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slugsmoneygirls

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Posts posted by slugsmoneygirls


  1. They said if they decided to make a standalone version then it would be released before the December. You think they could make a standalone game in 2-3 months without it being pure crap?

    maybe they already started making it ages ago? i doubt they could make a standalone in 2-3 months unless they use the same engine and simply remove arma2 stuff they dont need and clean it up. i mean they have all the assets there and stuff.


  2. then if you don't like realism I suggest you fuck off back to battlefield and make a zombie survival mod for it.

    currently I'd guess 90% + of the people PLAY this "game" for it's realism.

    i doubt anyone plays the game for its "realism" - i think most people dont understand why they like the game. all i can say is that it FEELS real, it has soul, it brings out emotions like fear, anger and it utilises emergent gameplay effectively.

    i love how you use inverted commas the word game implying dayZ is some sort simulator..... i dont think you understand the what a simulator is.... dayZ is a poor anything simulator. in a zombie apocalypse people there is not an infinite number of survivors that spawn along a coast line and an infinite number of ready to use resources available.... people dont break legs from jumping down 2m off a ladder. you cant simply survive a 50 cal shot indefienetly buy applying a bandage... dayZ is a game, if it makes you feel better you can call it a game simulator...


  3. Dude. As an ex marksman. I'm going to tell you this. 400 meters to 2 miles a 50 cal round is still going to hit you with more force than a magnum at point blank range. so your statement about 400+ losing power is one of the most retarded and ill-thought out statements I've ever heard. seriously. get your ass back to call of duty and leave us actually ballistics fans to Arma2 and DayZ

    ok dude thats really nice. i get it you like realism. i really wish you would understand my game design philosophy

    -=- i dont think realism is always the best way--

    im not saying you should agree with it, i just would really like if you could understand it because it is getting really painful responding to you because you cant seem to understand that my aim is not to make DayZ realistic.

    i think playing a game and treating it like a game results in a better gameplay experience. i have already explained how longer time to kill requires more skill than lower time to kill because the luck of positioning plays a greater role in the outcome of combat. i think the role of luck should be minimised in a permanent death game. <-- please try to address this argument in your further posts.

    if you really like the current balistics and damage and realism how about make available body armor, kevlar, ceramic plates etc etc. so players can defend themselves from regular rifle rounds 5.56 7.62 and weaker stuff.


  4. I think you are clearly missing the point here. Other game developers don't buy the engine because it was not designed to be a game engine. It was designed to simulate modern military combat for training purposes. And in that version it has been sold to numerous countries and militaries. Arma2 is built off that, some aspects are simplified for gameplay reasons, but in essence it remains more a simulator than a game.

    when we play dayZ we are playing a game. since the engine is being used as the framework for a game i am judging it as a game engine. whatever you want to call the thing that makes arma 2 tick, i think it does a terrible job at making day Z tick.


  5. I die all the time, and I still disagree with making guns do less damage to players, the game is meant to be realistic, Rocket made it as such, if you get shot by a Lee Enfield in real life you're done if its in the torso or head.

    Yes, some of it is luck. Compare it too all those highly trained Spetsnaz, SF, Seals, SAS and whatnot soldiers out there. Fellas that have been training for years, can hit what they aim at and are generally regarded as the best at what they do. They still die. Some things are simply beyond your control.

    Now this might be a terrible example, but I only used it to highlight the fact that some players, who consider themselves "highly skilled" and "at the top of their game", sometimes feel it as an injustice that they get killed in a situation where they feel they should have the upper hand because of their skills. But it will happen! It could be from ten feet away...it could be from a km away...but someone will get the drop on you!

    Now the trick is to try to reduce that luck factor as much as possible. The key things you need to remember here are always considering yourself a dude with a big red crosshair on your back...and if necessary...scope a place out way, way longer than you think is necessary. Consider the terrain...why would you run across an open field if you can skirt around and use a hill or forest to obscure your movements? Patience and thinking are the things that'll improve the chances that you will get the drop on the other player, not the other way around! If you spot an enemy in this game, and he hasn't spotted you...then you have already won half the battle! You hear gun shots? Close or far away? In both cases, take immediate measures, be it simply to get away from the gunfire or put yourself in a position where you can actually locate the dude that is firing and see what is going on.

    If you really want to pit yourself against other human players in the context of warfare, check out this mod. It highlights all those areas I mentioned.

    what im getting is that you pretty much agree that death is all about probabilities and the pro

    but you see, the problem with this is how unbalance you just made all the guns. why should any precision rifle be 3-4 shots, while automatic rifles are 5-6? an automatic rifle would win every time. the game's bullet damage system is quite adequate and realistic, making center of mass hits deal the most damage, with the exception of headshots.

    seriously think about what you just posted. WHY ON EARTH WOULD I TAKE 5-10 MINUTES CALCULATING RANGE TO TARGET IF MY FIRST SHOT, OR EVEN MY SECOND, ISNT GOING TO INCAPACITATE MY TARGET. sniping would be dead. DEAD.

    i probably should have been a bit more elaborate. i can understand why u think what i said is completely stupid...

    i think sniper rifle head shots should always kill. i think guns damage should fall off with range. obv guns with short barrels and smaller rounds or pistol rounds will suffer greater damage drop off.

    the advantage of using a 50 cal over an assault rifle would be less bullet drop, anti material capabilities, one shot headhsot, longer range, greater accuracy, optical zoom.

    sniping would be the only way to really get long range kills eg ~400m+. an assualt rifle would not have the accuracy or power at ~400m+ to take out targets.


  6. More zombies would be cool. Everything else you suggested hurt my soul. I like the colour system we use for everything. The only thing I have a problem with is the inventory system. Guns should not take up soo much space, when you load rounds into a gun they should not take up a space, ect.

    thats cool bro thanks for not being a dick and simply disagreeing/agreeing and putting in your own input

    • Like 1

  7. I'm sorry but 2 shots for a 50cal? have you SEEN what a 50 cal round does to flesh?.. I've used 50cal weapons and trust me,. 1 shot on any part of your body is going to kill you. you might lose your arm and bleed to death. or have a 10 inch hole blown out of your back, but either way you're not gonna be living unless you get major medical attention.

    you sir are retarded. it's fine as it is now

    i have stated numerous times that I DONT LIKE "REALISM" WHEN IT COMES TO GUN DAMAGE. THIS IS MY ARGUMENT. why do people keep bringing up the point that longer time to kill is not realistic. THE WHOLE POINT IS I THINK IT WOULD BE FUNNER IF IT WANT REALISTIC. if you wish to argue please state WHY YOU THINK REALISM IS FUNNER. dont simply tell me my idea of time to kill is NOT REALISTIC. I AM VERY AWARE OF THIS TRUST ME.

    and no you dont die from 50 cal hit anywhere in the body. it will fuck you up but if you get shot in the legs or arms or any other non vital organ and can stop the bleeding you will not die. there are no essential organs in the arms or legs.


  8. 1. rocket is not just a "modder" limited by the Arma2 engine. he WORKS for bohemia, had a big part in Arma2, and has bohemia's full support for this "mod".

    2. you're an idiot with stupid views.

    3. Arma2 engine has great power for doing the things that this "modder" wants it to do. just because you don't understand or realise the potential the Arma2 engine has, doesn't mean it's not there.

    1. he is a game designer by profession. i think that generally means he does things like use the engine/editors/assets to make levels/gameplay. i am not sure about rocket but im pretty sure game designers arent the people who make game engine changes (thats what software engineers do) and things like the mouse acceleration seem to be game engine related problems....

    2. ok

    3. no im pretty sure the arma2 engine sucks. it gets poor framerates, easily hacked, bugs everywhere. if it were a good engine other game developers would be buying it like they buy the unreal engine, havok engine, unity engine and the cryengine.... the fact the game still doesnt have options to remove mouse accel and a proper inventory UI system suggests the engine is not easy to work with/ not very capable.


  9. first off, fun is objective to one's point of view. i currently think the game is fun as hell.

    second off, fun is not what rocket is striving for. he wants dayz to be gritty, dark, and difficult.

    thirdly, i can't imagine putting even more bullets into someone being more fun. this just drags the fight out and lets anyone else who heard the gunfire have a better chance of joining in and ending it for both of them. if you really want to shoot people more before they die, try using the M4A1 CCO SD, or any suppressed weapon for that matter. combined with the lag, you can put a whole mag into someone point blank before they collapse. does that sound like fun to you?

    if u are after hard numbers on what i think good gun damage would be i can list some damage for a couple of guns what i think is a good number of body shots to put someone into unconcious state with very low blood left.

    automatic rifles: 5-6 shots

    submachine guns: 5-6 shots

    pistols: 5-6 shots

    50 cal sniper: 2 shots shots

    pussy snipers: 3-4 shots shots


  10. luck has nothing to do with anything in this mod besides loot spawn. if someone saw you first, its because YOU were not being careful enough. and if they kill you on the first bullet? NOT LUCK. its called aim. they took their time, snuck up, and took you out like a pro. this isnt a run and gun shooter, you have to be alert and pay attention to your surroundings. You need to develop an eye to catch thing sthat are out of place that hint towards the presence of another player. PvP in a nutshell.

    dude once i logged onto a server and walked down the stairs of a building to find a dude with his back facing towards me. i shot him and took his stuff. totally skill aye.

    in large cities it is almost impossible to have constant recon updates of every single area from which you can be shot from unless you are playing with like 20-30 friends...... face it, lots of the time its luck. you do a quick scan of your surroundings every know and then to increase the chances that someone might not walk into you from an unfavorable angle. it is impossible to look in every direction at all times if you havent realised. there is a lot of luck/probability involved.

    i just proved it with a simple fact- i will repeat

    it is impossible to look in every direction at all times

    people can shoot at you from any direction when in the open

    -


  11. well aren't you an ungrateful little shit

    >wants guns to do less damage

    how about we test the realism of these weapons on you, and see if you can take a bullet to the chest and live.

    >zombies too easy

    they arent supposed to be hard. they are a means to alert other players of your presence if you decide to play like a dumbshit and agro all of them. try playing on a populated server for once, scrub.

    >all the rude remarks

    listen here, you have NO RIGHT to come onto these forums and behave the way you've displayed. you are playing someone else's game, and if you dont like it, DONT FUCKING PLAY IT. i can already tell by your name that you're a generic douchebag that probably came here from MW3 ad are probably playing on a 5 year old computer. do us all a favor, NEVER buy a better PC, NEVER come back to PC gaming.

    thank you, and may you catch a .50 to the head while running through elektro.

    you are pretty badly wrong dude.

    built my own PC in 2009-runs the game around 60fps-dw probs wont have to upgrade because most pc games are console ports that i can run easy anyway, hate COD franchise, hate pretty much every single video game that comes out these days because they have no soul.

    i dont think realism something that rockket should try to strive for and i dont think he is.-- this is the point im trying to make i dont think you get it. I DONT THINK REALISM IS ALWAYS THE RIGHT WAY TO DO THINGS. i think the game will be more fun if he increases the time to kill and gets rid of all the RNG bs....

    this is a zombie game in which people die because they didnt eat for a couple of hours and bleeding can be stopped with bandages no matter how bad the wounds and drinking from stagnant water is perfectly safe.....


  12. The skill element in Arma2 only partly comes from lightning fast reactions and pin-point accurate mouse pointing. In this game it actually comes more from planning, flanking, using cover and concealment, patience, anticipating your adversary's actions, reconnoitring area's, etc... For those who are well versed in the "old skool fps like UT" like you, it can be a bit frustrating to see there well honed skills reduced in importance, but once you pay attention to all those things and more, I described earlier, it can be quite challenging and fun. You'll see ;)

    yes i completely understand... i have played the battlefield series as well and it is similar to dayz/arma in the sense that it is more about positioning rather than aiming. btw old skool fps have a lot of strategy, anticipation, patience etc etc as well it just isnt apparent to people who havent played them.

    seeing as dayz is a zombie mod i dont see why it cannot have certain arcade shooter elements as well such as the longer time to kill. getting the drop on someone should still confer an advantage whether it happened to be through player action such as reconaissance or pure luck such as a lucky spawn but i think it would make the game more enjoyable if the time to kill was slightly increased. i dont like the idea of having luck play an important role in a permanent death game. lets face the facts here a lot of kills happen simply because someone happens to catch someone off guard through sheer luck and not planning/strategy. dont get me wrong i really like the strategy in this game and having to scan everywhere using binocs and the sense of danger but sometimes i get kills/get killed because i was lucky/unlucky.


  13. Are you kidding us? What else did you expect after insulting the whole ArmA community and Rocket itself in your first post?

    Baaaah....

    im calling certain parts of the game stupid. i think that people responsible for these stupid parts were being stupid when they designed them.... im pretty sure im not calling rocket stupid here, i mean he is a modder limited by this stupid engine.... i dont know how i insulted the arma community unless ofcourse the entire arma community is INFACT ,DayZ ,an arma 2 mod. i find this very unlikely as in my life i have never seen or even heard of a group of people collectively existing as certain elements of software.....


  14. That still doesn't give you any right to be a douche and insult people, maybe actually think "go play something else" could be a tip, go play TF2 and work up some killing skills, any other shooter/survivor game could help you with that.

    how is it a tip-he didnt even explain which game i should play and for what reason i should be playing it?-- lets not BS here, it is clearly just a pointless stupid comment that retards leave in most forums when they dont agree with someone.

    i dont understand how playing TF2 will help me with my "killing skills" (do you mean aim?). the best way to get good at aiming in this game is not playing any other shooting game except for this one because every other shooting game out there HAS PROPER MOUSE CONTROL (IE> NO MOUSE ACCELERATION) and playing with proper mouse control makes it hard to play with arma 2 style retard idiot moron style mouse control i dont even know what the game designer was thinking when he said lets have positive mouse acceleratiopn on the y axis and negative mouse acceleration on the x axis......


  15. Dude. When I played CoD (When it was actually good) I hated core and rushed into hardcore, using an entire clip to kill someone is not fun, lets keep dmg the way it is. Yeah it might suck that you get dropped by 1 or 2 bullets, but that's the name of the game here. As for the other stuff, you crazy, except for the zombie health. They sorta shouldn't be able to go down just shooting them in the chest a few times.

    Standalone version is either gonna be on this or ARMA 3 engine (probably 3, great beta test for Bohemia :D )

    i never played cod but i played ton of old skool fps like UT and i liked how it took longer to kill people. even if you got jumped by a noob from behind you could turn around and take him out if you were good enough. longer time-to-kill results in a higher skill cap and reduced luck elements (eg i just happened to login and spawned right behind a guy)


  16. You have confirmed my suspicions that you are in fact an utter moron.

    Congratulations now fuck off and play something easier for your clearly deficient brain capacity.

    can u read dipshit.

    1. i clearly stated that i will do as i want. fuck i will play on your server for the lols, u wont know who i am. i dont know what makes u think i will do what u tell me are an idiot?

    2. one of my complaints is that the game is too easy....

    3. u are an idiot, if you dont agree with what i have posted you post why you think i am wrong. wtf does telling me to go play another game acheive? do you really think i will listen to you? i mean really do you actually think i will follow your order? <--- ask yourself this question again and again please until you "get it"


  17. Are you retarded? Please tell me you are retarded.

    ArmA is a milsim, DayZ is not a milsim. The clue is the fact there there are no zombies IRL. Stop being a dick and using the morphine and hunger as your argument for 'realism'.

    holy crap i never said DAYz is a mil sim. that is my whole point. that is why i was pointing out unreaslistic things like morphine and hunger (zombies didnt occur to me) to show to some idiot that dayz is in fact not a mil sim......


  18. i think i hear butthurt, anyways, this is amil sim, if i had to guess you bought this only for dayz. if you did, then fuck off please.

    this is dayz forum dipshit.

    and ill buy whatever i want for whatever purpose try and stop me fatarse.

    also what kind of mil sim bone fractures that can be cured by morphine instantly and why do i start dieing of hunger within a couple of hours when in reality you can go for a couple of weeks.

    sounds more like " yo dude lets get high and make a game and call it a mil sim haha"

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