Jump to content

superhans18

Members
  • Content Count

    7
  • Joined

  • Last visited

Posts posted by superhans18


  1. Thank Ubiq, I toned it down even further. Shouldn't have been so negative in the first place.

    And thanks, Nuke. I'm sure I'll get used to it. It's just infuriating when the interfaces is more frustrating than the actual game, when the game has potentially the most frustrating gameplay in the history of games! If that made sense.


  2. A lot of good comments, mixed in with some confusion. Just to clarify:

    From my brief experience with Arma II (yes, I bought it because of DayZ - does that invalidate my opinion? Only if you are an oblivious fanboy) it does a fantastic job as a hardcore simulator. I don't think I've seen anyone dispute that.

    And as I've said, I'm not expecting the gameplay to be smooth like a retail game - it's a mod played on overcrowded servers. I get that, no complaints there.

    My specific gripe was that the interface and interaction with the different elements at your disposal is very poor. This has nothing to do with "being a hardcore sim". This has to do with having good UI designers. It's cool that eating a can of beans takes a few seconds, but picking up the can of beans, shuffling around your inventory, and activating them should be wayyyyyyyyyy easier and more intuitive.


  3. Honestly' date=' as someone who hadn't played Arma 2 before this game, I actually like the inventory system. You do not magically have your bag open in real life, so thus one must open it to access items in the bag. Obviously it isn't the BEST system but nonetheless, it is quirky. :)

    [/quote']

    I have to say, this is hilarious... I love the explanation! Ahahahhaa


    i'm sorry you're too used to your COD/BF arcade shoot-em-ups. arma is an entirely different type of game' date=' and in my opinion, vastly better than those games in every regard. the engine was never designed for zombie mods - it's surprising how great dayz runs as it is.

    [/quote']

    Don't be confused by my post - the engine and the way this mod runs is subpar (compared to a real game), but that's totally acceptable for what this is - an Alpha "experiment". I am totally with cool choppy, clunky zombies and less than stellar gameplay.

    It's the design of the Arma interface that I'm talking about, and it has absolutely nothing to do with the game being "hardcore". It has to do with having a brain when designing the inventory screens, ui, item usage, key mappings, etc. It's just bad.

    Thanks to those who chimed in on both sides. I was curious what the general feeling was.


  4. Wow it's awful. The inventory/loot system is horribly implemented, item usage is just weird (it was weird before, now we have to open our bags? even weirder), menus are a joke (have you looked at the keybind section?)...

    It's one of the worst, clunkiest game I've ever seen. I would pay full retail in a heartbeat for this game on a legit, non-scrub interface.

    Am I the only one?


  5. Hey All,

    Just downloaded the game and mod and plan on logging on for the first time tonight. I was perusing the stickies, and it seems that the inventory is/was pretty buggy. Is this still the case? Are there plans to fix this? I am happy to give the mod leeway for a long while, as long as basic functionality stuff like this is actively being addressed. Just curious what everyone's experiences are, and if you have any advice to ensure I don't glitch out any important items.

    Thanks

×