

paul101 (DayZ)
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Also having this problem, updated graphics drivers, running 60 degrees Celsius under load (Sapphire HD 6950 2GB).
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DayZ Freezing, Can Hear Sound, Can't Alt Tab/CTRL ALT DELETE
paul101 (DayZ) replied to Pakistan Bandit William's topic in DayZ Mod Troubleshooting
Also having this problem, updated graphics drivers, running 60 degrees Celsius under load (Sapphire HD 6950 2GB). -
Eating raw meat, sort of like Minecraft
paul101 (DayZ) replied to gatortribe's topic in DayZ Mod Suggestions
perhaps the raw meat should also satisfy your hunger for a shorter period of time? -
I like the idea, it would work really well with the sound/visual element dayZ has to it, horses clopping their feet is very loud, so you'd have to avoid pavement at all costs etc.
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A step in the right direction for realism
paul101 (DayZ) replied to #BASEDGOD's topic in DayZ Mod Suggestions
Lol he has a point - african characters should also be equipped with a spear upon spawn -
Rubbish idea in my opinion, No one would want to tie themselves down with a large trolley in a zombie apocalypse, it just doesn't make sense.
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My rant on why DayZ is getting worse
paul101 (DayZ) replied to jimykx's topic in DayZ Mod Suggestions
I take it you play on a server with no one else on it? -
New, Better Storage - Easy Possibilities
paul101 (DayZ) replied to chefwillis's topic in DayZ Mod Suggestions
great idea, however locks would reduce the risk too much I think. You should be able to store your stuff, just not in a manner which stops your stuff being accessible to others. -
Matches & knives are too rare.
paul101 (DayZ) replied to sheephunter's topic in DayZ Mod Suggestions
+1 to this, I've found more autoglass wind-shields (unopened and fully packaged up no less)! than I have matches and knives combined. -
Increase visibility range and reduce fog
paul101 (DayZ) replied to metal (DayZ)'s topic in DayZ Mod Suggestions
The viewing distance is low on Dayz so that people with low performance PCs can still play and thus high end PCs don't get an unfair advantage. I do agree though, the viewing distance is very unralistic in Dayz -
My rant on why DayZ is getting worse
paul101 (DayZ) replied to jimykx's topic in DayZ Mod Suggestions
Lol, yeah, because this whole thread is complaining about the difficulty level, isn't it? I agree with the OP & tempestfeir, the mod needs it's numerous bugs fixing before it will be much fun. I don't mind dying over and over and over - that's the idea. I don't mind taking hours to find a gun either - that's the whole point. The issue is that I lose blood when a zombie quite clearly should have died, or the immersive atmosphere gets killed the instant a zombie runs a mile in the opposite direction before running towards me. I think the main problem people are having is that the main reason people bought arma 2 was for this mod. -
PvP and PvE servers (with a twist)
paul101 (DayZ) replied to Hutch (DayZ)'s topic in DayZ Mod Suggestions
I've been thinking the same - In the same way that some servers have the Third Person Camera disabled, Friendly fire should also be optional. "Oooh, it's not realistic." Neither is running indefinitely, reloading a hatchet, half the people you meet mute (they don't have mics), respawning after you die and picking up your stuff from your dead body, loot spawns replenishing, server hopping etc. Hate to break it to you guys, but Dayz isn't realistic. Disabling friendly fire won't impact the realism of the game as much as you think - especially if you ramp up the number of zombies on said servers. The fact is, a lot of people like this game for the survival aspect, not the PvP aspect. It would be a much better mod if friendly fire were optional. -
I don't know if anyone else has noticed but under VIdeo Options > Advanced there's a couple of new settings, do you think this is what has caused this?
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Word for word the exact same Balota incident happened to me 5 mins ago before I logged off, I thought my hardware was melting lol
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AHHHH ArmA 2 OA Down for Maintenance!!
paul101 (DayZ) replied to stormster10's topic in DayZ Mod General Discussion
How long is this maintenance going to last for?