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TheWalkingDude (DayZ)

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About TheWalkingDude (DayZ)

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    Helicopter Hunter

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  1. TheWalkingDude (DayZ)

    1.7.2.6 on Six Launcher

    Better for dayz - you know, the topic of this forum....
  2. TheWalkingDude (DayZ)

    DayZ's backend

    Cool thanks. I wonder if anyone involved in the project is a node.js fan - its strengths seem very suited to a high traffic concurrent task like this, and maybe even a object store/NoSQL DB like Mongo or something. It would be pretty easy to bang out an API that game servers talk to the hive with in node.js.
  3. TheWalkingDude (DayZ)

    DayZ's backend

    This isn't strictly about game servers so sorry if this isn't a perfect fit in this section but I couldn't think of where else to put it (seems a bit too niche a question for general). Can anyone elaborate on how the backend of DayZ is built? From what I understand there is a DB server (or servers) which actual game servers interface with via what I'm guessing is probably a webservice or API of some sort. Is this correct? Or maybe game servers talk directly to the DB and there is no middleware service? Does anyone know the technologies involved? I'm a web developer by trade and I have a curiosity for such things. Would be interesting to know how this beast is put together because technically wise it works pretty damn well really.
  4. TheWalkingDude (DayZ)

    I don't normally hack...but

    You are a mental midget.
  5. TheWalkingDude (DayZ)

    Gamescom - Aug 2012 - Interviews

    +1. They should still stop you running rampant in towns/cities but they only need to be slow and numerous to do that i.e. to keep you moving. Plus if they are slow but persistent, it will make you stand out a lot more to other players, which is mechanism enough to treat the Zs seriously, even if they are easy to escape from.
  6. TheWalkingDude (DayZ)

    What I don't get about BattleEye and Hackers

    The quick fix is to adopt remote execution detection and prevention on the server side. A command like TP'ing doesn't go straight to each client - it goes through the server first. I think DayZ's popularity as a mod has warranted this work by BI specifically for the mod (or any other that may happen to get popular in the future).
  7. TheWalkingDude (DayZ)

    Hackers, and the state of the standalone game?

    I've been reading around and it seems if a server has deployed the latest anti hack measures (official and not - I believe there is a 3rd party tool used to block certain commands now), then it seems rampant hacking has been toned down a little bit? It will take a while for most server admins to catch up and I expect counters, but perhaps things are improving for the better even without standalone. I always thought it would be possible to simply block certain remote commands, but it would take a little bit of working around as only DayZ would implement it, and hopefully this is the case.
  8. TheWalkingDude (DayZ)

    Switching from DayZ commander to Six Updater?

    It can be done without doing anything special from what I can tell but yeah, go ahead if you like confusing interfaces that don't make sense and multiple steps to do something as simply as update - DC does it in like two mouse clicks.
  9. TheWalkingDude (DayZ)

    Thank god for the Battleeye bans!

    They followed it up with a mass unbanning because they screwed everything up and mostly banned innocent people. There are hacks to still play with banned GUIDs (confirmed) and there are probably hacks to spoof GUIDs anyway. It's all completely useless.
  10. TheWalkingDude (DayZ)

    It's raining at Green Mountain.

    Wow I can't believe I'm the first to say this, but... Pics or it didn't happen.
  11. TheWalkingDude (DayZ)

    Sick of hackers? Then stop whining and help fight back.

    What we need is some whitehats to go and DDoS their web servers off the face of the earth. Test their forum software for any exploits and missing security patches. Leave them to IRC channels and other low volume channels to spread their corruption. I wonder if Anonymous are on the side of the people here.
  12. TheWalkingDude (DayZ)

    Global Bans for legit players?

    Yeah I figured - damn you professional types and your professionalism :P I'll say what you can't - ARMA2 is an abortion of a security mess and the excuse about it needing to be open is aimed at convincing people who don't know better. There's this engine called the Source Engine which is pretty open too - a couple of good mods on it and it can be script driven. Funny how TF2 doesn't suffer because of it.
  13. TheWalkingDude (DayZ)

    I just got hacked!

    You bought DayZ, deal with it. Am I doing it right?
  14. TheWalkingDude (DayZ)

    Global Bans for legit players?

    Man, I'd love to hear your opinion on ARMA2's "clients can do anything" approach to engine scripting. Maybe EA should make more games for "military contractors" but still market them on Steam as mainstream shooters - they'd reduce their budgets by a lot (although you may no longer be employed :P).
  15. TheWalkingDude (DayZ)

    Something has to be done about these hackers

    Yeah probably - I'm guessing this is how mods are made in ARMA2. The harsh truth here is ARMA2 is just not fixable without a massive redo, which is what the standalone is hoping to achieve.
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