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Your DayZ Team
robin-hood
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Everything posted by robin-hood
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DayZ 1.7.1 Discussion - Others will be locked/deleted!
robin-hood replied to Tigerr13's topic in DayZ Mod General Discussion
I died yesterday, I never checked the change logs or forums or anything for this patch so I wasn't expecting the zombies to actually be challenging. Got back to beach, took me 2 respawns (in about 20 mins) to work out what I needed to do. Within 2 hours I'm stocked up with an M16, Alice Pack, near full set of accessories (map, compass, watch, hatchet blah blah) big stack of cooked meat and canteens, a bunch of ammo and headed off to restart my adventure. Is it seriously brutal now? Oh absolutely yes. But it IS the zombie apocalypse, you can't expect it to be a walk in the park. Anyway people need to stop whining and rage quitting and just think for a moment. People seriously under estimate how useful things like tin cans and smoke grenades to distract zombies are now. Anyway keep playing like a beanie, keep rage quitting and crying. When the amount of armed players halves in a day it just makes it easier for the smart people. -
v1.7.1 has honestly ruined it.
robin-hood replied to SpydersByte's topic in DayZ Mod General Discussion
I liked the patch, it's perfect. I spawned in yesterday at NW Airfield with my silenced M4, Coyote Pack, 11 mags, GPS, the works. Got pwned 'cause I wasn't expecting zombies to be a challenge. Back to the coast, die the first couple tries then I just work out how not to suck and out smart them. Use stealth, distractions etc. In the matter of a couple hours I'm fully armed, M16, Alice pack, Map, Compass, binos, blood bags, food, canteens, etc. Just think smart and don't play like a moron. I actually love it, all the scrubs rage quit and cry and people like me reap the benefits. Everything's easy pickings now with so many defenceless players. -
20 words or less: Super-Low Humanity Detection
robin-hood replied to rocket's topic in DayZ Mod General Discussion
YES But only as long as it's very subtle, and not like SCREEN GOES DARK HEART BEAT LOUD ALL YOU CAN HEAR kinda thing. For the reason the guy above me stated. Perhaps if you have huge negative humanity you don't hear it, that would mean it wouldnt have a negative effect on bandit groups. But also it would be like blokes fit in with rough blokes and don't notice the little things, but someone else would notice the subtleties in attitude and what not. -
There will always be crying carebears. Generally the majority of people should be ignored with extreme prejudice if you want to actually get anywhere & not ruin the product. Just look at the Battlefield series, absolutely destroyed because DICE listened to the majority whiners on the forums. This community is one of the less retarded from what I've seen. I've actually been quite impressed. Sure there are a lot of carebear QQers but that's kind of a given. The hardcore OFP/Arma guys who have come over are balancing them out to some degree.
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I'd love to see these simple movement fixes added to DayZ
robin-hood posted a topic in DayZ Mod Suggestions
As the title says, I'd love to see these added. They increase the playability level of the game by a vast amount, they make manoeuvring around buildings so very much easier. I think it would be a fantastic improvement seeing as due to the basic mechanic of DayZ you have to spend a lot of time in and around towns and buildings (for loot), this would make the whole process more playable and enjoyable. Currently movement around buildings is ridiculously glitchy, you get caught up in doorways and corridors and what not, it's really flawed. http://forums.bistudio.com/showthread.php?109628-ShackTac-Movement-addons&p=1782316#post1782316 -
Some inspiration from S.T.A.L.K.E.R.
robin-hood replied to DiscoRobo (DayZ)'s topic in DayZ Mod Suggestions
I DESPISE the mutants and anomalies and all that crap. I couldn't disagree more. -
Dear god that's a horrendous idea. Spawning in cities would just make it worse. And if the first thing you do is go right into cherno or elektro then quite frankly your a fool and you deserve to be shot.
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Sirisma's Compiled Mod Suggestion List
robin-hood replied to sirisma's topic in DayZ Mod Suggestions
It's easy as piss mate. Concrete/Road/Sidewalk Screw driver Knife You can even do it with a spoon, using the knife method. You just have to use a bit of brute force & ignorance. -
21cw.net We are a BF3 community but we have a nice group of Day-Z players as well as a big TS3. I'm hoping if we get enough people we can convince the community to put up a DayZ server too.
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Sirisma's Compiled Mod Suggestion List
robin-hood replied to sirisma's topic in DayZ Mod Suggestions
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I'd love to see these simple movement fixes added to DayZ
robin-hood replied to robin-hood's topic in DayZ Mod Suggestions
My apologies, I should have checked. I think that just goes to show how much people want it, the response on reddit has been very positive (that could be for various reasons though) but I'd like to point out there's a reason I call it a 'fix' not a 'mod', because currently the indoor movement is broken. Maybe other people disagree, which is fair enough. But if that's the case I'd emplore you to watch this short youtube video and then consider the fact these are hobbyists and not trained professionals. Or, you could just walk around your house with a broom handle and see for yourself. It's not hard to do, therefore it shouldn't be hard in Arma II. This mod is a very simple way of fixing that, requiring minimal effort on the DayZ teams behalf. Therefore I think it's a good idea. -
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So much no! Awful, awful engine.
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Chernarus Free Zone Established[Norway 1]
robin-hood replied to Tartantyco's topic in DayZ Mod General Discussion
As I said on reddit, I like the general direction of the idea. But this is absolutely terrible implementation. You're going to get ruined by anyone with any sense because you're being a douche about it trying to privatise a good place for loot. -
I really think there should be a solution for a sort of 'teamwork only' server. Where you can actually build a 'survivor community' like some post apocalypse movie where they always have a 'safe haven town' somewhere. Work together on arming up and fixing vehicles and stuff, eventually you could fortify a whole location and run ops out to scavenge and fight the undead horde in helicopters and trucks and what not. I think that would be really awesome, but with even a few bandits on a pub server it will just get destroyed. My first idea was that you could run a passworded server, however your character would ONLY be saved for that server, and only available on that server. That way you can't cheat or dupe at all to get an advantage on others. Then if a large community like tactical gamer, 21cw, shacktac or whoever want to run a game for their community they can as well.
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One off purchase (ala Guild Wars) Should it be required for monetary purposes I would be happy with the presence of micro-transaction store but PURELY for cosmetic purposes, nothing that actually effects the game. So you can buy things like 'Crocodile Dundee' hats or different character models (like Killing Floor) but nothing that really effects gameplay. Should you turn it into a stand alone game I'd suggest trying to get full access to BI's engine or something, but just building it from the ground up for Day-Z. Otherwise I'd be VERY worried you'd change the style of play, atmosphere & what not so much so that the game didn't feel the same any more. As a long term fan (Played since the original OFP, all the expansions, Arma I and II) My main suggestions for improvements that could be made: Better Animations/Actions: Animations are clunky and VERY slow in the Arma games, to the point it damages game play. For instance if you're getting shot at you don't spend 30 seconds to lie down, watch videos of Magpul Dynamics or other trainers. They hit the deck at lightning speed. I know you're a 'survivor' and not a high speed operator but then I think it applies even more so. When people shoot at you, you eat dirt. The same applies for basic things like hopping fences, swapping weapons, using equipment, etc. General Movement: It is very clunky, your character bumbles around and stotters and derps through the environment. This is especially problematic in buildings where simple tasks like climbing stairs or walking through doorways become a challenge. Careful & Precise movement is pretty important in any FPS, especially a mod like this where a wrong move can have you back at the coast wondering what the f*** just hit you. There are already mods for Arma which, when compiled together, fix most of these issues and they make the overall gameplay experience less glitchy and VASTLY more enjoyable. Better Inventory System: Let's face it, the inventory system sucks. It's absurdly slow and clunky, if you're in a building hiding from zombies or bandits or being shot at or whatever you're not going to sit down, slowly open your back back and have a look around. One by one carefully move things around and then donder off. You need to be able to grab things out of your back pack & move them around in your inventory much quicker and much more efficiently. Better Interface The interface is frankly atrocious. It's so badly designed I simply do not understand why anyone would think it's a good idea. When it comes to ease of use it's simply terrible, and that's coming from someone who's used to it after years of play. How you have to bring up this menu and scroll around to do things is absurd, in the clutch point of a battle having to stand around like an idiot trying to scroll through some list to find the function that says "Drag Player" or "Bandage Wounds" or "Open Door" or what the hell ever is ridiculous. A simple pop up when you look at a downed player saying something like "Press * to drag, press * to bandage wounds" would be so much smarter, easier and more useable. These changes don't have to effect the pace of the gameplay in a negative sense, they don't have to turn it into a 'fast paced COD style shooter', no one wants that. But it needs to be done, either by BIS or by someone else. They've used this horrendous out dated system for years for absolutely no good reason, it completely kills the flow of the game and I've had the simple horrendous clunkiness of the system completely ruin what could have been awesome and enjoyable gaming moments and turn them into fits of rage induced by the absolutely atrocious user interface. I really hope you take my opinion on board, I've been a gamer all my life and enjoyed this series for years. I really believe these are necessary changes if Day-Z or even the Arma franchise want to continue with any real success. P.S - I will never pay to play a subscription game.
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Hey I had this issue and then I would get kicked saying "Battleye not responding". I fixed it by switching my multiplexing method to LLC instead of VC. (in my router settings)
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Bad seiral number given in setup
robin-hood replied to TotalKiwi's topic in DayZ Mod Troubleshooting
If you own the steam version and you just installed you have to run it once normally via steam and it will do some finalising set up stuff. If you don't do that it's technically not properly installed so you get this error. -
Hey I had this issue and then I would get kicked saying "Battleye not responding". I fixed it by switching my multiplexing method to LLC instead of VC. (in my router settings)
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BattlEye problems : Client not responding
robin-hood replied to KymBo's topic in DayZ Mod Troubleshooting
I have the same problem. Hope I can find a fix. :(