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unsobill

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Everything posted by unsobill

  1. unsobill

    Disabling weapons of another player

    I would love an option for leg holsters and backup sidearm of some kind in case you get robbed of your main gun :D
  2. should i send my mosin to Rocket as a "hint" ?
  3. Comrad, but what about m9130 ? regardless great work not to be technically anal but mosins pre-zeroed to 300 i think and there's no way to move front-pin. Of course there's sight's elevation adjustment but that's not used for zeroing.
  4. unsobill

    Typing notification for players

    too ICQ like :D
  5. unsobill

    Knowledge / Learning

  6. As i understand devs sacrificed safety of carebears for the sake of bandit lovers after removing bandit skins. Why was it done ? Was it done because too many tough bandit lovers shed tears in their pillow and complained after constantly being killed by carebears ? I know humanity will be removed I just don't understand why bandit lovers complain in every suggestion thread that there should be no changes to balance ? LOL they received major advantage over carebears and still complain that it won't be "fair" to somehow further brainstorm on how to balance out between carebears/bandit classes. bandits really you can't play like tough boys so you need a little handicap ?
  7. Steam version here as well - will patch affect us in any way? thanks ! Any ETA on "official" patch for ARMA:OA ? It's been almost 7 month since last update :(
  8. unsobill

    Passwords for tents

    I also think tents locking not realistic. However this may work : We need to add safe item, safe can be only hauled by vehicle, opened by 12 char password or cracked by specialist in lock-picking. You can become an expert in locksmithing after reading say 10 books on it.
  9. unsobill

    Knowledge / Learning

    2 words : FUCK YEAH though i see it this way : everyone starts out with same skillsets. But let's say you found and read rare book on cooking - you should then create meat that adds extra 100 blood to life. Same concept could be applied to more books : crafting, trapping, hunting, booby-trapping, repairs and so much more.
  10. unsobill

    FPS issue since the hotfix

    everyone just stfu and let rocket sleep few hours have some fuking heart
  11. unsobill

    Passwords on servers????

    report all DayZ passworded servers here, passworded/abusive/elitist server enviroments ruin this mod community.
  12. unsobill

    AK 47 range

    I usually plunk steel 300 yard away with my Bulgarian AKM. not sure about game :D
  13. unsobill

    Wanted! dead Bandits

    perhaps if you would find inside some house this radio http://www.armatechsquad.com/ArmA2Class151656165165341654165165165165f/A2/Objects/smallobj/full/Radio.jpg then you could receive "description" of the bandit and your player character would "recognize" him as bandit and somehow let you know about it.
  14. laijka, can you educate me on this ? Is it still on "to-do" list for devs ?
  15. unsobill

    Wanted! dead Bandits

    Good but impractical i think, there's no way for system to visually ID bandit or player, everyone looks like "friendly survivor" clone now...
  16. Okay, i want to clear something right now! My question is simple : Rocket created some-kind of TRUST system based on skin color to sort bad players from good players. Instead everyone complain and Rocket was forced to remove TRUST system all together ? If this is true, this might be biggest case of counter-productive criticism from community i ever seen. Kinda like : "oh TRUST system based on skins is bad for bandits - they get targeted all the time, but let's not bother brainstorming and improving it - let's just get rid of it completely ? right ? This logic seems redicilous to me.
  17. As usual single generalized misconception ruled mind of the masses and destroyed such great innovative feature... congrats bandits your tears and cries were heard - enjoy game how YOU see it fit. By the way - system was NEVER flawed - if you don't like to shoot back at survivor in self-defense you can retreat/flee or demobilize him with shoot to the kneecaps, etc. You just found an excuse to ruin such great feature with your cries of "flawed" and "inbalanced" system.
  18. And that's exactly what's wrong with this community ! Who told you bandit skin unbalanced things ? Rocket created genius humanity system that yet to have analogs ! Just because bandits can't survive with bandit skin on doesn't mean game is unbalanced. There was no flaw in original design - removing bandit skins make things much worse for balance now since all bandits mixed with general population.
  19. If everyone was equal, why are we removing bandit skins to begin with ? Main reason, I've heard on forums and in the game, was that humanity system somehow "flawed". However, I don't see any flaws with the original humanity system and I've played as "civilian" all the time (I will avoid using other term for now), I notice usually it's bandits that complain about the "flawed" system because they not happy getting marked with bandit skin. Point I'm trying to make - why are we sacrificing humanity feature for all players just because bandits think there is some "flaw" in humanity system ? Unless I'm missing something obvious here, if so please correct me.
  20. nobody got anything else but threats or tears to share in response ? This is not troll thread after all.
  21. lol niblik relax brah, world is not full of bandits - i'm major carebear myself.
  22. unsobill

    Class System

    I think this should be tested at least. Classes can add up more depth to the game and create diversity.
  23. unsobill

    A solution to KOS and death match mentality?

    just going to randomly shoot out there ! -If you spent more then 10-20 minutes in the 5 meter range of other player/players receive some mental health bonus/humanity increase. -When you kill other humans and take their loot mental health/humanity decrease. -Add option to bury players/perform ritual services. Player must carry body on yourself, must dig hole, will take time to bury, will get hungry, will lose some blood, sweat and water. -When you kill other human in self-defense and don't touch their loot and perform ritual services. Mental health/Humanity first decrease then after burial completed restored to previous value. - Create some auto-holster pistol system when pointing live weapon at another player - and/or make player stress a little/shake head when gun is pointing at him. Trigger control and barrel control should be primary tool to control unwanted brandishing of live weapons around human players. -Integrate surrender system and barter system to avoid shooting people for beans. Increase humanity for bandits that performed none-lethal criminal acts - say they robbed you but kept you alive - their humanity is up. What other way out the to spare life's ?
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