hazdude222
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Everything posted by hazdude222
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New clan recruiting F.A.P (Friendly as pie) new reqs
hazdude222 replied to TheWalrus (DayZ)'s topic in DayZ Mod General Discussion
Steam name:Hazbrah -
They should give a melee weapon at spawn
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I haven't died yet but I'm looking forward to it.
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20 words or less: Spawning without a weapon
hazdude222 replied to rocket's topic in DayZ Mod General Discussion
YES The mod's early in development, do it while you can still experiment without a MASSIVE backlash. Bring on the tears. -
A new loot/zombie spawning system in towns and villages?
hazdude222 posted a topic in DayZ Mod Suggestions
Just read one of rocket's posts about zombie "progression" when describing sprinting zombies vs slower ones and I had an idea: All Towns start off with even amount and type of zombies/loot (already happened). Players come in, kill all the zombies (effectively "clearing" the place) and take the loot. My proposal is that, in places that have been recently cleared, there are fewer zombies and/or they are slower or hoppy ones, rather than sprinty ones. If the previous players had taken the loot as well, then the loot and the value of the loot would also decrease. Over time, the zombie levels would rise, as would the loot. I see this as a perfect way of risk/reward looting - you could scout out a location to see what the chances are of getting good loot by seeing the number of zombies around it. Of course, the zombie/loot counters wouldn't have to be linked so you may find less loot than indicated by the zombie level (e.g if players had looted undetected) and vice versa (e.g if a player died but took zombies with him or for some reason killed all the zombies but didn't loot). Just an idea but I think it fits well with the game and shouldn't be (too?) hard to implement. :) -
A new loot/zombie spawning system in towns and villages?
hazdude222 replied to hazdude222's topic in DayZ Mod Suggestions
He's not complaining about farming, he's just saying it's a cheap way to play. -
A new loot/zombie spawning system in towns and villages?
hazdude222 replied to hazdude222's topic in DayZ Mod Suggestions
I see your point but it's no less realistic than the current "go in, loot, come back later, loot again" system. It also adds a new gameplay element. -
A new loot/zombie spawning system in towns and villages?
hazdude222 replied to hazdude222's topic in DayZ Mod Suggestions
A simple: "this is shit because...." would suffice. -
Here's a suggestion: Walk the talk
hazdude222 replied to Redd (DayZ)'s topic in DayZ Mod Suggestions
Can't understand the whole locking gender type down thing either tbh, I'm sure it will come right though. -
Search the forums, please. Already had to explain how this is not possible once today, just 3 hours ago.
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I have literally no idea how it would work, but yes.
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A new loot/zombie spawning system in towns and villages?
hazdude222 replied to hazdude222's topic in DayZ Mod Suggestions
Good to hear everyone's thoughts, keep them coming! ;) -
I know you must be new but check first. Seriously, this has been suggested 78 times in the last day alone. Would be nearly impossible to do and probably not that interesting.
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The GUI works fine, better to spend time actually making the game.
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Game doesn't support it, would need some major modifications to do so. Not viable. /endthread.
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A mechanic to prevent DayZ turning into a massive DM
hazdude222 replied to reuter's topic in DayZ Mod Suggestions
This, fortunately, will never happen because of rocket's philosophy for the game. You should never punish someone for having a different playstyle. He's completely right too. This mechanic would also punish long-term survivors anyway; it's PVP, you will end up killing someone and ,unless you feel like carebearing it up with randoms, your going to kill more people the longer you're alive for. Hate to say it, but it's a bit carebeary. -
I don't see why this would be a bad idea. Would solve the problem of night being a bitch to play in.
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Don't add artificial advantages or disadvantages for any playstyle, ever.
hazdude222 replied to ezdaroth's topic in DayZ Mod General Discussion
Two points: 1. It's not the "COD kiddies" who are complaining about the bandits, it's the RP guys. How many more people do you see posting about how they are fed up with "noobs" running around with a makarov killing everything. 2. Most bandits have far too high an opinion of themselves when, in reality, what they're doing sort of breaks the game (or at least in its current state). I'm all for bandits, but don't think you have some kind of god-given right to be an asshat to everyone without any penalties. -
I know this has been said before but I think the 12/12 day/night cycle is silly and should be changed. I can understand what they're trying to achieve, but it's so easy to get around, and isn't a true representation unless you're asking the player to stay up for 12 hours.
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No, If I wanted to spend time looking at a black screen, I'd get off the computer and go to sleep.
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Zip ties / Handcuffs
hazdude222 replied to jason.jblackman@gmail.com's topic in DayZ Mod Suggestions
You'd just disconnect wouldn't you? -
Your Best Bandit Video Thread
hazdude222 replied to sammvarnish's topic in DayZ Mod General Discussion
You clearly have a very high opinion of yourself. Good Job! -
[Dayz] Priority System!! [Dayz] Zombie Aggro System
hazdude222 replied to coolmanyou1's topic in DayZ Mod Suggestions
You must be a troll, seriously. What you are saying is stupid beyond belief. I'm not going to explain it to you because 99% of the people on the forum will see why it's completely flawed. -
there are basic mods for snow, but I'm not sure how many of those other things would be possible.
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Yeah, make skins cool and all this.