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bloodxgusher

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Posts posted by bloodxgusher


  1. Did a search and did not come across any threads on the subject

    The Proposal: Territories

    Basically giving the player whether Survivor or Bandit to setup and claim a territory.

    1. This would clearly draw the line in the sand thus creating actual factions.

    2. These places would offer a temporary safe-haven OR and objective somewhat forcing others of the same faction to work together to protect this location or see it over-run by zombies or members of a hostile faction. Allow players to stash items for safe keeping (((all providing this is something the servers are stable to enough handle)))

    3. This can be done a number of ways.

    a. These locations start out as structures or objects purely created by the player using objects obtained from the world as he and she do their exploring/scavenging. (*( I know what your thinking, how could this be done? These locations would only be relative to THAT server and not everyone else)*) My only solution to that is becoming a player/supporter of that particular server to maintain your factions territories thus building small networks on servers.

    OR

    b. These locations become part of the mission. The developers plop down these centers of importance and it is up to the player to explore the map, find them, maintain them and alter them. Every so often, new locations can be placed or moved to create new interactions and variety

    OR

    c. These locations in a less direct form, are implemented as quest/missions that randomly pop up OR are activated dependent on what type of item the player picks up or where he/she has been. Essentially these missions/quest would give the player a reward, for maybe gathering a resource, helping a NPC or simply clearing a mob of angry man eating people.

    I can most certainly add more but lets see what people think about these few ideas AND if they are actually practical for Arma 2 or Arma 3.

    Thanks for reading.


  2. I' date=' like many of us, try to avoid PvP confrontations at all costs. I understand and appreciate why PvP exist. I just have much higher priorities.

    I began playing this game purely because DayZ's all about 'survival'. In my understanding, that's all about staying alive and away from the undead hordes and doing whatever's possible to remain out of danger. This is a game where a player's entire progress can be completely erased by a single zombie or a single bullet; I therefore prefer not having to restart my character every couple of hours, particularly because of hunters killing purely 'for sport'. I prefer to survive.

    Sure, I'm fine with the PvP mechanic - it adds a lot to the atmosphere with its stress-inducing paranoia levels. I'm never going to ask the developers to remove it.

    But that doesn't mean I'll ever respect Hunters. As a Hunter, you're erasing a player's entire progress (hours, days, weeks) in one blow - for your own selfish wants and needs. In a post-apocalyptic situation which tests the very foundations of humanity, here are people who give no regard for others (or the time/effort they've put into their characters) and are prepared to take it all away all for the sake of 'scoring a kill'. Bored of shooting the braindead zombies, they simply feel an urge to fuck real players over.

    If you want to kill people, I won't protest against your ability to do so - that's just a part of the game. But if you're prepared to kill humans and screw them over (especially when it's just 'for sport'), don't get annoyed when everyone outs you as a total 'I don't give a crap about anyone else but myself' player-killing douchebag and no-one wants to play with you either.

    [/quote']

    This guy sums it up very simple. Im not saying take out pvp. Im saying make less "punishable" on those who get PVP'ed like this....

    If (player is killed by %2) then {player respawn with all items for next remaining life };

    basically saying. those who are killed by others should at least get a second/third chance with some or all their items. I know that is intensely a lot to ask for in the vicious world of pvp but there actually many games that follow a standard like this.

    of course it would be nice to play on servers that had different parameters that would allow this or just one life or invincible timer or sever penalties, so on and so on SO that this mod would be appealing to a range audience of players.

    Then again its still in beta. We shall see.

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