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slugsmoneygirls

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Everything posted by slugsmoneygirls

  1. Bad version, server rejected connection
  2. slugsmoneygirls

    Why don't I just go play some DayZ?

    keep discussion relevant to threads u idiot
  3. slugsmoneygirls

    Why don't I just go play some DayZ?

    you are a fool and a retard go and jump off a cliff like a retard and get eaten by sharks you faggot go burned in hell for being so sucks. Has been warned already ealier today. + PPS 7 days. Boneboys.
  4. slugsmoneygirls

    Why don't I just go play some DayZ?

    ok dw it was just that the server was bad
  5. slugsmoneygirls

    Why don't I just go play some DayZ?

    Ok this thread seems to be going well so far
  6. slugsmoneygirls

    My DayZ Dream

    im blazed and this was the best story
  7. put a log out timer that keeps u in server for 20-30 secs after u leave the server even if u alt tab. insta log out kind of ruins the whole point of this game. i hear BI is working on some crazy scheme that records players log out behaviours and kills their character or something based on something. WHY not just put a simple log out timer. alt+f4 haha ur char still stays in the server for 20 seconds even if ur game is off. why do you want to overload your servers with more data collection/processing. reduce the gun damage to other players. pvp is fun in this game so make it last longer. fuck realism, i like drawn out battles which are more about skill rather than the luck of positioning. i have realised the arma2 tryhard realism simulator faggots get PMS when i mention low gun damage because it is not realistic (like realism matters in a game where i die of thirst in 30 mins.....) so maybe body armor-- kevlar/ceramic plates would be a welcome addition to the game. remove RNG based stuff like knocked down when under 9000 hp. this is just dumb. stupid random events like this and bugs are annoying and stupid. make zombies harder. maybe more damage and/or HP or just add more (might increase lag). reason why people dont work together is because the zombies are so easy. srsly i dont even bother to stealth even if i dont have weapon. just sprint around like a madman and aggro all of cherno, do some crazy tricks its all good. i dont think you should be able to outrun zombies indefinitely either, it makes the game wayyyyyy tooo easyyyyyyy. . please make standalone version fast. arma engine is sucks. god what kind of retard idea was it to put positive accel on y axis and negative accel on x axis and you cant even turn it off. most ridiculous UI and inventory system as well. why use change in colour to represent hunger/thirst levels. almost every other game out there uses a bar or a numerical value because it is better, it is easier to tell what your levels are like compared to colour change system. also current system is not colourblind compatible. ^ DO IT
  8. ok i am going to try and explain this to you imagine 2 players moving towards each other. they both have say for example 300m kill and vision radiuses. player A comes from the north going south and player B comes from the south going north. eventually their view radiuses collide. let as assume that both players do a 360 scan as soon as their vision/kill circles collide. they both begin to scan from the direction from which they were running and they can choose to either scan clockwise or anti clockwise. since the players have not yet spotted each other. the choice of whether to scan anti clockwise or clockwise is not based on skill,logic, reasoning, and therefore the outcome is determined by luck. there are 4 possible outcomes (i have even drawn a table to help retards understand) player A (running north to south) player B (running south to north) outcome probability scans clockwise scans clockwise spot each other at the same time; battle of skill 25% scans clockwise scans anticlockwise player B spots first and wins; he got lucky 25% scans anticlockwise scans clockwise player A spots first and wins; he got lucky 25% scans anticlockwise scans anticlockwise spot each other at the same time; battle of skill 25% in this scenario 50% of the time the battle will be determined by luck and 50% it will be determined by who is a better shooter..... in the open, away from cities this sort of thing happens a lot and lots of people are killed/get kills because they happened to spot the other first out of sheer luck....
  9. yeh i think body armour is an excellent way to increase the time to kill while keeping arma2 "realism" tryhards happy. army wears kevlar and/or ceramic plates that protect against standard rifle rounds, i dont know why they are not available. PvP in this game is too much favour of campers and luck.
  10. your mum needs to crawl back underneath whatever ball of my cock she came on [Warned - Ubi]
  11. no military firefights last for ages because aiming a gun IRL esp. when coming underfire is no where near as easy as pointing and clicking a mouse. games reduce gun damage from real life hypothetical values in order to compensate for the ease of aiming and the lack of atmosphere that negatively affects in games. the game is essentially a COD style deathmatch btw, have a look at cherno/elektro <-- what most players do. the game is actually very boring unless you force yourself into dangerous areas like airfield or big cities. and its all over in 1 shot because someone was hidden and impossible to see unless you ran through or because they happened to come across you from 400m+ away while your back was turned..... how am i meant to now someone hasnt been camping the barn im about to enter for the past 10 mins or maybe the conveniently log in and spawn there just before i enter. it has happened to me before as the victim and as the aggressor and the outcome of the fight is mainly determine by luck. you guys are complete idiots if you cannot understand this.
  12. zomg it is luck. if someone is in a tree root or a bush it is impossible to see them unless from 300m away, you cannot be sure if they are there or not. if someone moves/logs into an area from where they can shoot you for the seconds you are looking the other way, you cannot be sure if they are there or not. why is this concept too hard to grasp. and lets be real here, do you really expect people to scan their 360 every couple of metres they crawl? what kind of crap gameplay even if it is realistic. no one does that in the game. people scan and then run distances dependant on their perceived proximity to danger. that is the way the game is played and therefore luck plays a fairly large role. why do you think that most esport shooters have low gun damage? obv because it reduced the effect of possible encounters that favour 1 player by giving him the superior position through lucky spawns or because he chose route A over route B for no particular reason. i understand that low gun damage is very unrealistic but it will increase the skill cap of the game. and yes day z is a game. how is it a zombie apocalyse sim if the number or zombies and survivors and resources are infinite. just face it, its a game and uses elements from real life to enhance gameplay like broken bones, hunger, thirst etc etc. hunger and thirst kill you unrealistically quickly for balance purposes and to make the game fun. i dont see why we cannot similarly make guns to unrealistically low damage for balance and balance purposes. i think its just that this forum is dominated by arma2 players that are attached to gameplay of arma2. if this game is too grow further, BI probably needs stop giving a shit about tryhard arma2 fans because there not many of them and what they like is not necessarily what makes for an optimal game experience. realism isnt always fun. too many arma2 realism tryhards in this thread that get a raging boner over "reaslistic" gun damage when there are so many massively unrealistic things in this game, gun damage being one of them eg. someone can light me up with an m16 and i can just apply bandages and im ok??? wtf.
  13. i dunno but i always thought the game was more about zombie survival rather than pk survival. at the moment zombies are a joke. surviving players is easy as well long as you dont raid NW airfield, elekro, cherno. also the effect on survivabiity from reducing gun damage is counteracted by the fact that the person who is getting the first shot has a more difficult time to survive since he has to fire more rounds to kill and therefore has a greater chance of being detected. the penalty to survability is being shifted onto the aggressor benefiting the victims to a degree. i want to see firefights with lots of bullets being shot that last for a long time like real military firefights. at the moment i think it is really sad how you can camp in a bush or a root of a tree in a high traffic area such as the north east of elektro and get really easy kills in the supermarket area or the hospital road. there is almost no way of being detected if you stay back enough unless u get unlucky and someone happens to stumble across you. i just dont like luck factor which is present in low time to to kill.
  14. dude i dont play with music on. you cant hear someone from 300m away if they are just standing or crouched or proned. ive picked of poor guys from 300m away with an enfield and im pretty sure unless they have infrared there was almost no way they could have spotted me since i was inside the root of a tree. you can even get shot in the process of spotting. what if pull out your scope/binocs to scan the area and possible sniper spots but some is doing the same and he spots your first because you happened to be close to the point where you started to scan whereas he was much further. i srsly dont get why people are denying that long time to kill takes more skill than short time to kill. there is clear theoretical explanation as to why this is and there is plenty of real world data (have a look at the e sports scene which is all about skill caps and player skill)
  15. im not whining about this game being hard. in fact it is very easy, the only thing difficult about it is the unintuitive UI controls. most of my deaths to players have been because i have pistol and he has an AK, lag, hacks, i cant aim with this crappy mouse acceleration BS or cos i dont really give a shit because i just spawned and hitting up elektro/cherno sprint in like a motherfucker style. zombie AI is very easy to exploit. the fact that they slow down in building really makes the stealth redundant unless you are hitting up a danger town and you have valuable items.
  16. at any point in time i can view roughly view maybe 90 deg. of my 360 deg. surroundings. at any point in time someone can enter the 270 deg. of space around either by spawning, moving there or me moving into their field of view. since i cant scan and check the whole 360 deg. at every single moment in time there is a possibility they spot me first or i spot them first depending on who is looking where at any point in time. hopefully that explains why i think there is great degree of luck involved and simply scanning your surroundings does not mean someone cannot move there when you are looking elsewhere or someone is simply hidden in foliage. my theory is that one of the reasons people are opposed to lower gun damage is that they cannot shoot for shit and the only way they can get kills is by getting the drop one someone whether it be through superior situational awareness and planning or sheer luck and oneshotting them. people like luck based gameplay with quick fast easy kills. this makes the game more accessible and easy for new players because good aim is not really required. this is pretty much why old skool arena style fps with fast moving characters and low damage have been replaced with high damage slow movement military shooters like bf3 and COD. accessible = more customers= more cash.
  17. yeh shit bro sorry forgot that the SAS was the leading authority when it comes to game design and skill caps. heck whats that critically acclaimed FPS game they developed and released, i always seem to forget its name. " Surviving being killed from 1 shot is a higher skill cap than being able to survive 5 shots" ~ Blindingsun ^read this statement you made to yourself until you understand how much of a retard you are
  18. i think they had a mod for COD4 to make it ok for competitive play. the newer CODs are just terrible with all those kill streak bonuses and powerup stuff like that. i really have nothing against realistic style combat but i dont think dayz combat resembles real firefights. from videos i have seen/what i have heard military fire fights involve a bunch of guys that have a vague idea of where the bad guys are and they shoot shit ton of bullets in that direction until they think that whatever was in that area is pretty badly fucked. dayZ is more like, oh dude spotted way over there *pulls out lee enfield* bam hes dead. if you want to have proper realistic combat you need to simulate real world visibiltity and conditions. with correct graphical settings it is very easy to pick out players and take them out in one hit. i think one of the reasons that devs make gun damage unrealistically low is that it makes combat feel more real. you get the whole feel of coming under fire and being supressed and countering with supressing fire etc etc in dayZ you just get 1 shot. i think one of the reasons this is because it is much easier to aim in a game then it in real life. lining up sights, compensating for sway etc etc is much easier in a game then IRL.
  19. too many arma 2 fanbois in dis bitch confusing unintuitive and unreponsive UI/controls with difficulty
  20. you are a fucking tool. where is your argument? there isnt one. you know why because you WRONG and i am RIGHT. you didnt even take up my challenge. srsly you are a huge faggot dude. go read my post it clearly explains why more shots to kill = higher skill cap. you are thickheaded fool that cant comprehend simple logic. srsly i dont know why i am wasting time on some pathetic shithead. srsly just go and learn some maths. go and buy a maths textbook for high school students and just learn some stuff, you are so dumb it aint funny, some maths might help train ur logic abilities.
  21. no i dont want dayz to be an e sport. there is no way it could become one. i would just like if RNG dependant things were removed like <9000 knockdowns. if you want to have a penalty make it something that isnt based on random chance. i dont think random chance is fun at all. remember in super smash bros when you were owning and then the hammer spawned right next to your noob friend and it turned the tide. that was no fun imo. if you are good you should be rewarded for being good. if you are bad you should be punished for being bad. the thing about 1 shot kills is that they luck plays a large factor. it seems like most players are opposed to reducing gun damage because they like realism. what about body armor. soldiers wear ceramic plates that are good for 1 rifle round. what is wrong with including that into the game and almost helmets and kevlar. bf and cod games are pretty bad for compeition btw. cod is run and gun, time to kill and recoil is very low so any noobs can do well with spray and pray. bf3 recoil patterns are very much random cone shapes. in order to have a competition game you can have random stuff like that. counterstrike 1.6 has fairly predictable recoil patterns which is why it makes a good competiive game. bf3 is also way too big and there too many things that can be exploited/go wrong in competitive play.
  22. how can you say BF3 is easy unless ofc u are referring to the single player campaign...... BF3 is a multiplayer game in which the difficulty depends on your opponent. im pretty sure BF3 as a higher skill cap than dayZ simply because it takes more shots to kill someone. you need to be better at aiming to kill someone in bf3 than you do in dayZ simply because you abiltiy to aim is checked a larger number of times in order to score a kill. on top of this the bullet drop is unrealistically large and the bullet travel time is unrealistically slow requiring excellent prediction in order to land shots at range on moving targets. higher skill cap means it has potential to be more difficult. i would probably say bf3 is a significantly more difficult game then dayZ. i dont think you understand the fact that 1 shot kills infact means the game has a lower skill cap... why do you think all the esport shooters are arena style FPS with huge time to kills and fast movement? because it is fucking hard to kill people that are moving fast and have huge lifebars unless you have the crazy reflexes, hand eye coordination, anticaption, memory, strategy and awareness. quake live is free. go and make an account and join a duel server and see if you can get 1 kill against the person you are dueling. i dont even have to worry about the selecting an opponent. even the noobs will wipe the floor with yoru arse trust me. quake live/ quake 3 arena is probably one of the hardest games....
  23. nah bro you still need to understand something else. hopefully you will understand this one a bit quicker. this game is in alpha. i post to let the devs know what direction i would like to see that game go in. community can discuss/disagree/agree. i dont want to play another game. i want to play this game with some minor changes. you cannot really do anything about that im really sorry to tell you that. im really not sure what i can help to make you understand this whole idea.
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