forums, play DayZ. If you want a community of survivors that look, feel, and act like human beings trying to survive an apocalypse, play WarZ. At the end of the day, play what you like.
  25. Virfortis

    A tense standoff at US195.

    Gotta say, if this really happened, it's one in a million. I'm not calling you a liar, just understand the level of disbelief involved because I've never had an experience like this, always DCing or hack-killed for me.
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