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Your DayZ Team
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Everything posted by twix (DayZ)
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weather satellites my friend. Would love more feedback from more sensible peeps out there.
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There was a suggestion on one of the other threads regarding locks. I believe this thread needs it asap.
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This is quite an interesting post you bring up. Coming to think of it, it would cool if you could go on a mission to restore water reserves/ drinking water in towns. There already exists a firestation but where did all the fire engines disappear.
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Freakin sweet. Also please have a look at tents. Players love to grief others by placing them inside buildings. Just happened to be on a server with a tent inside the firestation blocking the main stairway as well as blocking entrances to enter-able buildings.
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You haven't worked out the balance issues with implementing such mechanics. Say if I would need to raid NW but i just had a can of beans so chances are i would need to hold my fart for those really stealthy encounters to make it out alive. Edit: Looks like you have worked them out after all :lol:
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Rather prefer to make the GPS a lot more useful. Would prefer it to give some cool weather info whether its pretty hot or cold or if its gonna rain, that sort of thing I'm totally into.
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Would like to see this in game. Initially you start with just the frame and you gradually find parts for it or build it from tin cans to create your very own signature pocket/tool knife. The pocket knife needs to be repaired after said amount of uses say with all the tin cans laying around. Just my thoughts. what say you?
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Well you could save on inventory space without the need for multiple tools for a start. The parts for it would be just be strewn around but you would have the option to make a "Made in China" brand which degrades a lot quicker.
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Blood Monitors, Air Monitors, Vials & Epidemics
twix (DayZ) replied to twix (DayZ)'s topic in DayZ Mod Suggestions
Strong words. Perhaps you could have rephrased your comments as "I'm not looking for a challenge cause I'm weak and faint hearted". Little Jimmy's are always welcome to these threads. -
Blood Monitors, Air Monitors, Vials & Epidemics
twix (DayZ) replied to twix (DayZ)'s topic in DayZ Mod Suggestions
Added alternate investigation mechanics to the OP. -
Blood Monitors, Air Monitors, Vials & Epidemics
twix (DayZ) replied to twix (DayZ)'s topic in DayZ Mod Suggestions
I see it as a different take on the whole survival aspect of the game. Regarding it being more challenging rather than frustrating, I tend to keep that in mind whenever I try to adapt new game mechanics into the OP so that i can hopefully find the right balance between the two. Of course one could follow the K.I.S.S principle but currently as it stands, there are no challenges as such in a survival point of view. -
Blood Monitors, Air Monitors, Vials & Epidemics
twix (DayZ) replied to twix (DayZ)'s topic in DayZ Mod Suggestions
Updated with more in-game mechanics for a much challenging play through. -
Suggestion - Disable this sh**hole of a subforum... [Profanity and cursing]
twix (DayZ) replied to obi_lipnik's topic in DayZ Mod Suggestions
it's like sweeping through a pile of rubbish only to stumble to find a gold coin. That for me is the fun in this forum to find a few good posts hidden underneath the rubble. -
Blood Monitors, Air Monitors, Vials & Epidemics
twix (DayZ) replied to twix (DayZ)'s topic in DayZ Mod Suggestions
Alright so i have added some more in game mechanics to possibly make it more survivable in such harsh conditions for lone wolves. As for the emphasis on staying near hospitals, why not. Currently there seems to be a lot of emphasis on military loot, rather than surviving as people just make a run for it to the north and camp it up there once they have gathered the necessary supplies. Something about that doesn't seem right to me. -
Blood Monitors, Air Monitors, Vials & Epidemics
twix (DayZ) replied to twix (DayZ)'s topic in DayZ Mod Suggestions
Well you could think of this as an EXPERT Mode Setting for DayZ. You don't have this mechanic on the other difficulty settings. -
Blood Monitors, Air Monitors, Vials & Epidemics
twix (DayZ) replied to twix (DayZ)'s topic in DayZ Mod Suggestions
Gordon Freeman obtaining his HEV Mach4 suit is what i am aiming for -
Blood Monitors, Air Monitors, Vials & Epidemics
twix (DayZ) replied to twix (DayZ)'s topic in DayZ Mod Suggestions
Updated with more mechanics to OP. -
Items that should be added/edited IMO for better gameplay/immersion
twix (DayZ) replied to kurtthecobain's topic in DayZ Mod General Discussion
^ this -
meat gives u blood u know rite
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my best offer is 3 cans of mountain dew
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How to get zombies to stop chasing you (DISCOVERED 25/07)
twix (DayZ) replied to jordanmammo's topic in New Player Discussion
don't have beans, but have mountain dew -
I believe this should be an ingame mechanic. The idea struck me when i saw the scarecrow in the fields and i thought why not scare the zombies away. Tools necessary for impalement: Nail Gun, Wood, Rope, Tranquilizer Dart, Zombie, Bandits. Scenario 1: Scarecrow Tranquilize Target -> Tie a Rope around the target -> Drag target with a vehicle, bicycle or by hand to destination. -> Mount target to tree or wood post -> Commence nailing/or use rope if no nails available -> Wait for the screams -> If target is zombie, zombies run away. If target is bandit zombies dash to finish off the target. If 2 targets are within a close radius i.e. zombie and bandit, zombies run away but zombies multiply in number around them. Bandits have the option to cut the rope with the knife which would use a combination of movement keys or if impaled wait for them to die. While captured, clothes can be removed from their bodies. Expanding on this mechanic a bit, once target is captured blood can be harvested from them. Scenario 2: Blood Harvest Capture Target -> Once captured blood can be drained from targets into blood bags -> Say goodbye to hospitals. Scenario 3: Last Man Standing Multiple Captured Targets -> Ropes and nails can be used to bleed targets at a much faster rate. Example: 2 targets on wooden planks -> Nails laid on planks with targets back against them -> Planks are connected via ropes and targets either choose to bleed at the same rate or fight for their survival. Targets pull against each other to make others bleed at a faster rate. The last man standing is then able to free himself from the ropes. Scenario 4: Cliff Hanger Find a cliff -> Dangle target from cliff with rope and plank -> Start a fire under the rope -> Scream for help -> Or Negotiate for ur survival -> Wait for rope to snap -> No murder count Scenario 5: Tents as Traps Tranquilize Zombies -> Place Zombies in tents -> Wait for target to peek into the tents -> Run for ur life Scenario 6: Zombie Drive By Ever felt like a sitting duck inside a vehicle. Fear no more zombies will take care of you. Tranquilize Zombies -> Place Zombies inside vehicle -> Proceed to destination -> Spot a player -> Dump Zombies within player radius -> Spot bandit taking pot shots at you -> Dump zombies around your vehicle to protect you -> Wait for shots to be fired -> If zombies don't aggro launch flare or smoke in general direction of shot fired from within vehicle -> Rendezvous to your destination Scenario 7: Flying UFO Tools Required: Frisbee (Mountain Dew Frisbee found along side can of Mountain Dew) (Reusable) Capable of luring zombies. Frisbee's can be attached with chemlights for use at night. Range 100m - 200m. Scenario 8: The Rocket Tools Required: Boomerang (Very Rare - Found as souvenir on the wall in black and yellow houses) (Reusable) Capable of Knockdown or broken bones on players, Range 50 m-75m. If target is zombie, zombie attacks other zombie's in the nearby vicinity until one of them dies.
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No to all the ideas or just some of them. What do you think of the rest. Would like some more feedback than just "What he said"
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fn fal the best gun in the game. current price is at 5 to 6 mountain dews.
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Updated OP with air monitors.