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Everything posted by Element47
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dont get attached to your stuff, you WILL lose it. this has always been true for the core gameplay of DayZ, and is double so true for testing a game in development.
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in the mod you had cities of twenty tents persist over weeks without being compromised, with a Huey and a Ural parked inbetween. The new tent is an excellent choice.
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trying to join overpoch 1.63 NEED HELP
Element47 replied to gullywobbler's topic in DayZ Mod Troubleshooting
you do realize that this is not the overpoch forum? this is the troubleshooting subforum for DayZ Standalone. you might want to try it here: http://forums.dayzgame.com/index.php?/forum/16-mod-servers-private-hives/ -
smersh vest has been confirmed being worked on anyway. after rereading, i also think we have missed the core point of OP - the modularity. so whether it is a military product like the smersh vest or a makeshift construction, extending the attachment system to invontery items is generally a good idea and yes, i would like to see it. BUT: just because i would like to see it, doesnt mean its a good idea gameplay-wise. as Lady Kyrah stated: i think thats a valid objection that needs to be well regarded
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the game needs a main theme. jack-of-all-trades approaches usually emerge being mediocre on all ends. im not opposed to military gear being included, but imho it should be balanced in availability and usefulness against crafted and civilian items. smersh/molle vests are versatile and useful in combat operations, but you can obviously carry more with civilian hiking equipment. and an average household usually has neither mountain backpacks nor military vests, so we should see makeshift constructions made of rope and sacks much more. thats my 2ct.
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while practical, i'd rather see more civilian and makeshift solutions. i'd rather like to see the game go this way: and NOT this way:
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Vehicles and physics! How would you like to see them integrated?
Element47 replied to omgwtfbbq (DayZ)'s topic in General Discussion
soft body dynamics in DayZ? as much as i'd love it, never gonna happen. still, one can dream that they implement some middleware like APEX or Shroud further down the line, not only for cars but for clothing also p.s.: i am aware that soft-body physics are as well possible with the currently used physics engine, Bullet, and Bullet is fast and open.. i just couldnt find any good showcase of it implementing soft-body dynamics, and i wonder why. -
animated ragdoll system-red dead redemption style
Element47 replied to addzdw's topic in Suggestions
so being 'prepared' negates a certain amount of force? Newton you noob, you forgot to include that in your third law! -
Do you want to see persistant storage disapear with player death ?
Element47 replied to massacrorBKK's topic in Suggestions
haven't seen it yet. thanks for the reminder -
animated ragdoll system-red dead redemption style
Element47 replied to addzdw's topic in Suggestions
what you suggest is not ragdoll physics but situational animations, for instance for injuries and death. as for the exaggerated knockback effect when being hit by a bullet, thats the domain of action movies. in reality, a bullet doesnt knock you back, or even off your feet. this has been most prominently debunked by mythbusters as a myth/movie trope -
Do you want to see persistant storage disapear with player death ?
Element47 replied to massacrorBKK's topic in Suggestions
lol. no soul-linked pets, but constant reincarnation? "you find yourself lost, hungry, awash on a foreign beach. you are soaking wet, your only possesions a flashlight and the few clothes you wear. you sit down and for a short moment, you are attained to nirvana, all anger, fear and desire are gone. you are one with the universe. suddenly, you clash back into reality, your mind burns with conflicting emotions... you remember your struggle, all the thousands of lives lived and deaths suffered. you concentrate, bring your last demise into focus.. yes... yes.. you see it clearly now, you last life, your death, all the things you have lost, and all the things you have hidden. you look around. this is not a foreign country anymore, you are not a scared survivor. this is the everlasting apocalypse, and you know it too well. determined, you set course for your emergency cache to replenish your supplies, arm yourself, and then execute vengeance on those who ended your last life." yeah. sure. authenticity. see, i'd be all in favor of that idea, but i quit psychedelic drugs a few years ago, so no. to all of you who say "storage is pointless if it does not persist beyond death" - then the whole attempt at permadeath in DayZ has failed. Then we can simply respawn with the items we had at the moment of our death. because then you cheat around the whole concept of of giving your virtual life value and making death meaningful. and since death and loss of items is s irrelevant, we could as well introduce fast-regenerating health. because losing health and dying doesnt matter anyways. -
im pretty sure admin tools will be available once the game releases. the reasons why there are tight restrictions on server configuration is the same why only large, established GSPs are allowed to host: controlled testing environment. that said, i have to admit i have seen much more instances of admins abusing their tools than hackers in the mod, and i expect it will be the same in the standalone. the only hope is that most of the powertripping ballerinas will take their server out of the public hive
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this is too good a suggestion to be possible. edit: and probably already suggested numerous times :P edit 2: just one search run: :P http://forums.dayzgame.com/index.php?/topic/179571-rotating-items-on-inventory/ http://forums.dayzgame.com/index.php?/topic/186939-advanced-item-placement/ http://forums.dayzgame.com/index.php?/topic/165081-rotate-items/
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my personal, anecdotal experience from the last twenty years of gaming is, that players prefer clipping items over no items. This is actually one of my personal disappointments in DayZ: clothing, attire, character models and animations. We cant have hoods. we cant combine masks and helmets. we cant have coats. even the crappiest F2P MMOs like STO have physics-affected, flowing capes and coats. But its obviously beyond the tech available to BI to create such things. in typography, we have ligatures. two letters, whose form would collide when typed together, are combined into a single glyph. whenever you type those two letters adjacent to each other, the system replaces them with the ligature. its an easy solution for such a clipping issue, having a model for the mask, a model for the helmet, and a model of a perfectly fitting, non-clipping combination of both. i dont understand why this cannot be realized here.
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Do you want to see persistant storage disapear with player death ?
Element47 replied to massacrorBKK's topic in Suggestions
It does not despawn if you leave the area, the server, it persists beyond server restarts. player storage needs to degrade over time. otherwise we will have a massive item inflation in no time. there are different systems possible.. in the mod, tents despawned if not interacted with for a certain amount of time (no matter if it was the owner or not) iirc. it wasnt enough. i can imagine a constant decay with active upkeep required, like constantly adding sticks, scrap metal etc once every 8 hours to keep the storage pristine. otherwise it would lose one quality level per time frame and eventually despawn when ruined. -
having rooms that are only accessible by the use of special tools, which might take up significant space in your backpack is an interesting idea. as for locks and cutters, i imagine having only one kind of boltcutters in the game, something along this lines: so you really have to decide whether you haul them with you. of course, with persistent storage on the horizon, you could store such tools in your stash and go get them once you come across a room you want have opened.
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i am pretty sure this will come eventually, its just - understandably - not a priority at this stage of development
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playing the game versus instawin button? i'd prefer to play the game, because, you know, thats what i enjoy about it :)
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please explain.
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DayZ Standalone: is the standalone, full game, currently in Alpha, available as Early Access on Steam. DayZ Mod: the original mod for Arma 2, concieved by Dean Hall, and now being further maintained and developed by the community. Also referred to as vanilla at times DayZero, Epoch, Overwatch, Overpoch, Lingor, Falluja, Taviana, Takistan, Origina etc, etc: basically mods of the original DayZ Mod, some for Arma 2, some ported to Arma 3. They expand on the original idea and usually add what the creators found missing from the original mod.
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"For every complex problem there is an answer that is clear, simple, and wrong."
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the best pistol is the one you have the most ammo for ;)
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i doubt this sincerely. 8-track was a phenomenon nearly exclusively limited to the USA. The Compact Cassette however, i'd like to see players for those.
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Dev Position on firearm realism and Regular vs Hardcore.
Element47 replied to AP_Norris's topic in Suggestions
i think you confuse 'realism' with 'difficulty'. at least in the poll options. i think its remarkable how selective the calls for realism are. for example, i dont see people demand, that the state of sickness (for example from unboiled water) will cause random cramps and diarrhea, effectively removing your ability for combat. if we spin this discussion further, it is easily understandable, that we cannot model the real world perfectly. we have contraints of the medium, and we have contrainst of usability and accessibility. oh, and fun. so we presumably can agree that we have to compromise as to what aspects can be modeled after its real-life counterparts, and to what extent. Realism and authencity in video games describe how credible, believable certain aspects are, how close they 'feel' to our perception of the real world. And every individual has his own perception of what is "real". in dayz, finding a decades-old gun, then having to scavenge for sufficiently rare ammo that fits chamber - and not into the revolver or assault rifle - is believable, it is contextually authentic. it doesnt matter what the exact gun model it is, and what exact ammo variant it is, as long as it remains within believable constraints. -
troll level: frosty.