After 4 hours of play ... various weapons and food to survive for another few hours, I am killed by a player while scouring a fire station, and realized that my four hours were thrown in the trash because I did not win anything with my investment in the game.and to stop this feeling of lost hours, I would like to see implemented in the game, gain experience and level increase, nothing that would change the PvP, but in relation to kill zombies and escape some of them ... suggestions of skills would be: -resistance - nothing but decrease the damage caused by zombies and resistance to disease. -Agility - increase the running speed and movements such as squatting, lifting, swimming, climbing stairs, jumping ... luck - would increase the probability of finding items melhores.mas think it would be difficult to implement in the game because it would affect the entire server that the player is. -disguise - the higher the level of disguise harder zombies detect the player and easier for the player to deviate from the zombies these are my suggestions skills. you gain experience by killing zombies and playing time. and for each murder of players that are not bandits lose a lot of experience, and if you kill a bandit will gain a good amount of EXPERIENCE. My second suggestion would be the formation of colonies, like a clan, you could invite people to a shelter and gather resources for their colony and could have war colonies also (it seems kind of crazy but it would be nice) and the colony that won win the resources of the enemy colony My third suggestion would be life regen, depending on the difficulty level of the server more lives would be regenerated * recruit - regenerates 3 life per second * Regular - regenerates 2 life per second * expert - regenerate 1 life per second * veteran- no life regen and these are my suggestions! :)