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Everything posted by Element47
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holy shit someone is desperately looking for drama lol starting a new youtube channel or what? do you have any actual evidence to support your hypothesis? file hashes? color profile analysis? you know that digital forensics is an actual profession?
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Man, peeking in now and then, I see BI comms continues to be a clusterfuck. What a shame. I am torn on the topic of a roadmap, too many people seem to misunderstand them as contractual obligations rather than statements of intent that may or may not survive the next retro. But whether you have a public roadmap or a backlog or a kanban board that you share with your community or not, some way of communication is crucial. The last Status Report on the official website is from July 2019. Why do we have monthly "Community Updates" which regurgitate content from creators for marketing purposes, but no proper monthly dev blog? The official BI products blog offers little more than vague PR pieces. We are getting dev streams on Youtube now, which is a great first step, but I will reserve my judgement until we see if this is an actual reliable comms channel or something that will be gone in three months again. But as Parazight rightfully states, you need to have a single point of truth in which you consolidate your information streams, and you need a communication channel with the community. This would be the official website and these forums. Both fall painfully short of that requirement at the moment.
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I got the popcorn, but missing something.
Element47 replied to sneakydude's topic in General Discussion
Salty for me, pls. damn i need to update my sig. -
I broke my v3s's front wheels, how can I replace/repair them?
Element47 replied to the_governor's topic in New Player Discussion
Thats still a pretty great first V3S experience :) as for repairs..... i miss the automagically repairing bikes. -
if there was such a statement, it was a copout. a gameengine isnt a monolithic entity, its a conglomerate of systems. so while it may be true for the current iteration of the game, there is no reasonable explanation why character appearance cannot change over character lifetime based on character lifetime alone.
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"Only guns are configured now" - This can't be true
Element47 replied to Iqfish's topic in General Discussion
I think i know whats wrong with your approach.... -
"cheers mate, hows goin', do you like latest patch so far? did you read the patch notes by chance?" works everytime for me. drags people onto a meta level, half of the time confusing them whether there is a new patch they haven't known about. edit: full disclaimer: as a medic, i usually dont hold a weapon in my hands when approaching people, mostly waving a pristine copy of "Moby Dick" around. might be that this helps too.
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[x] Community
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cztery baby, osiem dup? i lol'd too much at this
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Anyone Remember World Containers?
Element47 replied to Damnyourdeadman's topic in General Discussion
i still dream of people hauling fridges into the woods to put them next to their tents... because reasons -
i disagree. Betrayal, Bait&Kill, Long Range Area Denial (aka "die in a fire you camping pos sniper swine") are not only valid play styles, but also add a lot of flavor to the game. If not for them, we would have much less adrenaline when crossing large open areas or meeting strangers, and accordingly would feel much less acomplished when surviving said actions without a scratch. I love me a good amount of ruthless sociopaths trying to make my life miserable - because they make the positive experiences of befriending random strangers or exploring an airfield or a milbase completely without incident so much more exciting and rewarding
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After many hours of playing I've realized one thing....
Element47 replied to pabloottawa's topic in General Discussion
If anything, the Standalone made me more forthcoming towards strangers, and i had only positive experiences. Of course i got shot once or twice, but, well, stuff happens, right? most of the times i had a great time and laughs -
a word of advice: avoid rocks. really. this is true for pretty much every RV based game though, Arma 3 still suffers from it - i hope they can fix it in DayZ.
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After many hours of playing I've realized one thing....
Element47 replied to pabloottawa's topic in General Discussion
well.. this is also a game which spawned two large, international clans of ingame medics, so there's that to redeem humanity. also, the average stranger you meet in DayZ is still friendlier than the average teammate you meet in League of Legends, so there's that for perspective :D -
Some movement mechanics need a major tweak (before 1.0)
Element47 replied to Ugly (DayZ)'s topic in Suggestions
Actually, DayZ IS a twitch shooter. Any real-time shooter which features using the mouse to point at enemies to shoot them - and requires you to act within a timeframe - is a twitch shooter. If you're in CQC in DayZ and your survival depends on your reaction with your mouse, this is the core definition of twitch gameplay. You want to get rid of twitch gameplay, how about we introduce tab-targeting enemies and a percentage based to-hit roll? right.... I know the 'realism'-faction denounces fast-paced skill-based arena shooters as "twitch shooters", and bemoans the lack of any artificial limit to the speed of aiming, especially in regard to rotational movement. I understand the wish to have 'realistic' - believable - movement mechanics in the game, as opposed to 'bunnyhopping 720noscope' action that rewards reflexes - believe me, i know the feeling of becoming too old for q3a instagib. But the OP is right - the game movement, though severely improved already, still feels clunky and unprecise. Most people dont ask for arena shooter combat - but we want movement feel a bit less like this: -
What can i do if i dont trust anybody?
Element47 replied to OoohShiny's topic in New Player Discussion
90% of the people i meet are friendly.. well, maybe not friendly - but not killers either. some are suspicious, some are creepy, some are outright crazy (like the "no pants & no shoes policy" guys) communication is crucial though. not talking over direct and instead running up to a stranger is a recipe for doom. keeping a neutral stance and distance while talking on the other hand fails me seldom. -
those are the fun sides of alphatesting bugridden development builds :D
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You sprint as fast as a vehicle would drive offroad - but you can cross dense forests and trenches. A vehicle wont get you anywhere faster.
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Someone likes Sam Hulicks Red Orchestra 2 Soundtrack. I found his Mass Effect 3 work much better than his attempts on world war era neoclassicism. i am decidedly against any ww2 uniforms.
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For me playing on a hive means random encounters with people i dont know. which is the most intriguing, enjoyable and engaging thiing in DayZ. A private, whitelisted server is a walled garden where there is no tension, no adrenaline rush, no surprise when meeting a stranger. I dont need to play DayZ for that.
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well, you either ignored completely all the communications channels then or you have a different definition of 'real progress' :) i'd suggest looking into the devblog at http://dayzdev.tumblr.com/ sometimes.
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i would be really surprised if we'd see a serious focus on client optimisation that early in the development. server optimization and engine development come first. the game runs sufficiently well on a normal gaming pc to test the builds, so i dont really see the need for optimisation for mobile GPUs either
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Thanks for sharing. Your experience is exactly what sets DayZ apart from other games from me. Never, nowhere, has interaction with randomly met players felt so meaningful, so engaging, as in DayZ. It may appear strange, but I am very glad that you were able to make that experience, to "get it". Knowing that people starting to play this game experience it similarly to the way i did, does matter to me - and this is another interesting thing, because in most games, i wouldnt care. P.S. I agree with Beav. You are a gifted writer, please continue.
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has been discarded by devs some time ago, as posted by Mos1ey. has nothing to do with the engine though, character models/skeletons/rigging and cloth simulation doesnt need to use the legacy Arma system (which is horrible anyway). We have the Bullet physics engine in DayZ SA, which can be used to create robust cloth simulation. and to be honest, citing possible clipping as reason is an excuse in my eyes, because clipping is ubiquitous in this game anyway. no one would care much if a hood would clip slightly with a collar or glasses. i'd rather think it is beyond the capabilities of the current art team. cloth simulation with collision is nothing new
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without the abundant danger of being killed for shitz and giggles, the friendly encounters would be meaningless. only the constant threat of death makes those episodes of meeting friendlies so rewarding.