Virfortis
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Everything posted by Virfortis
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Crying about current issues?
Virfortis replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
Just another elitist idiot, nothing to see here. If you think flares illuminate anything, you obviously haven't tried it recently. You're also claiming the only way to be good at night is to have NVGs, then suggest exploiting the loot tables via farming to get them. So to recap: You don't like people being able to see at night because it makes you a target. You don't like people with common sense and expect them to crawl up and die. You insist you know everything about the mod, and that since it's an Alpha that immediately makes all complaints invalid. I don't know what game you came from, but you need to go back there. Rocket has already said the nighttime needs to be looked at. Flares, as of this latest patch, do not illuminate more than glowsticks in 1.5. Nighttime is LITERALLY just about turning your monitor off. Oh, unless you get a 0.11% chance, AFTER going through a place where supposedly everyone has NVGs. There's a clear "I wanna grief you so shut up and take it" mentality, which is exactly what is killing DayZ. You're not whining about whiners, you're bitching to try and prevent DayZ from catering to more than you. -
if you don't like night time in dayZ
Virfortis replied to red62's topic in DayZ Mod General Discussion
I hope flashlights will become a more used tool. Right now the slight issue with the game is that you either have full illumination, or pitch black dark with nothing in-between. This really doesn't do more than cater to the people with NVGs, which have enough favors from the gods of Chernarus anyways. Now, I'm no developer, but I know light and I know that there's more to light than black and white. I'm not sure what's going on, as what made nighttime so dark was an ArmA2 fix, not a DayZ fix, but I'm sure we'll be seeing basic details at night on a full moon. -
Make the new Lack of Starting Equip Vet + server settings only
Virfortis replied to MrBloodworth's topic in DayZ Mod General Discussion
Unlike most people who will reply to this, I'm not going to make fun of you. DayZ is meant to be catastrophically hard in all things. I will be very surprised if the standard difficulty stays in the game, all things considered. Your first goal as a survivor is to survive, and having a fully armed pistol at the beginning makes surviving the initial landing too simple. We may not be at a perfect system yet, because this is Alpha, but it's certainly better than people on the beach going gung ho the second they see someone. -
Please stop with anti-sandbox suggestions!
Virfortis replied to Arnoldio's topic in DayZ Mod General Discussion
Because they can't, because the game won't LET them. An open world where the rules are forced on you is not a sandbox, and here the rules of no interaction and everyone is a bandit are pretty well forced on you. It's not a sandbox if you have to go outside the game to find people to talk to, then it's just a persistent arena. -
OMG more LLJK goon hacking!!!!!!
Virfortis replied to PiddlePuss's topic in DayZ Mod General Discussion
*facepalm* My point is that internet anonymity is ultimately the downfall of freedom on the internet, and I came to this conclusion by actually stepping outside and seeing how people really act in public. -
The tension system, mental, physical, you name it. Zombies are scary dude! Basically put, time spent in "tension" zones (not arbitrary, more like 10m near zombies, or in high stress areas like cities, etc) builds tension. As tension increases, players begin to shake. That's really all. Very high tension could increase aggro distance. This tension would slowly decrease over time, but to make it faster there could be things like sitting at a campfire, laying in cover at a safe distance, or the quick method: Cigarettes/relaxation drugs found in the market and hospital respectively. Very slowly but surely, players can begin to build up an immunity to tension to simulate being used/experienced at how zombies operate. After a couple weeks survival (or some given allotment of time, this is a work in progress people!) they could become hard boiled, or simply be used to the zombies. This progress would restart when a player dies, so it gives a sense of progression to survival while not forcing a style specifically. Bear in mind that this is a work in progress, but the system shares a close resemblance to Amnesia.
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The problem is that then each server would have a mini-HIVE, which is a nightmare to work with. It also goes against the core concept of persistent worlds that DayZ has. This would also mean the "rules" would begin shaking. Sniper only servers or PvE only anyone? It wouldn't affect anyone else so people would start doing it more. Good idea, just not for DayZ. This is what minecraft tried and it effectively split the community.
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Let's take this one step further: Add different nationality bullets, but you can't kill an American with anything but American bullets. "Try shooting me with American bullets, it's the only bullet I recognize!"
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[FIXED] Infected spawning too close to players (minimum 30m now) Ah hehe...not so much rocket old bean. They're now spawning on top of me and they don't stop ^^; It feels a bit like NW Airfield back when the respawn was glitched and zombies wouldn't stop at all. Not just minimal breaks, but it was zombie endless and generally they magically appeared. I'm all for more zombies, deadlier, etc, but teleporting onto you? That may be a bit much there buddy. An idea: Big firefights attracting zombies from outside the town. Even if they spawn in outside of the town, they can still come inside it right? Stop me if I'm wrong. Also: I'm really excited to see how the no weapons thing goes. It may take some time to really take effect (clan members need to die off and camps need to be raided, bringing the number of guns in game way down) but I think it will be a positive thing at the end of it all.
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Banning players who disco in fights? How about name and shame too?
Virfortis replied to shadowandlight's topic in DayZ Mod General Discussion
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I don't think the issue is really the removal of side chat, but I have yet to hear anyone until AFTER the shooting has stopped. People feel free to call me out when I've already knocked them out, but I can't hear them at all for some reason. I could hear my friends right next to me, about 5m, just fine, but past 10m I couldn't hear anything.
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Man someone took the FAL with no ammo from our tents
Virfortis replied to Castle (DayZ)'s topic in DayZ Mod General Discussion
It happens, the good news is that you can now say this: I saw a man grab my FAL, and when he took my ALICE, HE THREW IT ON THE GROUND! -
OMG more LLJK goon hacking!!!!!!
Virfortis replied to PiddlePuss's topic in DayZ Mod General Discussion
Yes, everyone is destroying the internet, what else is new? We've had to fight harder than Disco to stay free because of people who think the internet should be without common courtesy. If the internet was a place where your face, real name, and general area (college, school, etc.) was made knowledgeable, just like the real world, these people wouldn't dare open their mouths or pull this stuff. It's the very essence of anonymity that removes the players need to act like a normal human being. Obviously, this isn't happening, but you get my point. Penny Arcade did this whole issue in one comic. -
5 minute KO versus players. Allows for them to be dragged away and robbed of everything. That would be REAL banditry.
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Congrats to Czech Republic for making into quarter-finals on EURO2012 today
Virfortis replied to unsobill's topic in DayZ Mod General Discussion
...well crap now I want to see this happening in-game in Berenzino's football field. OH OH OH! I know! To commemorate this, rocket needs to jump over there and see how long he lasts running from zombies, his barrier being the field. This must be recorded and posted for all to see! -
To the 3 guys in the church I killed...
Virfortis replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
I'm gonna stop you right there. He saw an opportunity and took it, not ran around and sprayed people down for lulz. He looted for better gear. That's real banditry. But feel free to nuke him for being a total prick about the whole ordeal, that's what make the real bandits sick. On a side note: 300th post. TONIGHT WE DINE IN CHERNO! -
Looking for that Day Z co op mod
Virfortis replied to bjarnidk's topic in DayZ Mod General Discussion
You can have your team join in another slot that wasn't previously played by a person. But yeah' date=' it's a brutal mission. My tip: stick close together, diamond formation. Move slowly, be thorough. Stop when the SHTF, call your targets. Don't panic. Have the point-man a person with a light (G17) and not a firer. All round defense is your only option. Don't rush, take your time, be thorough, and HAVE A PLAN. [/quote'] That three hits to death thing would be an awesome idea for another popular zombie mod I know of... wink wink nudge nudge say no more say no more. Okay maybe not three hit, but whens the last time someone lasted against being beaten apart in a zombie book? :p -
Congrats to Czech Republic for making into quarter-finals on EURO2012 today
Virfortis replied to unsobill's topic in DayZ Mod General Discussion
This kinda belongs in off-topic, but congratulations to them. -
Please stop with anti-sandbox suggestions!
Virfortis replied to Arnoldio's topic in DayZ Mod General Discussion
See, without the anti-"carebear/rainbows" fluff, that's a pretty well standing opinion, but the question is HOW to make it happen? I'm all for littering the world with zombies, not just the cities. I think that and a tension system for making characters shake after long-exposure near zombies would be an amazing system. It would be interesting to see the rage induced when bandits complain that their rifle of doom can no longer reach out and give them giggles because they have zombies in the area. Also, one idea I've thought about is kicking players from the server when they die, not permanently by far, but for a couple minutes so someone waiting to join would take their spot and they were forced to find another server. It's an iffy idea, but I can't find anyone to help me iron it out. -
Looking for that Day Z co op mod
Virfortis replied to bjarnidk's topic in DayZ Mod General Discussion
Chernarus Apocalypse It's not JUST like DayZ, the zombies and survival is much harder, but it uses the same map and has a general storyline to work with, enjoy! -
THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
Virfortis replied to Slamz's topic in DayZ Mod General Discussion
So nighttime is only playable if you make it to the bandit camped airfield and get the 0.11% chance? Sounds like catering to the bandits to me, whatever happened to that "not taking sides" bit? -
is dayz becoming over saturated in the media?
Virfortis replied to thoxon's topic in DayZ Mod General Discussion
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Dayz as an AntiGame (wall of text warning).
Virfortis replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
I'm going to have to respectfully agree AND disagree (because just agreeing is boring). I agree wholeheartedly that 3rd party VOIP and the like are making the game too easy, but maybe I was on a bad server or something because Direct Comm was barely working for me, even with the beta patch. I didn't hear someone until I was right on top of them, and of course they spray me down the second I was there. I wasn't able to lean my head up to the door and tell them I was just trying to get around the firestation. Second, I don't agree with nighttime. While having things pretty dark is the whole point of it, making it a constant pitch black even with flares out is game breaking. Immersion only works when a game meets us half way, and DayZ's nighttime doesn't. It is designed only for those that play NVGs. Nighttime used to be much more popular, and I used to play it with the brightness and gamma turned slightly up, just enough to see silhouettes like a decent night, but now you might as well be playing blindfolded. The reason this is, is because in reality you would have a basic idea of where you are, or at least what surface you were walking on, but in DayZ you only have sight and sound, not the 5 senses we use now, so we either have to make up for that with better sight or we lose immersion. Playing blind means you are literally playing a game of marco-polo, unless you have the all coveted NVGs. Flares only work a grand total of squat with the recent patch. I throw one and I still can't see where I'm going because of it. So yes, you're definitely right about how we have to give up the concept of DayZ being a simple game to enjoy it. I think, personally, DayZ needs to adopt a little disclaimer the first time you load into a server: DayZ is not meant to be played to win. Instead, focus on immersing yourself in the world by being just in the world. Do not focus on kills, this is not a competition, it is simply survival. And then yeah, force open direct comm at all times...make nighttime reasonable...and for Jimmy's sake increase Direct Comm enough that I can hear when people are trying to talk to me. -
Your Experiences with Other Players...
Virfortis replied to usszim's topic in DayZ Mod General Discussion
Do you mind if I use this more often? -
THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
Virfortis replied to Slamz's topic in DayZ Mod General Discussion
There's a difference between balance and plain broken. Nighttime doesn't need balance, it needs fixing. It's a part of ArmA2 that doesn't fit in the DayZ world, just like the blank wilderness and being able to instantly DC. The only way to play at night is with NVGs, as flares do not give any decent lighting. Seriously, the people who tell us to use flares obviously doesn't use it themselves. They honestly can't and say it's fine.