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Element47

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Everything posted by Element47

  1. Element47

    Just died to a teleporting hacker, haha.

    the game still has a massive amount of legacy code from arma. as long as sqf scripts work, there will be someone with a working injector bypassing BE and VAC. this is what needs fixing.
  2. Element47

    Broken leg with no morphine

    since you are already on the forums, metagaming and such, you could as well request medical assistance..
  3. actually one of the better way to describe dayz edit: now that i read it whole, what an excellent article it was.
  4. Element47

    why does my character eat so much?

    its not lupus... seriously though, check Merinos video guide thread that is stickied in the new player subforum it will explain the food system.. some values have been tweaked in a recent patch but it still applies..
  5. dont blame your lack of interaction on the game. it was the interaction with other players that led me onto the path of a medic, and many of my colleagues have followed a similar path. we met each other through the game, and talked on direct first. socializing doesnt need to be dumbed down by a game mechanic. making real friends in real life requires more effort than "right-click -> add to buddy list". and i think this works out pretty well. i met many people in the mod, with some of them i still have contact although they dont play the game anymore. i wouldnt mind certain features that would emphasize interaction. the ability to leave persistent notes for example. but just because i cant write letters doesnt mean i cant socialize. and the fact that trust needs to be earned, and there is no system preventing backstabbery, makes the successful interactions so much more valuable and rewarding in the end.
  6. Element47

    BLACK VOODOO MAJIC LOL CALL MEH

    lets add some quality content to the discussion: http://www.youtube.com/watch?v=9uEigYZUTRY
  7. i was heartbroken and sad because of all the KoS and Alpha and punching bambis and the brahamputran tantra mantra happy-end voodoo massage *** really helped, i am now happy and smiling and all good karma. 10/10 would call again. P.S. OP with your nick you better book a flatrate with voodoo ***
  8. i cannot follow you on the thought process though, that the server browser, how miserable it may be, is ultimately responsible for the loot farming scum :)
  9. Element47

    Massive exploit/hack

    script injection via CE has been patched weeks ago. there are enough serious exploits still unpatched, so please stop the hysteria about things from december that have been fixed since.
  10. Element47

    interaction with the environment

    totally dig gramophone and collectable records idea. propaganda tower has definitely fun potential
  11. i think the biggest issue with such suggestions is, that they are founded on the premise that gear progression is the core of the game. it isnt though. so the goal isnt creating an endgame for "max itemlevel" characters. if you pay attention to the stories from dayz, you will notice that they do not depend on that end-game gear. the best experience in DayZ isnt only found in heroic-level difficulty encounters. its the axe-swinging pantless maniac in elektro, or that one guy who shares his only can of beans with a stranger, who make for the best DayZ stories. this is the gameplay element we need to focus on, not the military-gear and beyond.
  12. where do i begin.. *sigh* No this is Arma. at least a lot of it, on the code level. DayZ will never be a MMO as you described it. A modern MMO "server" - also called a "realm", or a "shard" - uses a cluster of physical servers for the worldspace alone, with additional servers for the detached services like chat, item management, authorization, NPCs, etc. Often different clusters manage different zones of a realm, and even have clusters located in different datacenters to provide best possible latency to clients from different regions. On top of that come load balancing and patch servers. This is fundamentally different from what the engine was built for and how DayZ works.This was never planned, and will never happen with DayZ. Not with this engine, not with this team, not with current vision and concept of the game. So basically, never. as for your other suggestions, once private hives have been made available to individual hosters, you will have servers with server-bound characters, and storage and base-building is already on the agenda EDIT: the game is designated as a "hybrid-MMO" in the regard that your character is persistent throughout all public server, thus allowing you to play with anyone of the hundreds of thousands of people, no matter what region they connect from or what server they created their character on. If it doesnt fit your personal understanding of MMO, maybe you need to expand your horizon instead of making demands.
  13. Element47

    Have scopes been removed from the game?

    i will repeat what i always point out in such threads: do not expect item rarity to get balanced until well into beta. until then, its just throwing items in more or less arbitrary amounts at the people. new items will always have a higher spawn chance due to the need to have them tested - thus reducing the spawn chance of everything else.
  14. Element47

    Loot proportional to server population.

    would need a cleanup mechanic to remove already spawned loot as players leave..
  15. running the map in the editor has absolutely nothing in common with running it on a server.. and as for the empty space, that has already been utilized heavily in the mod to stash vehicles ;) edit:oh, and the fond memories of the debug plains marathons..
  16. Element47

    This game needs trench coats? Yea or nay?

    there is a distinctive difference between what is possible, and what is reasonably achievable with the ressources at hand. such an excellent book.
  17. of course barracks also are still attractive.. its an appropriate reaction gif to your statement :P but if you say gifs cant be memes? also and now i take my leave, before i get nommed for derailing the thread... cheers
  18. piano house. because books.
  19. Element47

    Why do newspawns even try?

    so you ask why newspawns attack geared people instead of going north - while you post a video in which you as a newspawn successfully punch at a geared sniper above the power plant, kill and loot him? irony much? shameless promotion of your youtube channel? thats hardly "General Discussion".worthy.
  20. just because they're an organized group does not mean they have a certain common goal. they are as diverse as solo players, from ruthlessly murdering everyone they meet over helping/escorting/guarding undergeared players to ruthlessly healing on sight every wounded man, woman and goat they encounter
  21. Element47

    Game Development Priorities

    i am convinced that the reason it was implemented at this stage was not because it was on the development manifest for now. it was added to respond to the extreme dissatisfaction of the community with the undesired behaviour of a number of players. one of the advantages of agile development is being able to react to challenges on short notice. so despite the fact that most of the gameplay isnt even implemented, and despite the fact that the undesired behaviour of logging and ghosting had no detrimental effect on testing in general, a significant and vocal part of the community chose to focus on this issue. while irrelevant to the game at this stage, it was given a "fix" to accomodate the community. was it right to give in to the demands of the community and commit ressources to fix it at this stage? thats up for debate. but did it negatively impact the development, did it withdraw a significant amount of resources from the core roadmap? i doubt it. it was added because it could be added, at a affordable resource cost of man-hours. it is quite amazing how people with no insight into the project jump to assumptions and want to tell others how to set priorities. i would assume your experience as project manager is quite extensive, as you can extrapolate such knowledge from publicly available information? or rather none at all, and it is all based on the infamous 'gut feeling'?
  22. Element47

    Lets discuss what is 'Cheating' and what isn't

    we tread thin ice here, as this is a controversial topic and both sides of the spectrum tend to get a tad passionate, me inclulded. take for example using the (in-)famous dayzdb loot map. is it metagaming? hell yeah. is it making the game easier? definitely. is it taking away a certain experience from the game? is it giving you an advantage over someone who refuses to use it? quite possibly. but is it cheating? not in my books. i shun the loot map, because i have come to enjoy the surprise of my discoveries, and i also search houses which probably never spawn loot. but reading guides - and thats what the map is, a guide - is definitely a completely different matter than using an exploit or script or hack to completely circumvent game mechanics. but some may argue that the borders between guides, shortcuts and exploits are blurred, that everything that is not explicitely part of the game mechanic and makes your game easier, is actually a cheat. gathering information from the forums, talking to your friends over teamspeak, playing in a group instead of experiencing the solitude of a lost survivor stranded in a postapocalyptic wasteland.. the issues begin imho, when some players want to impose their limiting, purist view on others. its one thing not trading with others because you want to retain the pure game experience, but its a completely different thing altogether when proposing to remove trade from the game mechanics because one considers it a cheat (to use your trading example)
  23. did you just complain about being killed through the wall while sitting glitched inside a wall?
  24. Element47

    Do we want a reward for surviving?

    beards and braids. and braided beards.
  25. Element47

    Glitcher awareness thread

    dont trust the hangar floor either
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