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Your DayZ Team
Atanar
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Everything posted by Atanar
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Of course, my luck....M136 Rocket Launcher...
Atanar replied to infinitegrim's topic in DayZ Mod General Discussion
I am looting NWAF right now, it's easy as shit if it's nighttime. Got myself a new PDW. And I don't expect you to leave the server, I expect you to not move tincans so you get another lootrun for free. That empty lootspot cycle is only supposed to be for players that are approaching. There is a seperate one for replacing loot. -
"He was called Anthony, and he died because of unknown reasons..." literally.
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Aquire vehicles. easy mode: steal them from camps, they are all over the place in the north and west medium mode: find the spawns and repair them hard mode: ambush a driving vehicle on the coastroad
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Of course, my luck....M136 Rocket Launcher...
Atanar replied to infinitegrim's topic in DayZ Mod General Discussion
No, people who run to the NWAF and loot the barracs once. Approaching the NWAF without knowing if there is anyone is a whole diffrent story than waiting 20 minutes. Yeah, on full servers maybe. Now guess why they did it at night? Seriously, this has nothing to do with bravery. -
Of course, my luck....M136 Rocket Launcher...
Atanar replied to infinitegrim's topic in DayZ Mod General Discussion
Don't play the innocent. If you do it like this you know what loot cycling is. That gear is not earned, and you know it. You might as well start item duping. -
This. Combined with the fact that laptops are build to break after the guarantee ends makes them only good for office work.
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Do you think the Lee Enfield is underrated?
Atanar replied to Genki Dama's topic in DayZ Mod General Discussion
With the new arma update nerf, it's lost most of it's value. -
What does a brother have to do, to get in a server?
Atanar replied to dirkdeadeye's topic in DayZ Mod General Discussion
That must be one sardist dentist who takes up to 5 minutes to pull a tooth. -
Biggest bunch of poofters the world has ever seen
Atanar replied to rs200nz's topic in DayZ Mod General Discussion
I fell the suden urge to make a topic about topics of whining people about topics of whinging people. There are too many of them! Yo Dawg... -
Oh, So You Did Notice That You Sound More Important If You Put Every Word In Capital And Use A Bigger Size? Why Not Try Even Bigger And With Comic Sans? Everyone Loves Comic Sans!
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Daytime servers during UK nighttime?
Atanar replied to MC_Vandal's topic in DayZ Mod General Discussion
You are at the wrong subforum you silly newspawn. Search for GMT +/- ~12 for a reversed time. -
Op is bandit and waits on nearby hill with his sniper compagnons. Edit: Can anyone tell me why I can't post pics?
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My theory on what happened to the Military
Atanar replied to Doom Guy's topic in DayZ Mod General Discussion
Explains it way better. -
Considering Z speed/trajectories, weapon nerf is silly
Atanar replied to davidecibel's topic in DayZ Mod General Discussion
Idiots who blame it on rocket everywhere. I hope he fixed what the arma team did and patches back to old damage values. -
I would go for a diffrent approach: Everyone that has been hit by siomething, fired a weapon or was within 50m of a weapon shooting/a bullet hitting somthing would get a 1 min buff. If he disconnects in this time he get's killed. Simular to the "combat" from most mmo's. Cause the logout timer also didn't work alone for most mmo's because people can still strg-alt-enf. And you don't want to pusnish people with internet problems as much.
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Happened to me, too.
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My story is that karma does not work in this game. Helped a few dudes, got shot by a sniper. Killed people without them seeing me, got awesome weapons.
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This would be fun for hackers, making innocent people get banned will probably make them come in their pants.
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What should be done and what would be easy to do is following: Put a "in fight" buff for 1 minute on any player that used a weapon or got hit by anything (just like shock). If he then disconnects he dies. Corpse stays in game (this part my take some actual coding to work). This does not solve the problem of peole who disconnect on sight. I don't even see a way this could be done technically.
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Seems that we turn into the things we set out to destroy.
Atanar replied to Hendrix27's topic in DayZ Mod General Discussion
This. -
Hijacked A UAZ From 3 Guys (Only 1 Fatality)
Atanar replied to chibigoat's topic in DayZ Mod Gallery
>ignores toolbox -> does not remove wirefence >complains about texture glitching genious. -
I have started doing 'item cards' for Day Z.
Atanar replied to dayzsurvivors's topic in DayZ Mod Gallery
The captions are pretty damn good. More! -
If DayZ wasn't situated in Chernarus
Atanar replied to shemashko's topic in DayZ Mod General Discussion
I would like a big city, with big suburbs. -
This is not really a dayz-story, so I had to open a new topic for it. Time just went really slowly. There were sweatdrops running down jung Major Vasilevichs forehead. He did not like were he was, and he did not envy what was to come in the next minutes, he didn't even know why he was commanded here, but it was his duty to obey. The lamps in the bunker flickered, it was hard to get elektricity working since the infestation began and the emergency generator was on it's limits, but there was only this bunker left of the government. It took only a few days to cause mayhem in the capital city, and all but the military communication broke down weeks ago. The lack of seatings in the concrete hallway forced the Major to stand next to the door. "Major! Come in!" he heard from inside, so he carefully opened the door. The room was full of objects. There was a map of the whole country, and everwhere there were little red flags pinned to it. Medical supplies were stacked in one conor, ABC-suits and medicaments and much more. The Major doubted that this could help anyone. All around the room were the last newspapers pinned to the wall. But there really were only 3 pices of furniture. A really old-looking desk, with parts of a handguns spreaded over it. The General was busy cleanning and oiling it. "Sit down already, I got orders for you." he grunted at the Major. "You are responsible for the Chernarus district, right?" "Yes, Sir." "You lost the control there," he raised his voice, "That should not have happened. Chernarus is of major importance!" "Perdon me, I can't quite follow." the Suprised Mayor replied. "You know that there is a important wood mill in Berezino, you know how serious that is for the whole human race? No Woodmill means no toilet paper, and what are we going to wipe our asses with if we survive the apocalypse? EVER THOUGHT OF THAT?" "...er..." "And the tincan factorys. What are people to do without canned beans? Cenarus also has the highest concentration of sports huntsmen tourism in the whole world. We can't loose that! And the 3 little airbases! Not to mention the historical worth of the courtyside with it's 4 castle ruins!" "...so, what's your point?" the Mayor carefully asked. "MY POINT?" The General seemed to explode, "I want it taken back! Immidiatly! Bring all the men you can there!" "But Sir, we don't have enough soldiers!" "Then send the Police! Arm them with the best guns you can find! I want a sniper on every hill in this whole country!" "But Sir, we only have very few trained snipers. Those guns are also very expensive and manufactured in low numbers." "I DON'T CARE! Arm the regular soldiers with the best guns if that's needed to take back the district! And call for the british." "The what?" "THE FUCKING BRITISH! Tell them that they are to send helicopters with elite troops! Make sure they are equipped with the best gear!" "But Sir, a untrained man can shoot a infected with the simplest guns." "I WANT ELITE TROOPS! WITH NIGHTVISION, SILENCED GUNS, AND GUNS THAT CAN TAKE DOWN AN ELEPHANT!" And that's the most accurate backround possible for dayz. My point: 0.5cal sniper guns in a remote area? I think not. Remove the top weapons, make the best sniper gun the Cz and the best assault rifle the AK-SU. Everything above restricts my gameplay experience for the game atmosphere. Discuss.
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They are wrongly called bases. 2 have just hangars and a control tower, and one got 2 small barracs. Together with the fact that even in the US-Army there are only 6-8 snipers in a whole batallion, bedding places for about 20 soldiers and no armoury make your argument ridiciulous. Let's face it, the high tier guns are only in the mod because it was easy to implement them because they were already there. This would not have happened in a standalone game.