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slugsmoneygirls

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Posts posted by slugsmoneygirls


  1. why do you want to play OP?

    it's too hard for you.. you need games like cod where it takes 5 shots to kill a person and the skill cap is higher LOL

    you are a fool and a retard go and jump off a cliff like a retard and get eaten by sharks you faggot go burned in hell for being so sucks.

    Has been warned already ealier today.

    + PPS 7 days.

    Boneboys.

    • Like 2

  2. Positioning isn't about luck. That's why there is a watch/compass/GPS/Map/Weather/Day/Night system.

    You missed the point son.

    ok i am going to try and explain this to you

    imagine 2 players moving towards each other. they both have say for example 300m kill and vision radiuses.

    player A comes from the north going south and player B comes from the south going north.

    eventually their view radiuses collide. let as assume that both players do a 360 scan as soon as their vision/kill circles collide.

    they both begin to scan from the direction from which they were running and they can choose to either scan clockwise or anti clockwise. since the players have not yet spotted each other. the choice of whether to scan anti clockwise or clockwise is not based on skill,logic, reasoning, and therefore the outcome is determined by luck.

    there are 4 possible outcomes (i have even drawn a table to help retards understand)

    player A (running north to south) player B (running south to north) outcome probability

    scans clockwise scans clockwise spot each other at the same time; battle of skill 25%

    scans clockwise scans anticlockwise player B spots first and wins; he got lucky 25%

    scans anticlockwise scans clockwise player A spots first and wins; he got lucky 25%

    scans anticlockwise scans anticlockwise spot each other at the same time; battle of skill 25%

    in this scenario 50% of the time the battle will be determined by luck and 50% it will be determined by who is a better shooter.....

    in the open, away from cities this sort of thing happens a lot and lots of people are killed/get kills because they happened to spot the other first out of sheer luck....


  3. No, but what we need is body armor that stops one body shot or adds more blood. People get gillie suits that promote camping in hills. Why not give body armor for assualt play style??

    yeh i think body armour is an excellent way to increase the time to kill while keeping arma2 "realism" tryhards happy. army wears kevlar and/or ceramic plates that protect against standard rifle rounds, i dont know why they are not available. PvP in this game is too much favour of campers and luck.


  4. While military firefights do last a long time, it's not because bullets do little damage - it's because they do a lot of damage. If it was a 1-2 hit kill in this, firefights would last a lot longer, because people are too scared to pop out and take a shot. Equally, your suggestion will just turn it into a CoD style deathmatch (with zombies as a slight distraction). This is not the direction I personally want DayZ to go - and judging by the posts here, it's not what anyone else wants either.

    If you're calling it luck, you're doing something wrong. Scan the area carefully before you go in - don't just run in willy nilly. If someone is concealed in real life, you'll have little chance of spotting them. Likewise in this. If you're doing a quick scan of the treeline and something doesn't seem right - it probably isn't. Don't hit the town.

    Honestly OP, I think it's been seen that the community doesn't like this idea. That said, if you want to code something like that and try getting support for it, go ahead.

    no military firefights last for ages because aiming a gun IRL esp. when coming underfire is no where near as easy as pointing and clicking a mouse.

    games reduce gun damage from real life hypothetical values in order to compensate for the ease of aiming and the lack of atmosphere that negatively affects in games.

    the game is essentially a COD style deathmatch btw, have a look at cherno/elektro <-- what most players do. the game is actually very boring unless you force yourself into dangerous areas like airfield or big cities. and its all over in 1 shot because someone was hidden and impossible to see unless you ran through or because they happened to come across you from 400m+ away while your back was turned..... how am i meant to now someone hasnt been camping the barn im about to enter for the past 10 mins or maybe the conveniently log in and spawn there just before i enter. it has happened to me before as the victim and as the aggressor and the outcome of the fight is mainly determine by luck. you guys are complete idiots if you cannot understand this.


  5. While military firefights do last a long time, it's not because bullets do little damage - it's because they do a lot of damage. If it was a 1-2 hit kill in this, firefights would last a lot longer, because people are too scared to pop out and take a shot. Equally, your suggestion will just turn it into a CoD style deathmatch (with zombies as a slight distraction). This is not the direction I personally want DayZ to go - and judging by the posts here, it's not what anyone else wants either.

    If you're calling it luck, you're doing something wrong. Scan the area carefully before you go in - don't just run in willy nilly. If someone is concealed in real life, you'll have little chance of spotting them. Likewise in this. If you're doing a quick scan of the treeline and something doesn't seem right - it probably isn't. Don't hit the town.

    Honestly OP, I think it's been seen that the community doesn't like this idea. That said, if you want to code something like that and try getting support for it, go ahead.

    zomg it is luck. if someone is in a tree root or a bush it is impossible to see them unless from 300m away, you cannot be sure if they are there or not. if someone moves/logs into an area from where they can shoot you for the seconds you are looking the other way, you cannot be sure if they are there or not. why is this concept too hard to grasp.

    and lets be real here, do you really expect people to scan their 360 every couple of metres they crawl? what kind of crap gameplay even if it is realistic. no one does that in the game. people scan and then run distances dependant on their perceived proximity to danger. that is the way the game is played and therefore luck plays a fairly large role.

    why do you think that most esport shooters have low gun damage? obv because it reduced the effect of possible encounters that favour 1 player by giving him the superior position through lucky spawns or because he chose route A over route B for no particular reason. i understand that low gun damage is very unrealistic but it will increase the skill cap of the game.

    and yes day z is a game. how is it a zombie apocalyse sim if the number or zombies and survivors and resources are infinite. just face it, its a game and uses elements from real life to enhance gameplay like broken bones, hunger, thirst etc etc. hunger and thirst kill you unrealistically quickly for balance purposes and to make the game fun. i dont see why we cannot similarly make guns to unrealistically low damage for balance and balance purposes. i think its just that this forum is dominated by arma2 players that are attached to gameplay of arma2. if this game is too grow further, BI probably needs stop giving a shit about tryhard arma2 fans because there not many of them and what they like is not necessarily what makes for an optimal game experience. realism isnt always fun.

    too many arma2 realism tryhards in this thread that get a raging boner over "reaslistic" gun damage when there are so many massively unrealistic things in this game, gun damage being one of them eg. someone can light me up with an m16 and i can just apply bandages and im ok??? wtf.


  6. as things stand right now you still need skill to kill players, if it takes longer to kill people then it will require less skill to survive (more skill to kill, less skill to survive) and Rocket is all about making this world a brutal world to survive in, so why would he make it easier to survive in? You're saying that we don't want to increase the amount of bullets it takes to kill because we're crappy shots, using the same logic i can assume that you want it to take more bullets to get killed because you're a crappy survivor

    i dunno but i always thought the game was more about zombie survival rather than pk survival. at the moment zombies are a joke. surviving players is easy as well long as you dont raid NW airfield, elekro, cherno.

    also the effect on survivabiity from reducing gun damage is counteracted by the fact that the person who is getting the first shot has a more difficult time to survive since he has to fire more rounds to kill and therefore has a greater chance of being detected. the penalty to survability is being shifted onto the aggressor benefiting the victims to a degree. i want to see firefights with lots of bullets being shot that last for a long time like real military firefights.

    at the moment i think it is really sad how you can camp in a bush or a root of a tree in a high traffic area such as the north east of elektro and get really easy kills in the supermarket area or the hospital road. there is almost no way of being detected if you stay back enough unless u get unlucky and someone happens to stumble across you. i just dont like luck factor which is present in low time to to kill.


  7. okay, so if someone spots you...before you spot them...that is considered luck? if someone spots you before you spot them, it is completely your fault, luck plays a very minimal part, if you get shot up walking across a street, your fault for not scanning or scouting effectively , if you get shot for wandering through a forest or a field? you just got outsmarted by someone who set up overlooking said forest or field, or perhaps they were more stealthy and patient than you were, it doesn't come down to luck, a lot of it comes down to patience and whether or not you have the patience to make sure an area is safe before entering it. As far as being able to see 90 degrees and not seeing 270 degrees goes, you can hear in full 360 degrees, turn off the music and listen in areas carefully for sounds, if this doesn't help then work in a group so that you have more eyes scouting around.

    Edit: also, i find that pc gamers are a lot more skilled than xbox or any other platform of gamers, so their aim is going to be a lot better than on other consoles...it's a lot easier to aim with a keyboard and a mouse, We just don't want to have to waste all out ammo dropping a noob who's too careless to scout a town or field before entering

    dude i dont play with music on. you cant hear someone from 300m away if they are just standing or crouched or proned. ive picked of poor guys from 300m away with an enfield and im pretty sure unless they have infrared there was almost no way they could have spotted me since i was inside the root of a tree.

    you can even get shot in the process of spotting. what if pull out your scope/binocs to scan the area and possible sniper spots but some is doing the same and he spots your first because you happened to be close to the point where you started to scan whereas he was much further.

    i srsly dont get why people are denying that long time to kill takes more skill than short time to kill. there is clear theoretical explanation as to why this is and there is plenty of real world data (have a look at the e sports scene which is all about skill caps and player skill)


  8. If you die, it's your own fault unless the server got hacked or some Dayz bug killed you. Just learn to play and find some friends, naturally cooperating is a lot easier than soloing.

    If you randomly die from 1 shot, it's totally your own fault for being so bad....

    im not whining about this game being hard. in fact it is very easy, the only thing difficult about it is the unintuitive UI controls.

    most of my deaths to players have been because i have pistol and he has an AK, lag, hacks, i cant aim with this crappy mouse acceleration BS or cos i dont really give a shit because i just spawned and hitting up elektro/cherno sprint in like a motherfucker style.

    zombie AI is very easy to exploit. the fact that they slow down in building really makes the stealth redundant unless you are hitting up a danger town and you have valuable items.


  9. Whoa, so much crying about dying in Dayz. And that comparison to Super Smash Brothers? Dude if you had any "skills" in that game you would have avoided your "noob friend" until the hammer expired. All you want is pretty much a second chance at anyone who takes a shot at you, and actually manages to hit you. Can't you see how a complete opposite that is to the term skill? Why should you be given a second chance? If you were in a position that results in you getting shot, then that isn't because some "noob" was lucky, it's entirely your fault for not scanning and checking the area first.

    Sure people spawn in behind you in main cities or point's of interest, but that isn't an issue that should be solved by lowering the weapon damage.

    at any point in time i can view roughly view maybe 90 deg. of my 360 deg. surroundings. at any point in time someone can enter the 270 deg. of space around either by spawning, moving there or me moving into their field of view. since i cant scan and check the whole 360 deg. at every single moment in time there is a possibility they spot me first or i spot them first depending on who is looking where at any point in time. hopefully that explains why i think there is great degree of luck involved and simply scanning your surroundings does not mean someone cannot move there when you are looking elsewhere or someone is simply hidden in foliage.

    my theory is that one of the reasons people are opposed to lower gun damage is that they cannot shoot for shit and the only way they can get kills is by getting the drop one someone whether it be through superior situational awareness and planning or sheer luck and oneshotting them. people like luck based gameplay with quick fast easy kills. this makes the game more accessible and easy for new players because good aim is not really required. this is pretty much why old skool arena style fps with fast moving characters and low damage have been replaced with high damage slow movement military shooters like bf3 and COD. accessible = more customers= more cash.


  10. you didn't give me a challenge you bellend. and your logic as to why more shots = higher skillcap is a fucktruck load of bollox. you go tell that arguement to the SAS and watch them laugh in your face and call you a ponse.

    I don't need to learn maths. Surviving being killed from 1 shot is a higher skill cap than being able to survive 5 shots. end of. dipshit.

    yeh shit bro sorry forgot that the SAS was the leading authority when it comes to game design and skill caps. heck whats that critically acclaimed FPS game they developed and released, i always seem to forget its name.

    " Surviving being killed from 1 shot is a higher skill cap than being able to survive 5 shots" ~ Blindingsun

    ^read this statement you made to yourself until you understand how much of a retard you are


  11. First off, I didn't say about dayz becoming esport, I said from esport point of view - it is considered that landing more shots requires better skills in guncontrol, and it gives a guy, that has been jumped on to fight back.

    Cod4 was pretty competitive btw, later parts just suck. Bf3 isn't best bf game either exactly because of random cone. But my point still stands - this game requires different skill set - playing smart, planning your movement, team coordination and others. It is different, and people like it for being different. These players don't go to cod forums and ask them to make the game realistic, and they expect others to do the same towards Arms.

    Btw, rocket is considering addition of body armor later on.

    i think they had a mod for COD4 to make it ok for competitive play. the newer CODs are just terrible with all those kill streak bonuses and powerup stuff like that.

    i really have nothing against realistic style combat but i dont think dayz combat resembles real firefights. from videos i have seen/what i have heard military fire fights involve a bunch of guys that have a vague idea of where the bad guys are and they shoot shit ton of bullets in that direction until they think that whatever was in that area is pretty badly fucked. dayZ is more like, oh dude spotted way over there *pulls out lee enfield* bam hes dead. if you want to have proper realistic combat you need to simulate real world visibiltity and conditions. with correct graphical settings it is very easy to pick out players and take them out in one hit.

    i think one of the reasons that devs make gun damage unrealistically low is that it makes combat feel more real. you get the whole feel of coming under fire and being supressed and countering with supressing fire etc etc in dayZ you just get 1 shot. i think one of the reasons this is because it is much easier to aim in a game then it in real life. lining up sights, compensating for sway etc etc is much easier in a game then IRL.


  12. Nice way of letting the devs know which direction you wanted the mod to evolve in.

    And please also accept the fact that there are people who have been playing the base game for years already and are sick and tired of others joining this forum after 2 weeks of play, telling others how they don't understand fuck all about this shitty game. And how they are experienced gamers that will take this community by the hand and lead those poor misguided souls to enlightenment and show them what a truely enjoyable game is,which...by all accounts...can't possibly be this crappy, poorly designed, stupidly developed, shitty excuse for a game that Arma (and it's mods) is. And woe to those like me, who've actually enjoyed Arma for years and actually know the game and disagree with them. Yes, you got on my nerves, dear boy. Enjoy it.

    u mad?


  13. more shots = higher skill cap?

    boy are you fucking retarded.

    and as for your "go try quake yadaydada" bullshit argument. dude I've been playing countless FPS games competitively for years. and I far from suck at them. I was in ranked halo2 clans for years and Counterstrike also. please just take your irrelevant and bullshit arguments somewhere else.

    the top and bottom of it is. you're a carebear.

    you are a fucking tool. where is your argument? there isnt one. you know why because you WRONG and i am RIGHT. you didnt even take up my challenge. srsly you are a huge faggot dude.

    go read my post it clearly explains why more shots to kill = higher skill cap. you are thickheaded fool that cant comprehend simple logic. srsly i dont know why i am wasting time on some pathetic shithead. srsly just go and learn some maths. go and buy a maths textbook for high school students and just learn some stuff, you are so dumb it aint funny, some maths might help train ur logic abilities.


  14. OK, I do understand your point, Slugsmoneygirls. You want this to bе a more fair playing ground from e-sports point of view. I do like BF and some COD games for them being balanced for competition, where player has to control recoil of his gone to land enough hits for kill.

    The thing is - it doesn't fit in Arma+DayZ. Lots of people play this game for realistic experience - if you made a mistake and got caught off guard - well, bad for you. You've made a mistake, play smarter next time. These huge part of players don't want any changes to realism. I would want this game to become even harder and a bit more realistic - more infections from wounds, broken bones resulting in limping after some treatment etc.

    no i dont want dayz to be an e sport. there is no way it could become one. i would just like if RNG dependant things were removed like <9000 knockdowns. if you want to have a penalty make it something that isnt based on random chance. i dont think random chance is fun at all. remember in super smash bros when you were owning and then the hammer spawned right next to your noob friend and it turned the tide. that was no fun imo. if you are good you should be rewarded for being good. if you are bad you should be punished for being bad.

    the thing about 1 shot kills is that they luck plays a large factor. it seems like most players are opposed to reducing gun damage because they like realism. what about body armor. soldiers wear ceramic plates that are good for 1 rifle round. what is wrong with including that into the game and almost helmets and kevlar.

    bf and cod games are pretty bad for compeition btw. cod is run and gun, time to kill and recoil is very low so any noobs can do well with spray and pray. bf3 recoil patterns are very much random cone shapes. in order to have a competition game you can have random stuff like that. counterstrike 1.6 has fairly predictable recoil patterns which is why it makes a good competiive game. bf3 is also way too big and there too many things that can be exploited/go wrong in competitive play.


  15. you can "doubt" it as much as you want, I play the game for it's realism. games like Cod and BF3 and other games are just too easy now. I come from a time when games had unfair learning curves. they were designed specifically to fuck you up so that you had to keep pumping money into the cabinet. DayZ and arma2 still have that unfair learning curve. and I personally know that most of the people who I play with, play it for similar reasoning.

    and your arguement is shit because you can't survive 50cal shots in game. it's 1 hit kill YO.

    how can you say BF3 is easy unless ofc u are referring to the single player campaign...... BF3 is a multiplayer game in which the difficulty depends on your opponent. im pretty sure BF3 as a higher skill cap than dayZ simply because it takes more shots to kill someone. you need to be better at aiming to kill someone in bf3 than you do in dayZ simply because you abiltiy to aim is checked a larger number of times in order to score a kill. on top of this the bullet drop is unrealistically large and the bullet travel time is unrealistically slow requiring excellent prediction in order to land shots at range on moving targets. higher skill cap means it has potential to be more difficult. i would probably say bf3 is a significantly more difficult game then dayZ. i dont think you understand the fact that 1 shot kills infact means the game has a lower skill cap...

    why do you think all the esport shooters are arena style FPS with huge time to kills and fast movement? because it is fucking hard to kill people that are moving fast and have huge lifebars unless you have the crazy reflexes, hand eye coordination, anticaption, memory, strategy and awareness. quake live is free. go and make an account and join a duel server and see if you can get 1 kill against the person you are dueling. i dont even have to worry about the selecting an opponent. even the noobs will wipe the floor with yoru arse trust me. quake live/ quake 3 arena is probably one of the hardest games....


  16. Ok, now I get it. You want to play a different game than the one we're talking about. You're hungry and you want to eat but want to go to McDonalds instead of a sushi restaurant. Well, there's absolutely no reason why you should eat raw fish, when there probably is a McD's somewhere in your neighbourhood. You can find them just about everywhere and they're always open, buddy ;)

    Just don't ask your local sushi chef to cook you up a nice burger with xtra fries, cause you're bound to get some strange looks from him. Bye :facepalm:

    nah bro you still need to understand something else. hopefully you will understand this one a bit quicker.

    this game is in alpha. i post to let the devs know what direction i would like to see that game go in. community can discuss/disagree/agree. i dont want to play another game. i want to play this game with some minor changes. you cannot really do anything about that im really sorry to tell you that. im really not sure what i can help to make you understand this whole idea.


  17. i doubt anyone plays the game for its "realism" - i think most people dont understand why they like the game. all i can say is that it FEELS real, it has soul, it brings out emotions like fear, anger and it utilises emergent gameplay effectively. it is a breath of fresh air compared to the derivative on rails hold my hand daddy please style console port shooters that have been released in the past years.

    i love how you use inverted commas the word game implying dayZ is some sort simulator..... i dont think you understand the what a simulator is.... dayZ is a poor anything simulator. in a zombie apocalypse people there is not an infinite number of survivors that spawn along a coast line and an infinite number of ready to use resources available.... people dont break legs from jumping down 2m off a ladder. you cant simply survive a 50 cal shot indefienetly buy applying a bandage... dayZ is a game, if it makes you feel better you can call it a game simulator...

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