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Atanar

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Everything posted by Atanar

  1. Atanar

    US 742 possible foul play

    Did you relog multiple times?
  2. Server hopper who make the loot despawn, that's the folk there.
  3. Atanar

    Fixing a heli?!

    There is also a lot of magic involved with repairing. Walk in circles around the vehicle till you find a new option with mouseover menue. Maybe sacrificing a chicken or shooting in the air 3 times could help.
  4. Atanar

    IF this was an actual game...

    Nothing could convince me to play a "free to play" game, cause that title is highly misleading. I don't want hats ;-) or to pay for convenience or, even worse, gear. Do NOT make it "free to play"!
  5. This is not about why they do it or if it's a nice move to do so, I just want to ask why people call it "using alt+f4". Cause that does not make my game shut down, f4 only acesses some chat thing. The people who do that, do they just use the regular avort/disconnect or do they modify the key binds?
  6. "It's the set of the game mechanics","if you don't shoot first you get shot", "everyone is a threat for you to loose your gear". That's what this community seems to largely agree on when someone whines about being killed. Let me introduce you to the peace-war-game (http://en.wikipedia..../Peace_war_game), a variation of the prisoner's dilemma, but with an example in dayz: 2 People meet in a town. They may have diffrent levels of gear, but they don't know that. Now, we have 3 possible scenarios: A: Both are friendly to each other. Noone get's shot, they walk their way. They both suffer a small loss of not improving their equipment, let's call it a 0 on gear for both, because not improving your gear just a little bit isn't too bad, but they can both contibue on collecting better gear. B: Both shoot. One dies and the other one looses a lot of blood. He improves his gear a little bit, but he now has maybe better gear and probably less health, maybe he also dies because of the alerted zombie. I call that a -10 for the guy who dies and a -2 for the one who lived (cause in most scenarios you get nothing useful for risk of loosing it all, and especially the winner of this fight probably had better gear anyway). C: Only one shoots, he has no risk in doing so and improves his gear for free, so that's a +3 for him. The other guy looses everything, so he has a -10. So the overall outcome on A is 0, B is -12 and C is -7. Now why do people in dayz always choose to shoot, resulting in the worst scenario for both? Because they fear they get in scenario B and they don't want to give up the advantage. So what's preventing them from going for scenario A? Or maybe, let's take a nother moral theory. Let's do the golden rule, or better Kant's first categorical imperative: You want to make it law that everyone must shoot you when he sees you? You like being shot? No? So why the "shoot on sight"? I tell you why: Most of the userbase are mindless annimals, conducted by socienty and materialism to only values objects. None of the bandits care a bit for moral if there is no police or afterlife-punishment that enforces it. I tend to want to explain this by refering to evolution: The whole body and mind is just constructed by the laws of selection and mutation. If you are the strongest animal in the herd, you are the one to reproduce and to bequest your aspiration for superiority over other to your descendants. One last point I want to make: I am pretty sure in a real apocalypse, those morals would matter. Because if the surviving people recognise you as the one who breakes the moral laws, they will expell you from community. And in the real world you can't survive on your own if you get sick you die, unlike in Dayz. I would propose making the survival part more requiering teamwork. Maybe Custom skins for everyone based on their game code would be very nice. (in this post I exclude the CoD-kiddies that just go for the murder-stats, because they are basically psychopaths and I don't want to meet them in real life) Edit: re-reading this post I notice that I exaggerated a bit on the bandit part. I should not have used such generalisations.
  7. You gotta search around the body. I killed a boar and the loot symbol was on the ground near the animal's back, not on the actual corpse.
  8. I haven't yet found enough lootpiles to confirm that they don't spawn any longer considering their rarity, but I have found none, and I searched a lot of castles/deer stands/hangars/barns/supermarkets and regular residential buildings.
  9. That's basically the opposite of what I want to achive with this. I want to understand, not find a lazy label.
  10. You got me wrong. I am not trying to convince people that I am right, I just want to collect opinions.
  11. No, I did not. All my knoledge from my ethics course about 7 years ago. I was just asking myself why people play this game like they do. And I actually enjoy shooting other people or helping them whenever I want, and I am okay with being shot and I don't want to change the game much.
  12. Atanar

    What hasn't killed you ?

    A door has actually not killed me yet cause I knew how dangerous these things are before I started to play. Better go around the whole wall and find a hole than to use the gate. But I have been killed by going prone, rocks, walls and accidentally clicking respawn.
  13. Yes. Or you can just go and live with your amish people if you don't have any curiosity. You may think this is absurd to try to make conclusions on a game, but I rather view it as a unintentional social experiment with intresting results. What happens if you put people in a certain set of parameters and let them make decisions based on that? A friend of my sister does a serious study on communication in WoW. Why not observe dayz? Curiosity is what made the internet possible.
  14. Time is always a limited resource. And vehicles are, too. That's the basic problem of application of moral values. A lot has to do with assuming the "most likely" circumstances in order to be able to do any action at all.
  15. I do not waste my time when I enjoy a good discussion. You on the other hand do waste more time than me with this post of yours.
  16. I am sorry, I will get rid of it. For starters, you just completly ignored that he also can choose not to shoot at you. You also use a specific example. That's not how you can get practical moral laws. At last you gave an way too high number for your second and third scenario. Yes, it isn't good for you that you loose gear, but the same number as if someone with gear died and reaspawned with nothing an the coast? Common! And -10 for 2 people with nothing on them? I do not only agree to that, it's the essence of my opening post.
  17. Atanar

    Things that annoy you in DayZ?

    pressed quote instead of edit. How do I remove posts?
  18. Atanar

    Things that annoy you in DayZ?

    With loads of Zeds around and entering a room with only this one exit. And rabbits ofc. Someone hand me a holy handgranade.
  19. Atanar

    Just got killed by a fuckin tree...

    I got killed by a wall once. Another time I died because I sunk into a rock. I also almost died due to a frozen boar. The environment is more dangerous for me then the Zeds.# Entity collision in the arma2 engine really sucks bad.
  20. The point is to hopefully explain what's wrong with the game/respectively with the people who play it. And by wrong, I mean the "wth did that guy shoot me I did nothing to him"-feeling.
  21. Atanar

    Realistic to shoot on site?

    Ofc it's completly unrealistic. Because in real life you NEED other people to survive and reproduce. To feed you when your are old. To cooperate for hunting/faming. To get tools. To help you when you are sick. And because none of these factors plays a role on this simulator and you can survive on your own the best, it is obvious that with a materialistic mindset people act like this in the game. People SHIT on moral values if they don't get punished, that's just how life works. And yes, the Batman movies are completly surreal.
  22. Why do people still post here? Does my YES (spaning without is a good thing) still count?
  23. That's the answer I was looking for.
  24. I know that, but it does not work in dayz for me. Just opens a text menue on the left with 0 status 5 replay backspace command
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