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Everything posted by hells high
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The part about the car door is great, that's what I like about DayZ; the story you create with your character. I know a lot of people like to "hop in, gear up, go kill people" and that's cool and all that you can do that, but I personally love the organic way that things happen. I have stories for some of my weapons, some of my clothing items, and even sometimes a food item or two will have a neat little experience with it. I kept a can of beans for a character's lifespan one time because a kind person, a grand adventure, and a terrible ending surrounded it. I'm excited.
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Gun movement is not synchronized with crosshair...
hells high replied to Sputnik (DayZ)'s topic in General Discussion
The crosshair is only to show you where you are looking, not where your weapon is pointing. Your weapon has no crosshair in that regard. Personally I like it, not because its "realistic" or not (it really isn't), but because it makes people think. Its a game design element, because this is a game. You can't just storm into a building with a big, powerful AKM and clean house (unless you were to do it properly, in which case you'd probably not be simply ramboing in there). You might have to think about actually taking your time and thinking through your movements, positioning yourself so that you won't need to worry about how long it takes you to swing your weapon around. If you get snuck up on, you should have been paying attention to your rear (that's what the freelook is there for). It means you have to pay attention to the game world you are taking part in, instead of just focusing on the "next sick frag at Berezino". -
I've been watching some experimental streams today and it still seems like a hotspot. Plenty of firefights over one single ATC tower.
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Seriously, add a restart button, I can't even play DayZ anymore
hells high replied to sketch814's topic in General Discussion
Thats actually an interesting idea. -
Maybe you should stop playing for a few months, at least until beta.
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Finding different "Roles" to play in DayZ..
hells high replied to Irish.'s topic in General Discussion
By this point, with the countless hours in ARMA 2 and DayZ I can get a vague heading by taking a look around. Needless to say I don't tend to pick up many compasses, have you put it on the bug tracker just to make sure they know that the usability isn't great? I've had a few roles, from keeper of Solnichniy and subsequent new spawn guide when everyone spawned there and tended to be new/friendly, to about a week of UN Food Distribution when the blue helmet was added (by then people tended to be less friendly, I had to give more new spawns a .45 slug to the gut than a can of beans because they tried to knock me out). For the most part I tend to just play a lone survivor that avoids people, keeping things fresh by changing up my loadouts and not always going for "ubergeared" all the time. -
I was teleported under the floor of one of the apartments in Novo upon spawning in. Holding an axe I was able to vault underneath the stairs, log out, rejoin, and was standing on top of the stairs. I'll definitely have to try your method next time!
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Came upon a huge weapons stash in Berezino.
hells high replied to Doyal's topic in General Discussion
Sounds like bad luck to me friend, I ran around for a week with a bag full of AKM mags before I found any attachments, and another 3 days before I found the rifle. -
There are morons everywhere, unfortunately a lot of them do play video games. And no they would have killed you anyway, their statements are pure nonsense because they lack social skills and default to dumb shit like that. I can assure you these people would have killed you if you were a dude, they've killed plenty of guys before you. Like I do when I meet any other person (inb4 whiteknight or some other bullshit from the same morons). I've been backstabbed by female players, I've helped female players, I've been helped by female players, and I've killed female players.
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I'm not sure if you meant hell as in me or hell as in just cursing. :P Yeah no that's not a solution I'd go with. If you've ever played the later Battlefield games they have that kind of delay on the revolvers and its god awful.
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Do you want the new version of NEAF?
hells high replied to leefriendfield's topic in General Discussion
I don't tend to go there, the wide open airport on the hill is a big no-no for people that want to stay alive. :P This new one looks cool though, maybe people will have to come inland more! -
I've always been curious about this kind of thing being both an avid shooter and avid gamer. Though I don't agree with a lot of the things you say on these forums, I do agree that this would be an interesting mechanic to become standard in most higher end/skill level shooters. Its the implementation that nobody has quite nailed down yet. The easiest being the PR system of waiting. Simple, and it gets the job done. While a more extreme and potentially clunky (which shooting a firearm really isn't) implementation would be to have your front post and to a large extent your rear post controlled by general mouse movement whilst aiming. Then you'd need a button (probably an extra mouse button) to kind of let the rear post take the lead for fine grain refinement. Letting go of it would put a soft lock on your rear post, allowing you to track your target with minimal rear post drift. If you moved too suddenly or shifted your body it would throw off your sights a little. Its something I'd like to see one day, and I've considered experimenting with it myself. I've always figured VR would obviously be the ultimate solution to this problem. Needing to align the sights not only using your hands but also needing and being able to align your head via head tracking. With projects like Control VR taking off, even scaling this tech back to simply hand tracking would be amazing for virtual experiences. Another thing that would be needed is some kind of analog trigger, one day maybe even a specialized mil sim one with the ability to calibrate the resistance to the real weapon's trigger pull. I took part in a sales program for the essentially now defunct Novint Falcon and received one for free and found the force feedback effects when firing a weapon to be awesome, so that could even make its way into the system. Maybe even as simply as an air powered recoiling device that you held like a firearm, negating the need to simulate dispersion aside from ballistically as the device would kick back your hands which are being tracked into the game.
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I eventually want taking the wood stock off or folding the wire stock (plz Bohemia :]) to work a bit like the sawn off, allowing you to stuff it vertically into a pack.
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Holy shit.
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I always go for the attachments I like the look of so I really don't pay attention to what they do (though I do keep a railed grip and flashlight on me for after dark).
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Neat. Next? http://youtu.be/bTwkM7gpx5E?t=4m30s ;D
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I haven't really used one, but I remember watching this brutal headshot from Berezino's sniper hill. http://youtu.be/bHCpMR07HL4?t=11m18s The guy was quite a ways up there, they go and find him and he's a good ways up there.
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Since the beginning I've pictured ambushes on rival groups' vehicles on the Northern highway with hidden explosive charges, followed by a massive gunfight. Once the systems facilitating this sort of thing are in place, I would like to make the machinima I've daydreamed about.
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Q3 Starts on July, Q2 development balance?
hells high replied to cuartas's topic in General Discussion
Read the news. They are reworking the entire engine, rebuilding entire parts of the structure of how the engine works, just for this game. Its not the mod, its not reskinned ARMA. Its not an expansion. -
Success! After running around the entire map for about 3 days I found my first AKM post EXP push (they used to be everywhere). The joke of it is, I found my first one in one of the barracks at the Kamenka/Pavlovo base. After getting all excited and sticking the pristine furniture on, I moved to the next room. Lo and behold a second AKM. The DayZ gods are cruel jokesters.
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Loving how rare AKM's and High Cap Vests are.
hells high replied to Capo's topic in General Discussion
The last word is overrated, glad you find enjoyment in it though. I'm pretty sure the function of the weapon is one thing the designer implementing it can test to a certain extent. Honestly I like needing to gather the things to test them out in the context of the actual game and how players will use it. -
Loving how rare AKM's and High Cap Vests are.
hells high replied to Capo's topic in General Discussion
Wanna know what's pathetic? This argument. I have been looting for many days now trying to find the AKM (note to qww, this doesn't mean I'm server hopping). A few trips around the map and I've found plenty of attachments and plenty of ammo and plenty of mags but not one single rifle. I like that I can't just say "oh, I'll run here and find this gun". -
game doesn't feel like anything bad happened in chenarus
hells high replied to gannon46's topic in General Discussion
This is definitely a polish phase thing. We are already seeing some of the overturned humvees and blood splatters on the walls. I know you said alpha but these sorts of things are definitely usually banged out further on in development. -
Has Anyone Else lost Faith in Dayz?
hells high replied to [email protected]'s topic in General Discussion
Changes to the patch would require more testing, which would require it to not be pushed to stable. It is on experimental to be tested before it is pushed to stable for the masses. Making large scale changes to the patch somewhere between experimental and stable would essentially render the point of experimental moot. Either way, no. This patch actually reinvigorated my faith after the horrors of Berezino M4 deathmatch. The fact that I can sit in the woods, kill animals, pick fruit, cook meat, and catch fish has me incredibly excited for the future. -
Doesn't bother me too badly considering the wood handguard and folding stock is my jam anyway. :D I have been looting pretty much all day and have not come across a single AKM yet. Before the patch that added the rail system they seemed to be everywhere. Now I've got hundreds of rounds, plenty mags, and every single attachment (including the ones that come with the gun) in pristine condition, but can't for the life of me find the damned rifle! I just want to carry it around in the woods and look at it, telling myself how cool it is lol.