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unsobill

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Everything posted by unsobill

  1. unsobill

    Quit quit quit...

    ALT-F4 can be disabled OR ALT-F4 is functional you can easily quit any time you want BUT system should recognize if your character was just in firefight(fresh wound) and spawn you with everything you had but on the coast ? OR just system just spawn you fresh "naked" newbie again
  2. Here's issues that i have experienced : Many players while in firefight or uncomfortable situation will just Alt+F4 and disappear in the middle of combat. Highly discouraging. Mitigation : remove ALT+F4 Shortcut, make escaping harder with some penalty or gameplay changing feature to encourage staying. Many players block spawns with barbwires, doesn't seems to be a way to destroy it ? Cutters, pliers, toolbox ability to remove barbwire would be nice. Spawn main issue : Many times I was killed right after spawning in "popular" by players areas. Usually i don't kill players that spawn right in front of me even if they turn around, panic and shoot. Perhaps some spawn protection or better way to spawn could be implemented ? Please share ideas. Thanks for mod !
  3. unsobill

    Performance Drop; 1.5.8.2 Hotfix

    Same issue, thanks for looking over it. CPU : i7 GPU : 5870 6Gb Ram
  4. unsobill

    Framerate issues

    CPU : i7 GPU : ati 5870 Was fine yesterday before update... Thanks
  5. unsobill

    Can't Eat and Drink

    все перенсли в инвентарь, прв. клик мышки на еду, почитай русский ЧАВО здесь на форуме.
  6. unsobill

    Helicopter tips and gltiches to watch out for!

    i hope devs eventually get rid of all this elitist/clan bullshit that you practice on you servers. choppers should belong to army or everyone and there should not be biased server that kick none-clan memmbers for flying them. this type of biased elitism only ruins this mod. devs should change gameplay somehow so everyone has its fair chance not just 30 clan members coordinating over voip and getting control of all loot, weapons, technology, choppers, etc. i think militia clans like that should receive hordes of hundreds of zombies constantly to even up gameplay.
  7. Rest/sleep concept/biological clock: Rest : 1) Player joins the game fully rested but slowly getting tired overtime (4-8 hours+). Injury and stress increase level of tiredness, body generated melatonin level change sleeping cycles, melatonin pills help to fall asleep. Sleep concept : 2)Player finds a place to hide and sleep/rest, secures his hideout perimeter somehow (barricades doors/IR boobytrap/etc). Player falling asleep if used melatonin pills, naturally because of high level of stress, tiredness or melatonin body level. Player can also fall a sleep in places not so safe but sleeping character can be easily robbed or killed. ~)After placing character to rest/sleep player safely leave and logsoff server - upon rejoin player must respawn at the same hideout location fully rested. If player rejoin server earlier then 4-5 hours character receive some rest penalty. 3) SHTF concept : More causes of natural death - hypothermia, malaria, diarrhea, food poisoning, animal attack. Thermal clothing, waterproofing and camp+fire should be a must for surviving a night in the rainy forest and great target for zombies at night. Should be implemented : Farming, Camping, Fishing, Hunting, Crafting, Dogs. 4)Miscellaneous : There should be more zombies in general, some should be in very very large groups that break away and randomly migrate towards places of interest (places that attract players). More rain and thunderstorms, daily rain should add more depressive atmosphere and encourage to look/build shelters/fires/survive.
  8. unsobill

    Rest/sleep, SHTF concept, miscellaneous

    Rocket is genius ! I think infection/hypertermia is implemented in upcoming patch. Sleeping bag/logout concept should be interesting indeed, also barricading ability. Also as bonus perhaps we can get two-person railroad drezine in the future.
  9. Two-person rail-cycle draisine would greatly release issues with transport and increase travel speed while leveraging teamwork required from two complete strangers.
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