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Your DayZ Team
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Everything posted by Element47
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Why Should I Start Playing DayZ Again?
Element47 replied to leefriendfield's topic in General Discussion
most awesome social interactions: http://forums.dayzgame.com/index.php?/topic/188606-creepiest-encounter-ever/ -
is this a honest question or did you only want to show off your system? i mean, thats ok, its just nothing for the troubleshooting section. surely you dont expect your case or sound system to have an impact on the game performance? as a tech-savvy person, you surely are aware that the game engine is not really good at utilizing multiple gpu cores, that it only can address 2gb of memory and that its fairly unoptimized in its current, alpha state.. so congratulations, you really have a "kickass" system. please post pictures and benchmarks too - just do it in off-topic or gallery subforum
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Consolidated Weapons/Equipment suggestions
Element47 replied to rocket's topic in Mod Announcements & Info
Certainly valid arguments. I am a loot whore. I like scavenging for items. To me, the hostile players (and in future hopefully the infected) are the necessary risk element of the risk-reward balance, with items (useful or rare) being the reward element. Others prefer the combat gameplay, to them, the items are not the reward in itself, but merely a tool in the quest to dominate other players. Others again want the survival aspect as harsh as possible, so even without hostility from other players surviving a play session should become a feat in itself - and thus rewarding. i think all those approaches are valid. each of them represents an aspect of the game, and i would argue that anyone who wants one of them removed completely, is playing the wrong game. How balanced will they be once all mechanics are introduced and working? hard to tell today. I do not share your impression that realism (and if i understood you correctly, the pure survival aspect) is too much in focus. The game -currently- focuses mostly on PvP combat - imho mainly because thats the part of the game that always works, and requires the least from the player: you can spawn, and start punching others on the spot. it allows for fast access with instant gratification to the player who prevails in such an encounter - while the loser can be back in action within minutes. I would like both scavenging and survival becoming on par with pvp combat, not niche playstyles - and this requires the environment to become more deadly. i hope the balance will change significantly once the infected will finally be 'fixed' - whenever this may be. you'll get your easy-mode servers with private hives, which are going to be introduced "sooner than you think" if i quote that correctly. -
Rain, broken bones, zombies, 12 year olds, suicide, communication, melee weapons etc
Element47 replied to Hunter4's topic in Suggestions
As a 40 years old carebear, the suggestion of pink beanies makes much more sense than most of the OP. Also, i feel like most of the community are old gits with a skewed sense of humour. -
Why do people celebrate updates like they are a good thing?
Element47 replied to Pokerguy12's topic in General Discussion
since i like pulling numbers out of my ass, i will grace you with an answer: in 95% of gaming communities, merely 3-7% of the members are serious more than 30% of the time. Obviously, to improve the amount of viable feedback from this elite circle, you involve a larger amount of people. so if we average a 5% share of testers who are not trolls, pathetic dumbasses, or self-obsessed smartcracks (that would be my category btw): 5% of 200 testers amounts to 10 people. 5% of 1,5mio testers are 75 000 now, i am not as good at maths as at posting irrelevant memes, but to me, 75 000 testers who provide possibly relevant feedback sounds better than 10 testers. many people see only the 95% of irrelevant posts here, or on reddit, or on any other medium. but from a dev perspective, you have that 5% of valuable input - plus the data collection from many thousands clients. definitely worth it. oh and the updates? they are great, and reason for celebration. if you cant see why, well, explaining that to you is probably beyond even my extraordinary skills. and since i know numbers and logic are tough shit, here a cute cat as compensation: -
Morale meter and ways to affect it
Element47 replied to zombieland78's topic in DayZ Mod Suggestions
spontanous suicide was implemented. mostly on doorsteps, stairs, and bridges. and docks. it was removed due to community request though, but if you want to start a petition to bring it back in, you have my vote... -
this was the most hilarious video i have seen since we have a standalone. pure gold. insta-subbed. well played, sir.
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just rely on the community to rub it under your nose :D search is a vain, capricious goddess, gifting her grace unpredictably to some, and mischieviously denying it to others....
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http://forums.dayzgame.com/index.php?/topic/175632-oil-filter-suppressor-actually-works/ http://forums.dayzgame.com/index.php?/topic/175606-soda-can-suppressor/ http://forums.dayzgame.com/index.php?/topic/178036-selfmade-silencer/ http://forums.dayzgame.com/index.php?/topic/183027-self-made-suppressors-and-bullets/ 20 seconds to type "suppressor" in search....
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RNG goddess was in good humour i see
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How do you think DayZ Standalone is going?
Element47 replied to Zedertone's topic in General Discussion
you probably missed the presentation from Rezzed, right? it also has the famed roadmap so you know -when- actually to expect some of the features - i'll repost because reasons: -
be a man and hide the satchel charge under your prone body like everyone does. (yes, we medics remember.)
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How do you think DayZ Standalone is going?
Element47 replied to Zedertone's topic in General Discussion
considering how fun the game is DESPITE its technical issues/limitations (those who know me are familiar with my criticism of the reuse of arma code and assets), i'd say the game already is excellent, and constantly improving. it will obviously never be perfect to flawlessly accomodate everything that has been asked for by the hypetrain passengers. but once its released in a state which makes dean adequately happy, it will be a hell of a game. and then the modding starts. oh and if you ask me: the game being publicly available in its buggy alpha state? thats a great thing. the dev team has gone to exceptional lengths to include the community in the process, and really, this is a game we all made and shaped. i think its awesome. one could contend that there is no "typical alpha game". these terms always had a somewhat blurry definition, in game development even more so than in 'normal' software development. while -generally- alpha means focus testing of certain programmatic structures, while beta stage marks feature-completion and blackbox testing, i have worked on both: 'alpha' versions where the overall concept existed only as a manifest, with only a few disconnected classes and libraries being actually coded, with dedicated testbed scenarios used to debug them, as well as 'alphas' which could have been percieved as release candidates.. if anything, a typical alpha game means that the game has a established concept but it is in an early stage of implementation, with core features and assets missing or disfunctional, and testing focused on subsystems rather than functionality. in this regard, dayz fits a typical alpha quite well. alpha is what it is. what has changed is that it is suddenly available to the public and thus allows user feedback to be involved much earlier in the development process, made possible by the digital distrubution platforms, which not only allow to sell the game online but also to update the code constantly on many client machines. user tests are costly and time-expensive, allowing users 'early access' is quite attractive for developers, as it offers valuable feedback on many aspects. of course 'early access' is also a marketing term, and it offers no indication of the actual development stage. its not always used for testing purposes, but as a selling point or perk. 'early access' in the case of RSIs Star Citizen means you can load up a showroom of your spaceship, with no gameplay mechanics available, in other cases 'early access' is merely allowing you get to play the finished product three days before the retail release date. -
Running with a zig zag inspired by LSD
Element47 replied to Death By Crowbar's topic in General Discussion
LSD doesnt really affect your general motoric abilites, only the ability to react to stimuli. If he was trippin, he'd walk straight line despite bullets hitting left and right. source: errrm.. i grew up in seventies and eighties. -
"Private Servers" exist and it does no good to report them
Element47 replied to thequantum's topic in General Discussion
you just went full retard. they dont pay for their servers. they pay a humble fee for a certain, limited service, and are bound to the terms of agreement. you wanna know what it means, paying for your own server? i pay for my servers. i recently bought a 19" xeon e5 for 1200 bucks, and i pay a significant amount each month to have it colocated in a datacenter of my choice with a service level agreement of my choice. i can do what i want with my server - within the appropriate law. back to topic though - i am disgusted by the entitlement and asocial attitude of people locking their dayz alpha servers, and by the people here on the forums who defend such behaviour. they ruin the community, and make life for honorable admins harder. (yes, im looking at you, mssing). im not even angry anymore. a few years ago i might have rallied a few friends across some IRC networks and DOS the shit outta such assholes. now im just sad, disappointed, disgusted. im looking forward to the introduction of private hives because most of those entitlement queens will leave the public hive then.. -
beans for a refreshingly calm post. came to have a laugh at "friendly server" misadventures, was surprised to find no nerdrage.. if you have been instakilled without warning in a building, it -might- be a glitching camper. since faulty collision seems the topic of the night, i immediately thought of some griefer sitting behind the wall waiting for easy prey. maybe a sniper, i've found myself more than once in a situation where i was 100% convinced of my cover, only to find out that i was visible from a certain angle.. to be honest, the fact that the reason of death often remains a mystery is both frustrating but also intriguing to me. it manages to engage the player long after the gaming session ended, leaving you in wonder what the hell killed you that one time..
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[HUGE][Cracking DayZ open] What should you expect, and PROOF.
Element47 replied to res's topic in General Discussion
there are certain - imho quite few - parts that have been coded from scratch, like the network bubble, the damage handling, the inventory system. health system etc. Massive amounts of code and assets are reused from Arma, ToH and the mod. thats the reason why many scripts originally made for the mod or arma worked in SA once you found a way to inject that script. thats also the reason for the abhorrent controls. -
old style, with cardamom and cinnamon, in a cezve.
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some kind of indication for people who kill for no apparent reason
Element47 replied to daisho's topic in Suggestions
pretty much every serial killer was known as a law-abiding member of the society until the discovery of his crimes. in life, there is no obvious indication about a persons motives and intentions. there is no reason we should have one in the game. if you dont want to KoS, then dont. its easy. -
Cannot enter medical building with broken legs
Element47 replied to Dennus (DayZ)'s topic in General Discussion
stop trying to dumb the game down! you CANNOT simply cross a 20 cm gap, or climb a 20cm step, this is ultra-realistic military-grade simulation! you want such magic go to WoW or CoD or Candy Crush Saga! sorry i haven't slept much this weekend -
I would just like to write an official appology
Element47 replied to P3Nn's topic in General Discussion
Never apologize, mister, it's a sign of weakness. -
OP does not suggest removing PvP, or proposes coop gameplay. He proposes melee and improvised weapons combat instead of firearms. Which sounds quite fun. However, the game needs to cater to the shooter demographic
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Uffbasse! Isch kann a Hachdeutsch!