Jump to content

slugsmoneygirls

Members
  • Content Count

    54
  • Joined

  • Last visited

Community Reputation

6 Neutral

About slugsmoneygirls

  • Rank
    Helicopter Hunter
  1. slugsmoneygirls

    Why don't I just go play some DayZ?

    keep discussion relevant to threads u idiot
  2. slugsmoneygirls

    Why don't I just go play some DayZ?

    you are a fool and a retard go and jump off a cliff like a retard and get eaten by sharks you faggot go burned in hell for being so sucks. Has been warned already ealier today. + PPS 7 days. Boneboys.
  3. slugsmoneygirls

    Why don't I just go play some DayZ?

    ok dw it was just that the server was bad
  4. slugsmoneygirls

    Why don't I just go play some DayZ?

    Ok this thread seems to be going well so far
  5. Bad version, server rejected connection
  6. slugsmoneygirls

    My DayZ Dream

    im blazed and this was the best story
  7. ok i am going to try and explain this to you imagine 2 players moving towards each other. they both have say for example 300m kill and vision radiuses. player A comes from the north going south and player B comes from the south going north. eventually their view radiuses collide. let as assume that both players do a 360 scan as soon as their vision/kill circles collide. they both begin to scan from the direction from which they were running and they can choose to either scan clockwise or anti clockwise. since the players have not yet spotted each other. the choice of whether to scan anti clockwise or clockwise is not based on skill,logic, reasoning, and therefore the outcome is determined by luck. there are 4 possible outcomes (i have even drawn a table to help retards understand) player A (running north to south) player B (running south to north) outcome probability scans clockwise scans clockwise spot each other at the same time; battle of skill 25% scans clockwise scans anticlockwise player B spots first and wins; he got lucky 25% scans anticlockwise scans clockwise player A spots first and wins; he got lucky 25% scans anticlockwise scans anticlockwise spot each other at the same time; battle of skill 25% in this scenario 50% of the time the battle will be determined by luck and 50% it will be determined by who is a better shooter..... in the open, away from cities this sort of thing happens a lot and lots of people are killed/get kills because they happened to spot the other first out of sheer luck....
  8. yeh i think body armour is an excellent way to increase the time to kill while keeping arma2 "realism" tryhards happy. army wears kevlar and/or ceramic plates that protect against standard rifle rounds, i dont know why they are not available. PvP in this game is too much favour of campers and luck.
  9. your mum needs to crawl back underneath whatever ball of my cock she came on [Warned - Ubi]
  10. no military firefights last for ages because aiming a gun IRL esp. when coming underfire is no where near as easy as pointing and clicking a mouse. games reduce gun damage from real life hypothetical values in order to compensate for the ease of aiming and the lack of atmosphere that negatively affects in games. the game is essentially a COD style deathmatch btw, have a look at cherno/elektro <-- what most players do. the game is actually very boring unless you force yourself into dangerous areas like airfield or big cities. and its all over in 1 shot because someone was hidden and impossible to see unless you ran through or because they happened to come across you from 400m+ away while your back was turned..... how am i meant to now someone hasnt been camping the barn im about to enter for the past 10 mins or maybe the conveniently log in and spawn there just before i enter. it has happened to me before as the victim and as the aggressor and the outcome of the fight is mainly determine by luck. you guys are complete idiots if you cannot understand this.
  11. zomg it is luck. if someone is in a tree root or a bush it is impossible to see them unless from 300m away, you cannot be sure if they are there or not. if someone moves/logs into an area from where they can shoot you for the seconds you are looking the other way, you cannot be sure if they are there or not. why is this concept too hard to grasp. and lets be real here, do you really expect people to scan their 360 every couple of metres they crawl? what kind of crap gameplay even if it is realistic. no one does that in the game. people scan and then run distances dependant on their perceived proximity to danger. that is the way the game is played and therefore luck plays a fairly large role. why do you think that most esport shooters have low gun damage? obv because it reduced the effect of possible encounters that favour 1 player by giving him the superior position through lucky spawns or because he chose route A over route B for no particular reason. i understand that low gun damage is very unrealistic but it will increase the skill cap of the game. and yes day z is a game. how is it a zombie apocalyse sim if the number or zombies and survivors and resources are infinite. just face it, its a game and uses elements from real life to enhance gameplay like broken bones, hunger, thirst etc etc. hunger and thirst kill you unrealistically quickly for balance purposes and to make the game fun. i dont see why we cannot similarly make guns to unrealistically low damage for balance and balance purposes. i think its just that this forum is dominated by arma2 players that are attached to gameplay of arma2. if this game is too grow further, BI probably needs stop giving a shit about tryhard arma2 fans because there not many of them and what they like is not necessarily what makes for an optimal game experience. realism isnt always fun. too many arma2 realism tryhards in this thread that get a raging boner over "reaslistic" gun damage when there are so many massively unrealistic things in this game, gun damage being one of them eg. someone can light me up with an m16 and i can just apply bandages and im ok??? wtf.
  12. i dunno but i always thought the game was more about zombie survival rather than pk survival. at the moment zombies are a joke. surviving players is easy as well long as you dont raid NW airfield, elekro, cherno. also the effect on survivabiity from reducing gun damage is counteracted by the fact that the person who is getting the first shot has a more difficult time to survive since he has to fire more rounds to kill and therefore has a greater chance of being detected. the penalty to survability is being shifted onto the aggressor benefiting the victims to a degree. i want to see firefights with lots of bullets being shot that last for a long time like real military firefights. at the moment i think it is really sad how you can camp in a bush or a root of a tree in a high traffic area such as the north east of elektro and get really easy kills in the supermarket area or the hospital road. there is almost no way of being detected if you stay back enough unless u get unlucky and someone happens to stumble across you. i just dont like luck factor which is present in low time to to kill.
  13. dude i dont play with music on. you cant hear someone from 300m away if they are just standing or crouched or proned. ive picked of poor guys from 300m away with an enfield and im pretty sure unless they have infrared there was almost no way they could have spotted me since i was inside the root of a tree. you can even get shot in the process of spotting. what if pull out your scope/binocs to scan the area and possible sniper spots but some is doing the same and he spots your first because you happened to be close to the point where you started to scan whereas he was much further. i srsly dont get why people are denying that long time to kill takes more skill than short time to kill. there is clear theoretical explanation as to why this is and there is plenty of real world data (have a look at the e sports scene which is all about skill caps and player skill)
  14. im not whining about this game being hard. in fact it is very easy, the only thing difficult about it is the unintuitive UI controls. most of my deaths to players have been because i have pistol and he has an AK, lag, hacks, i cant aim with this crappy mouse acceleration BS or cos i dont really give a shit because i just spawned and hitting up elektro/cherno sprint in like a motherfucker style. zombie AI is very easy to exploit. the fact that they slow down in building really makes the stealth redundant unless you are hitting up a danger town and you have valuable items.
×