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Your DayZ Team
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Everything posted by Element47
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this is pure gold. i dont care if the alpha goes for the next ten years as long as the forums keep their entertainment value. captain obvious says: if you dont want help: say it. while the people who want to shoot yo will probably continue to do so no matter what you say, people who want to help you might actually abandon their intention if you tell them.
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soo... how do you think the DayZ damage system works atm? soo.. which one provides better protection against a strike with a baseball bat, and why? dont get me wrong, but the wish to understand game mechanics and to actually be able to evaluate the functionality and usefullness of an item is not something to be frowned upon. if it was all so self-explanatory, we would all be collecting pliers because they are so incredibly useful IRL that said, i think there are better ways than simply providing a "X% damage reduction from ballistic damage, Y% damage reduction from shock damage" value
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definitely plenty of loot. by plenty i mean that you can gear up within hours instead of days. by plenty i mean that starvation is not death reason #1. by plenty i mean that people still have more bullets than pants. so yeah, still too much loot. but its alpha after all.
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because none of the issues are serious enough to warrant delay or hotfix i agree that this is annoying though
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dayz.exe has stopped working = the new Hl2.exe? lololo
Element47 replied to TheWizard14's topic in General Discussion
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Give 2 choices for logout timer: "wait" and "exit now"
Element47 replied to knar33's topic in Suggestions
sounds reasonable. -
then this is the wrong game for you. current loot system is just means to give testers the items they need. the final game will be much more harsh and unforgiving - you will need to hunt animals for food, and you will need to cook the water to avoid fatal infections. current loot system is "difficulty level: this is so hard, i broke my fingernail!" final loot system will be "difficulty level: i chewed off my leg to keep crawling into safety"
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i dont doubt that it crashed. its alpha after all. i expect it to crash every time i log in i expect it to crash every time i come close to a town and new assets are loaded i expect it to crash every time i use an item i expect it to crash every time another player enters my bubble so far, i found the game incredibly stable - but as you see we may have different expectations, and thus different definition of stable.. and all of this has absolutely nothing to do with the timer.
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Stahp Rocket! You're ruining teh Alpha!
Element47 replied to albinorhino's topic in General Discussion
- spawn points are WIP, we wont see final distribution of spawn points for many months to come - loot tables and loot spawns are WIP, currently its just throwing the new items at the testers in arbitrary amounts. loot will not be balanced until well into beta, means at earliest point in a year - if you think you need military gear to survive, you have fundamentally misunderstood how this game works my conclusion: OP is clueless -
yeah i agree. it should increase with every disconnect, not stay at 180 sec.
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looks good, especially for people with rigs not specifically tuned for gaming.. eat this, iTunes helper!
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well done
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the solution is to uninstall the game. if you're too fucking thick to understand the difference between alpha testing and a finished product, get out. if you're too fucking thick to understand the difference between developer customer support and community discussion forum, get out. if you think caps will make us appreciate your issue more, get out. also, if you fucking have no clue how to edit your posts, get out. you're not in kansas anymore, dorothy.
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forgot to take your ritalin?
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dean commented on this variant, saying that they found it exploitable in internal testing. i am not bothered, finding a safe spot before logging out isnt hard
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and dishonorable discharge from the forums for failure to find this one: http://forums.dayzgame.com/index.php?/topic/169853-why-is-the-mosin-using-the-wrong-ammo/ j/k, im just a grumpy old man, dont mind me....
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Login timeout suggestion: Only give penalty waiting time on manual logouts, not server disconnections
Element47 replied to Jacob31593's topic in Suggestions
i post to emphasize the statements made by my colleagues. -
i have two demanding jobs, a naggin wife and three daughters. i prepare dinner for my family every evening, and i tend to the dog and our two cats. but i am also a passioante gamer in the few free hours i have. work, or family, has never, ever, hindered me learning to play a game i enjoyed, so please, stop using that weak excuse. Especially since learning your ways in DayZ is far from difficult, presuming basic reading comprehension.
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So ya food and hunger is pretty messed up.
Element47 replied to Slyguy65's topic in General Discussion
this may be caused by the way he presents his case, and his postcount-indicated forum experience. he should know better. *ignites torch* -
Father Caesar, you might want to contact Dave http://forums.dayzgame.com/index.php?/user/38053-daveazoicer/ who is an established trader
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wouldnt it be fun to merge this thread with one of the KoS threads, so we can bitch how everyone is killing people on sight and bitching how obnoxious the ubiquitous good-doer carebearing is in the same place?
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People tell you your post is bad because its an alpha? read plz
Element47 replied to Munchermanjz's topic in General Discussion
edit: @EleventhAvenue: multiple periods are the best thing since sliced bread.. -
except Loadouts controls are spot on, while DayZ are the opposite.