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Everything posted by kumiiyo
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Dean "Rocket" Hall playing on a password protected server with only a few people!
kumiiyo replied to bonafide's topic in DayZ Mod General Discussion
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I'm back in ack motherufckers! LETS SEE SOME HATCHETS ON THOSE ROOFTOPS, BOYOS! THE SAFETY CHERNOG-THAM DEPENDS ON YOU!
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dude i haven't downloaded the program where u can vid ur gameplay' date=' but my cousin has it so we might get down on some batman n robin antics. peep my epic screengrab tho: "NOW SAY GOODNIGHT!" [img']http://25.media.tumblr.com/tumblr_m6al99rk6z1qkoszko1_1280.jpg You should see this.
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btw, man that reaction gif is pure gold. loving the turtleneck/ sport coat combo. my mom used to make me wear that shit to church when i was a kid.
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the answer? go apeshit. http://dayzmod.com/forum/showthread.php?tid=22387&pid=203598#pid203598
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Alfred: "Endure' date=' Master Wayne. Take it. They'll hate you for it, but that's the point of Batman, he can be the outcast. He can make the choice that no one else can make, the right choice." SO WE'LL HATE HIM Because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. A dark knight. [batman theme as he DC'S']
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EVERYONE UNTWIST UR PANTIES:
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in order to beat the enemy, one must use his own tactics against him. the amount of DC-ing that goes down up there wehn ppl get shot at is ridiculous anyway, so sorry fellas, but it happens. but that's the point of batman, right, he's BAD and GOOD! the DARK KNIGHT, bro! I can play like the most bitch ass player but the more cocksmokes i kill up on that roof, the better off society is. So to me DC-ing is more of a venial sin in this situation. NOTE- dc-ers who use this as a normal practice in the game are cowards and most of them START the fucking fights they run away from. this is not what we're talking about here. this is more like being a GHOST (dare I say a... BAT?) on the roof tops- blink in, blink out, kill assholes, where am I NOBODY KNOWS (unless they just shot me and then im obviously back to step one. [sprint to HATCHET]) so sorry guys, DC-ing happens up there on the rooftops. i'd rather it didn't but as long as the enemy uses it as a tactic, so must the righteous.
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LOLSNIPING IS FUN LOL. bitches. [attachment=1492]
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WELP sorry it took so long boys! (about a half hour late) after a few deaths and a foolish attempt at a crossbow attack, i hatcheted ANOTHER dope to death and took his shit... and lookie here, what did he have? pic related [attachment=1500] [attachment=1491]
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yo maybe we should make an LOLBATMANLOL club where a bunch of us do this shit. we'd need to find a way to declare ourselves tho. like when u spawn in call urself out with a secret CA-CAW! or something over the direct com
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and yo remember guys- i havent tried the NEW update yet, and i hope its sweet, but if it doesnt eliminate those hours of bulshit tryna find gear, this method guarantees u about 10 hours worth of stuff in about 45 mins. and it's TOTALLY GUILT FREE! these assholes are all villainous and shit so their death is a benefit to everyone!
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
kumiiyo replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
IM ON SOME BATMAN SHIT! my solution against the chaos in cherno is probably going to send people into an uproar, but it's been working as a backtrolling tactic for me in an awesome way. what i've noticed assholes doing is server hopping on the factory roof in cherno loooking for victims down on the ground to snipe. what a bunch of bullshit. so what i've started doing is this: 1. spawn, sprint to HATCHET. disregard zombies. 2. sprint to FACTORY. disregard zombies. climb factory to the TOPMOST roof. 3. wait with hatchet in the middle of the roof. 4. have a snack, read a book. beat ur meat. 5. when a sniper spawns in front of you (usually in less than 10 mins) ROLL up to them so they can't hear u coming and then freak them out over the direct com- "NOW SAY GOODNIGHT!" as you hack them to pieces. 6. pick up the sewper L337 sniper rifle and all the tits gear he's carrying and relocate to the OTHER factory roof directly to the north. 8. shoot anyone on any rooftop in the vicinity who is holding a rifle. 7. wait for more cocksuckers to spawn onto the main (wher u hacked the guy) factory roof with sniper rifles. (you can also server hop if you're into that sort of thing" 8. ???????????? 9. PROFIT (and be beloved by noobs dodging bullets in cherno.) seriously, the last guy i wasted with this tactic netted me a cz 550 with like 6 magazines, and an ALICE PACK with a DMR + magz in it. not to mention full gear (binox, map, gps etc). I bet he felt real great getting hacked to death with a hatchet in the least probable location all because he thought it would be fun to shoot innocent noobies. -
with the new update, there have been several evolutions of the game, namely harder (read: laughably ridiculous) zombies and ALOT more player killing. In this thread I will attempt to address these issues and what they mean for the future of this game. MY THOUGHTS on 1.7.1.5: ZOMBIES: -zombie aggro is still too ridiculous, they see you even when CRAWLING. not fun. -zombie LOS? LOL. -zombies spawn ON TOP of you. (still not better from 1.7.1.4) I must say, losing the zombies is a great addition, but because of their "spidey senses" there's little point to sneaking, even after 1714. Increasingly i am seeing people sprinting around the map recklessly looking for loot. This has also increased server hopping because since sneaking is exponentially harder; the best way to get somewhere is to sprint there and run into a bldg and log out and back in. Of course this was around before, but now i see it happening A LOT. Now there isn't any point in shooting your way out of a bldg that zeds are invading because millions of them spawn in right there and go after you. you WILL NOT SURVIVE THIS [inb4 HURR DURR BE MORE L337 U NOOB WHY U HAVE DUM TACTIC] GUNS: -finding a few more guns than 1.7.1.4, but not nearly enough. -while I don't mind spawning weaponless, the flashlight needs to light up the scene a little more and we need morphine (or two) -lack of guns and loot encourages server hopping. go on /v/ and see the main advice for noobs- "go in a cafe. server hop til gun." - player killing is out of control. I blame this on two things: the elimination of side chat and spawning weaponless. The player killing is my main issue with the game right now. Many have described as a "slow moving COD" Here's why I believe the player killing went apeshit: -weaponless players can't be trusted becasue if the get a weapon they will kill you for yours, so people just kill them. in 1.7 when EVERYONE had a gun, if you met somebody and nobody killed each other, a partnership was formed. now that balance is broken and the result is chaos. -players with gear who come to cherno to shoot freshstarters now have open season. even if u have the advantage on some asshole like that, u can't sneak up and makaroni him. u gotta spend 40 mins finding a gun while the asshole gets 10 more player kills. SIDE CHAT: -the side chat issue is also to blame because nobody can communicate across a map. players want to interact with each other, whether it be negative or positive. so if i'm on a roof and i see a guy running, on side chat i would say, "guy running in field, are you frinedly?" [NOTE- the direct com range is too short to communicate with anyone farther than like 20 meters so dont tell me that you could just call out to them] and if the guy responded maybe we'd team up. if he didn't he'd get shot. now with no side chat, he just gets shot because if you let him get close and he doesn't turn out to be cool you're dead anyway. NOTE- people have criticized this point by saying that if u call out to people on direct com that they'll be friendly. since it only works to like 10 m, it does nothing for those of us who are holed up somewhere trying to shout advice to a runner down below. We used to be able to shout out on the side channel: "hey man! we're up here run to your left!" now he can't hear us so... we might as well shoot him. i really enjoyed what dayz was before the recent changes, and it's sad to see that sense of teamwork and social experimentation slipping away. I thought this game was revolutionary at one time, but since these changes, i have had to retract my reccomendation to several of my friends. before 1.7.1.x, the balance between those who want teamwork and those who like banditry wasn't too bad, but now it's more like like a free for all deathmatch. also: A NOTE ON NOOBS- This game is getting increasingly unfriendly to noobs, which is troubling to me because noobs are what make any game what it is. If ROCKET is sincerely talking about a social experiment that this game could be, it is the noobs who will make this a reality. they are the ones who come in here doe eyed expecting to be immersed in the zombie reality. they are the ones yelling "anyone in cherno" at first, but then growing wiser as they meet other players and hone their skill and finally head northward. if you reject the noobs, or make a game where it's a turkey shoot on anyone inexperienced and disoriented, then it loses its purity. it becoemes like COD where the "l337 proz" memorize the maps and exploit them for playerkilling until it isn't fun anymore. i really love this game, and i think it has the potential to be looked back upon in the future as something that changed the face of video games. with the wrong step, it could also make itself so serious and PRETENTIOUS that it fades back into obscurity only to be known to a few super cereal gamerz.
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My fears regarding the future of DayZ
kumiiyo replied to kumiiyo's topic in DayZ Mod General Discussion
now we're getting somewhere! good ideas, guys also: Never: if i do come across as abrasive in the defense of my arguments, it is because people who diminish any criticism of this game to "YOU ARE NOT GOOD ENOUGH" or "U JUST WANT AN EASY GAME GO BACK TO COD LOL" is to me, perjorative and immature. so i just fire back even more bullshit drivel than their response to my argument is. i fully accept your criticism of my methods, but i guess this is just the atmosphere of the DayZ community. Some people want more out of Rocket and his team ( and obviously they CAN deliver, i mean it's an awesome mod, right?) and others are just sycophantic jackasses who worship anythng the Dev team does. So if someone is gonna disrespect my opinion outright on the internet, then i'll throw out some graphic insult and maybe start a flame war. It's the inernet, bro. alot of these kids are just like middle schoolers who dont understand a what a logical argument is anyway, so u just gotta sink to their level. it's all good tho. -
My fears regarding the future of DayZ
kumiiyo replied to kumiiyo's topic in DayZ Mod General Discussion
thanks for the support, guys. i hope Rocket comes to some of the same conclusions. This is a truly awesome concept, and i'd just like to see it be the best game possible. I don't see why some of these assholes rip on these ideas so hard. i mean it IS an alpha, but ISNT THAT WHY we give criticism? -
My fears regarding the future of DayZ
kumiiyo replied to kumiiyo's topic in DayZ Mod General Discussion
minxing says "this isn't Call of Duty for you run without any care," so he obviously doesn't realize that this is exactly what the new zombie behavior causes. everyone i have played with or seen moving about is doing one of these things: -crawling obscene distances, (ok i can manage that when a zed doesnt randomly see me from 10m away anyway) -fullsprinting and then ducking into a bldg to easily lose them -fullsprinting and getting shot -fullsprinting while getting shot at and chased by zombies. sooooo idk what ur talking about when u say u can't run everywhere like COD. clearly this is the new primo tactic. -
I'VE noticed that some troll ass swine are using the concertina wire to block off buildings so that you can't enter unless you server-hop in. what's with that? any planned changes? it's not that annoying, just tiresome and diminishes the game experience.
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haterz gonna hate, bitch. have fun being a super serious dickwad
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My fears regarding the future of DayZ
kumiiyo replied to kumiiyo's topic in DayZ Mod General Discussion
CONTINUITY- I totally respect that perspective on zombie behavior, but i think a lot of the frustration coming form the community stems from the fact that the bugs and such like zombie clipping and spawning and instaknockdown-ing are so frustrating that at least I feel that they should have been fixed before making the zombies ALOT more difficult. that way a balance can be achieved without having to factor in all these insane variables that they just added all at once. like all at once zombies can now: -only see in their LOS -see further -hear further -lose track of a target -search for a target -spawn way more often -spawn close to the player -spawn in bldgs -run in bldgs -etc??? all i'm saying is that maybe they should slow down the changes in order to achieve a better balance. -
My fears regarding the future of DayZ
kumiiyo replied to kumiiyo's topic in DayZ Mod General Discussion
CONTINUITY- how about the ones that spawn in buildings right infront of you? hmmmmmm? dont try to excuse wack aspects of the game just because the devs made it that way. ALSO this is not to say this isn't an innovative and awesome game, what we're trying to do here is help improve it with player feedback, so everyone lay off the ITZ AWESOME U JUST SUCK schtick. -
poisonman, lol you are the ONE person using thse correctly. combine this kind of trolling with the "no gun start" and you get a dude running scared thru the streets with all the looty places locked off. and also, it's not just some places. it's EVERYWHERE