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Everything posted by hells high
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In Stable, I've found one under the blue trailer thingies, one in the military prison building, and one in that new 2 story brick building (one of which can be found on the north side of the new NEAF.) My friend and I spent 2 days of looting looking specifically for one before giving up. Shortly after, I was playing alone and found one literally sitting in the middle of the road in the middle of the woods, someone had dropped it there and I just happened to come across it. The DayZ gods are cruel tricksters.
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Well I've officially teamed up with a weed smoker.
hells high replied to OptimumVision's topic in General Discussion
We Canadians aren't all this cool I swear. -
I Give up... I really want my money back.
hells high replied to Destructo_Brat's topic in General Discussion
You just explained DayZ's core gameplay. Maybe when the game reaches 1.0, or when server admins are given more control, there will be a good RP community that will suit your playstyle. For right now, maybe its not your game. My advice, don't engage with people unless you are the bigger fish. I've spent plenty of my 400+ hours hiding in bushes and watching someone move past me. Learn the environments, the patterns, the player intent through actions, by observing. Adapt and overcome, its a game that is what you are supposed to do. If you get shot while eating in a town don't eat while in a town. Scoot in, grab your stuff and get out. -
I wouldn't quite go that far. My point in the comment you quoted was that development of a game isn't straightforward, whether its internal or public as with early access. The unfortunate thing with early access is that people whom aren't familiar with that process get exposed to what are generally the signs of an unfinished piece of software; because that is what an in development build is. Before this you'd buy a game with bugs and demand a refund or for a patch, because you purchased what was marketed as a finish piece of software when it was not. What you are buying with early access is the game when its finished, and as a return you are given access to the development cycle as well. Early access evolved because the big corporations that handle the business side of gaming are run by dinosaurs with charts and graphs. What you buy is another data point, so they know what to fund and what not to fund, what will make the biggest return. This industry is still young, early access may not be perfect but its a result of the history and part of the evolution. I feel like the early access trend is dying personally, people keep getting burned by projects that fail and are becoming smarter consumers, or are turned off by the development process. Who knows what is next.
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The problem there is that you start running into a threshold where its no longer beneficial to polish things out when they need to be rewritten or redone a week later when a new feature breaks it. Games don't go together like a Lego wall, where you just keep piling pieces together; especially when you are rewriting the bones of the engine itself. I feel like thats a bit of a backwards way to put it. The whole concept of early access isn't to charge people to play your in development product (even though some studios have taken it to that evil place), it was to secure funding for niche products that publishers wouldn't touch. I'm not sure if you remember (in this industry a day can feel like a year), but publishers used to run the show a few years ago. If they didn't think they could make money off your idea, they wouldn't pay to get your games on shelves. You NEEDED a publisher, until the indie movement, then Kickstarter, then Early Access. Like all things that start out good someone is going to exploit it to squeeze cash out of consumers. I don't think BI is doing that, and I genuinely think that DayZ will directly benefit from the added resources that the Early Access revenue has brought (I don't think they would have acquired things like the wildlife specialist team in Bratislava for instance).
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On which servers do tents save your loot?
hells high replied to Kalle Bowo's topic in General Discussion
Right now, any of the official servers that say "Persistence Enabled" are supposed to save your gear. I wouldn't worry about it until the update though, with 0.49 they are going to wipe the hive and reset everything. After that almost all of them should have persistent gear assuming nothing goes awry and the providers have adequate backup systems in place. -
Put yourself in a good defensive posture before initiating contact or conversation. With so little to do in the game right now you can't expect them to not kill you or react and kill you for thinking you are going to kill them. I've had plenty of friendly encounters, but a large majority of encounters involves us both not wanting to fight but not wanting to die either. We hide behind something with weapons ready and talk to eachother, figure out neither of us want to fight, we go our separate ways and watch our backs. If you run directly up to someone yelling friendly, they are going to take that the wrong way. Its all about how you approach the situation.
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I've never ran into an active hacker. I have found an unlimited ammo M4 and dumped it in the water, but other than that nothing in 400+ hours.
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I've done this on AK's before. I carried a 101 in my hands and an AKM on my back for my friend, and swapped the handguards (wanted the AK74 look for my 101 :P). The wooden one appeared on my 101 but the plastic one seemed to disapear. I swapped to the AKM and alas, no handguard. Took off the stock, put it back on, still no handguard. I reloaded, and poof it appeared. The invisibility glitch is a very bizarre bug, and I tend to lean towards that being the culprit of most incidents over actual item deletion.
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Thats what the work on the engine and server backend is building towards. Be patient.
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Once DayZ is complete; Will it require studying?
hells high replied to Act III's topic in General Discussion
I think that's a little off topic. The OP isn't talking about the depth of the arms simulations, they are talking about whether someone will be able to discover certain things about the game on their own. Its a very valid concern and certainly has nothing to do with a user created mod designed to expand sniping in ARMA. On topic: I'd like to think people would be able to walk into DayZ in its finished form and think "Hey, I have a knife, I have a rifle, I bet I can shoot that deer and get some meat. I bet I can even use its pelt for something like a shirt or a pack. I need to cut down some wood so I can cook the food. Hmm I have some seeds and a hoe, I bet I can create a farm and crow some food too. I found a spark plug, I bet I can put it in a car and start fixing it up." However with how connected the world is today, its not hard to imagine someone alt+tabbing, hitting up a wiki, seeing a section for farming, and figuring it out like that. Plus, with such an extensive early access period with these sorts of features being implemented in the public eye, there's going to be extensive material on how they work. One of the biggest earners and topics for DayZ streamers and YouTubers is covering the development cycle and dissecting the new features as they come out. -
Status Report - Week of 25 August 14
hells high replied to DemonGroover's topic in News & Announcements
YEEEESSSS!!!! These major patches just keep getting me more and more excited. I bought into early access because I believed in the vision and the talent of the designers at BI, its so nice to see such great progress. I recently rolled over the 400 hour mark on a relatively basic build in the grand scheme of things, and with the all the expansions of the features I can see that number growing more and more leading up to 1.0 -
I'd rather play DayZ than Day, but that's just my personal opinion. I was never into the spinoff mods that expanded hardcore PVP with crazy weaponry, even if some of them had some great features like base building. I wanted to play a zombie apocalypse game, not just an apocalypse themed PVP game. I'm not saying one way is better than any other (I know some people like to wail on about what is "right") I just find the DayZ portrayal of survivors and their equipment compelling. PvP is fundamental, it seems to be widely accepted in pop culture and opinion nowadays that the other survivors in a zombie apocalypse could be your best allies and your worst enemies, and not knowing which is tense (however with the lack of goals for the time being its usually safe to assume the latter, lol). But there's a nice dynamic thrown in with the PvE element of zombies. Instead of running into a town, picking up food and simply leaving, you have to deal with the zombies. Maybe someone gets hit and messes up a bit of their gear, needing to be replaced (or later, hopefully, they get sick and require some kind of medical treatment). Maybe there are a lot more zombies nearby than you thought, the last people through managed to lose a group nearby and they come for you. Maybe someone bypassing the town notices the zombie movement and likes the way your rifle looks, or some day your cobbled together mismatching coloured Lada. If people want to create an environment via mods or whatever on private servers that allows them to solely PvP then I say go hard. I've heard a lot of people complain about DayZSA, saying its not DayZ, and it turns out they've only played Epoch or Overpoch or Overwatch. Some people want that, and the beauty of DayZ and BI games in general is the freedom to create the experience you want through modding and even just general gameplay.
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Question about servers and who they are hosted by
hells high replied to TwistedMonk's topic in General Discussion
Its likely much more complicated but here's a basic rundown. The hives are databases of data, I'm assuming hosted by Bohemia, that keep track of you characters, their items, etc. Eventually they want to have them control certain aspects of loot distribution and allow private shards of it to be rented but that's a ways away. You have one for Regular (third person enabled) and one for Hardcore (first person only). The servers that you play on themselves can read this data. For all intents and purposes you should be able to carry your characters across server providers, as long as they are able to read that central data. Sometimes you can join a server and you will see a message saying that the server can't connect to the central hive. Get out of those fast. -
He isn't kidding. My friend and I spent a week looking for a hacksaw so he could saw off his Mosin. We finally gave up, and when I was lonewolfing the next day I found on in the middle of the road in the middle of nowhere. Literally 5 minutes after I started playing, boom, there it was. So I picked it up excitedly, walked into the next town on my way to meet up with him and bam, another one under the blue trailer thingies. Then another in the camo building north of Svetlo. The DayZ gods are cruel.
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Uh, why? The way you put that makes it seem like you expected them to keep supporting the PS2 lol. I feel people will be very disappointed, it'll be running on a closed small scale 64bit architecture and have some new items or crafting or something. I don't think we are going to see Dean flying a scratch built Huey made from Lada parts with a DIY minigun that fires silverware, as some might want to believe. I always figured you didn't really understand how computer rendering or games in general worked by your comments but this is a gem. Don't get me wrong, your heart is in the right place, but please try to cut down on commenting about things you don't understand. The reason you get such low FPS when looking at cities is because your game is trying to render all the things in that city and beyond it. What developers do to combat this is called optimization. Whether its systems that tell your game not to render certain polygons because they can't see them (which is hard with a game like ARMA or DayZ, because of the expansive detailed worlds), using LODs, etc. Optimization is not a focus of the alpha development stage. The focus of alpha development is putting in the major content and systems, fleshing out the game and seeing what works and what doesn't. Fog blocks your view. There's a reason lots of old games had fog in the distance, because the hardware and software wasn't able to render long view distances at acceptable framerates. Fog blocks things from the player, meaning you have less stuff to render and thus the game and your system don't have to work as hard. Generally, higher framerates. "Basic models", I wonder how Chris and his art team would react to that lol.
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Welcome back. Loot is now respawning dynamically and items persist through restarts.
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Should Rocket go sooner rather than later?
hells high replied to banjo (DayZ)'s topic in General Discussion
No. Rocket has set out a lot of the big milestone features that he sees as being core to the experience. These are all very interesting and very compelling to me personally, and with the amount of money in the coffers I can't see why these can't be achieved. What they need is time. Also all you need to do is listen to interviews with people like Chris Torchia to see that they have quite a bit of decision making power and free reign in their respective areas. -
Balota Military Camp Moving to New Location! [SenChi Tweet]
hells high replied to Katana67's topic in General Discussion
With the spawns being moved North East I though the Balota base made a lot of sense where it was, it kinda replaced the NEAF. Also you should really check it out more often. Tons of tents, barracks, a couple camo buildings, and some hangars. -
You say that like its a completely finished and implemented improvement.
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Uh, okay. Its a legacy ARMA building, likely designed off a real complex that the team visited in the Czech Republic. Find a chopper crash and pick up some flash bangs and frags. Or just leave the area.
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You can check your config files to reset the resolution. It sounds to me like you set the resolution wayy too low, so I'd start there. http://www.reddit.com/r/dayz/comments/1yedmp/indepth_dayzsa_configuration/ While you are at it you might want to try some of these customization for ARMA based games via the startup paramaters, you definitely need to give the engine a little love to get it to play nice with you. Good luck! https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947 https://community.bistudio.com/wiki/Arma2:_Startup_Parameters http://sacriel.tv/forums/index.php?/topic/123-arma-ii-fps-fix-works-for-arma-3-too/ http://www.rockpapershotgun.com/forums/showthread.php?5611-README-Notable-Arma-2-tweaks
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Have you tried completely restarting the game to see if you can access the options from the main menu?
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I feel like I'm a combination of all of them. I tend to avoid people altogether, maybe helping or engaging in PVP when I'm with my friends or at a military base. My favorite activity is sitting in a tree and watching players, seeing what they do when they encounter others. If I see a bandit or murderer doing their thing I might intervene, if I see a player that seems lost or unaware of how the game works I might try to give them a few pointers, and seeing a friendly interaction might encourage me to trade with those people. Most of the time though I just watch, eat my peaches and watch.
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Question on binoculars and backpacks
hells high replied to karlkurtz32's topic in General Discussion
You cannot access backpacks the way you would with a container. This might be an issue or it could be intentional, not sure. The SMERSH pack is meant to be worn in your backpack slot, or added to a SMERSH vest to expand its capacity. You'll either have to wear the pack as a regular backpack or drop it on the ground to access the items. The binoculars are used just like a weapon. Add it to your hotbar (or drag it to your hands), press space to raise it, and right click to view through them. Cheers!