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Luckybob

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Everything posted by Luckybob

  1. Luckybob

    Graphic Issue

    Same. the static dead bodies (at least at balota AF) are still causing the same video errors.
  2. Thats your whole problem right there. Also, technically, china doesn't allow zombies in games. I remember world of warcraft having to make a "china" version with different undead models.
  3. First off, I've been playing for a good month now. In fact I'd almost say 2 months. That said, I do feel like I have played this game enough to have an informed opinion of the mechanics and what not. I'd also like to state that I am NOT a new computer gamer, I've been playing games since the ti-99/4a (look it up kids!), however I would not consider myself an avid FPS player. On a bell curve of skill, I'd say my FPS skills are in the bottom third. Its just the way it is. Even when CS was "new" I was usually the first to die. Anyway, I couldn't help myself but to moan and groan about day-z. About the quirks, the bugs, and what makes it special. Don't get me wrong, I LOVE this game! I can't put it down, but some things needs to be said in a thoughtful and coherant fashon. Issue #1: Bugs Arma II is buggier than a hooker with a cold. Granted, this isnt a problem with day-z so much, but good lord arma 2 was release in 2009! One would think in three years they could have gotten rid of the major bugs by now. Graphic glitches, crashes to desktop, rocks and doors eating people... These are issues that should have been fixed in 2009. For example, I had just finished raiding the tents in stary. I see a person with a starter backpack and a makarov leaving the big shed, normally, I would call friendly and if they werent, i would ahve made swiss cheese of them, however the game crashes. Not the whole game, just the video. Meaning, while the game shit all over itself, I could hear the person gun me down. YAY. -_- Issue #2: Bandits I'm not going to complain about them. Honestly, this game wouldn't be half as good without them. I want to say, bring back the bandit skin. but every time I think of a suggestion, I think to myself; thats not the way it would work in 'real life'. I want there to be an easier way to determine someone being friendly aside from finding out by being shot in the back. But that's not the way it works. I want bandits to not horde vehicles and weapons, but thats not the way it woul work in real life. All that said, what I do want is for people to grow a pair, man up and deal with them. Don't want to be a bandit, dont. Stop expecting people to play the game the same way as you do. Rockets response to bandits is correct. Group up with somone and deal with it yourself. Issue #3: loots Honestly, why is mountain dew so rare? /rage But seriously, In most cases, I think loot is mostly correct. there are little nagging things, like why on earth are matches rare? also, toolboxes should be a LOT more common. They should also take up 3 inventory slots, even though I'm happy they dont... More backpack types should be findable. school backpacks should be EVERYWHERE in a town. maybe they wont be much better than the coyote patrol pack, but I'm just tossing out ideas. I'd like to see the entrenching tool be common, and useable to dig a hole. this hole will be server dependent, and you can hide whatever you want in it. It sould appear like a small dirt mound, and be discoverable like a tent. issue #4: night I dont care what anyone says, night is broken. I live in colorado. I can drive for 5 minutes and quite literally have NOTHING around me. It would be open fields for miles. out of 30 days, I would say 20 are clear and you can EASILY see. Not enough to read, but enough that you can move around, not fall over things, etc. the last 10, 5 are moonlit, and I mean its BRIGHT moon. Bright enough to read a large text book. I'm not kidding! the last 5 are cloudy and overcast, but you can almost always see enough to not bump into things. I can goto the mountains, and the same thing! not as bright as the open fields, but I can always see enough to not walk into trees. Inside buildings, I support it being so black you cant see at all, but not outside. To those people that say "omg use flares/chemlights", fuck you. Seriously. go pop a chem light or flare and see how long before someone with nvgs comes and kills your blind ass. Ok if you are in a deserted server, its okay, but all the people with nvgs and such come out at night. You might as well fire an enfield so EVERYONE knows where you are. Issue #5: The twats that read these forums NOBODY comes into this world knowing every detail about everything. While this game is tailored to the verteran fps player. Thinking you are god's gife to the world in gaming shows the world just how juvanile you really are. The biggest lesson I learned when counter strike was TEH SHIT is, there will ALWAYS be some slant-eyed little shit in some dank rice paddy that is a better shot than you in this game. You have to realize this is a GAME. I paid $30 to enjoy the simulation. Not to hear you brag to your friends how you got your first pube by shooting some unarmed person, or how your voice cracks when you mouth off to people on an internet forum. I have been known to join a server and play mother hen to some new player getting their feet wet. I would counter-snipe in cherno or elektro and guide someone via binoculars trough town. Will I kill zombies for them? not usually. Will I make sure they live long enough to get a gun? yes. In the long run elitism is self defeating and hurts everyone. Overall, I love this game. Not because of zombies, but because of the evolution of playstyle. Unless your mother and father were brother and sister, your playstyle will change DRASTICALLY from day one to a month in. Case in point, the dayz or our livez series on youtube. You see someone completely clueless go from a viewpoint of "lets all be friends" to "shoot first ask later". I remember being fresh faced when I first logged in, only to get lost, eventually find a town and then fall to the ground like a sack of rocks only to hear a loud crack. I remember killing my first survivor not because I had to, but because I diddnt want to risk him taking my beans. I've sat on the towers of cherno and popped anything that moved below me. I think the root cause of this problem is, there are no goals. The ultimate thing to do is get a helecopter going. Which is impossible thanks to hoarding. Once you have food and a gun WHAT NEXT? For the majority of single players it means turning bandit to releave the boredom. It causes a cycle of careless banditry that turns a lot of people away. I propose having greater goals. I would like to see the power plant in elektro be reactivated. I want to see survivors populate a "safe" town. I want these towns to be ran by people. For lack of better terms, I want to see thunderdome from the road warrior! Or more accuratly the town from the movie "the book of eli". To me, thats how I envision society after a zombie outbreak. I want to see the tower at green mountain get re-activated. Maybe a factory can get re-started and new bullets can be made. the possibilities are endless!I would like to see some sort of spawn protection in this. I know its not "real" but fuck you. When you log in, you should be either invisible or invulrnible, for sake of arguement for 15 seconds or until you move your mouse. More than once, during the 20 fucking minute logons, I was shot and killed before I could do anything. naturally some people will say "ZOMG DONT LOG OUTS IN BAD PLACES OMG!" I would point these people to Issue #1. I have never alt-f4'ed out of a fight. There are MANY times I wish I had, but I have a big heavy pair of swinging brass balls. I take my lumps when I deserve it. I know I would probably still have my as50 if I had a vagina and battle logged. Anyway, my server I usually play is now back up so i'm going to go do that.
  4. Luckybob

    Spawned unconscious

    Same thing has happened to me. I let the game sit and went out to eat and a movie. I came back after 6 hours and the hourglass was about half way. About an hour later I got booted for inactivity. Allowing us to access the re-spawn menu will solve this issue...
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