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Everything posted by AzinGaming
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Dear fellow survivors, First of all this mod is in Alpha, so it's going to change, probably fairly dramatically, before there's a final product, so if you're just coming here to post 'I love it as it is now, shut up,' then you've already assigned yourself to the losing camp. Even if you do love the current game state, it won't (and can't) persist in a way that a sellable game requires. Why am I writing this post? Because my first 12 hours of gameplay on Day Z were amazing; a truly exciting and frightening experience. But after 12 hours, when I'd done the airfield, learned some things about zombie mechanics and could fully rearm in 30 minutes after a respawn, the game has lost all its pazazz for me. Here is the problem with Day Z right now: Zombies have no purpose in the game at present, and could be removed with little change to gameplay Evidence to prove the point: 1. As long as you hold down W you cannot die to zombies. If you have played the game for more than 12 hours, you should have worked this out by now. When you respawn, you just run around Chernogorsk or Elektra, pick up 5 zombies, then head into a building and lose them all. This is much better than sneaking; it makes you harder to shoot, and you are immune to zombie attack whilst running. Once you go through the building and ditch them, you can loot up and get a handgun. 2. Once you are armed, you are not only immune, but can remove them all from an area without any penalty. Ok so making sound brings zombies, but what do you care? Just shoot the ones that turn up. But frankly, let's just move on to point 3: 3. Zombies are just irrelevant There is not a single area worth going to that has any zombies in it that you actually NEED to kill Stary Sobor, the NW Airfield, all the major towns - there is not one zombie in any of them that requires killing. It's totally fine to run around these places unarmed because the zombies, provided that you crouch run, will never see you. 4. Crouch Run makes you invisible You can get absurdly close to zombies with this and they'll never spot you. If they do, then of course you just stand up and run away until you get to a building. 5. "Survival?" Then what next? You all know what I mean. Got a water bottle, a knife, a hatchet and some matches? Go and live in the woods. Forever. Hunting pigs and eating pork every day. Hell, not much variety there, but at least you run zero risk of ever encountering a zombie or a human again. At the point that you acquire a water bottle, a knife, a hatchet and some matches you have completed the game; there is nothing left to do. However wait... I've got an idea lads... let's... 6. Grief other players! There is nothing else to do late game. So you've got your MA401, FAL or whatever your preferred Stary/Crash site weapon might be. You've got an Alice Pack with all the survival gear. You only have 2 choices. Sit in the woods, pondering why you've bothered to log in, or go to town and murder every Lee Enfield packing noob who pokes his head towards the power station/appartments/hospital/medical tents. And why the hell not? Killing other players turns a single bullet into a massive loot spawn. It's easy to do, gives some exciting gun battles at times when you come up against someone with the right mindset and is fun. And yet, despite it being fun, I can't help but feel that something is missing from my current gameplay. 7. If you don't shoot every survivor you see on sight, you are doing it wrong. I would much prefer that there was some kind of choice to this, or that I was wrong in mystatement, but ultimately if you don't kill on sight, you are a fool and you will be killed by some twitchy guy with a Lee Enfield. Sorry, but that's a fact. If the game does not punish banditry, then just as if stealing was not punished IRL, then it's going to be the normal action for the majority. The term "Punish" can be used loosely; there needs to be a big incentive for players to work together, to trade items, and to have something to do other than kill each others. Whether or not you should kill players is not even a debate; I don't need their help to do anything. I do want their stuff. I suffer no penalty for murdering them. I don't care about the other gamer. And I expect them to do the same to me. Take all the zombies out of Day Z and for anyone who has played more than 12 hours, the game is exactly the same; players are the only threat to you at any time. Potential solutions: 1) There needs to be something to do. Something to give you an incentive to enter more and more dangerous areas. I love the idea of creating your own stories, but there simply isn't enough scope to do so unless it involves killing other players. Once you find your first machine gun, the zombies have no relevance to you any more. So... 2) YOU HAVE THE VIRUS. Every player starts infected and requires increasing doses of antidote; antidote is only found in extremely dangerous areas. In those areas, there are five times more zombies and they can all take three times the punishment of other zombies because of their mutation. And they see you from miles away. If you aren't heavily armed and able to get in there then you're going to turn zombie yourself. And you know what? Going alone just is not an option because of the zombie numbers. You need four or five guys. Not only that but maybe at any one time there are four potential locations for the one dose of antidote; you won't know which until you've shot your way in. But the antidote only staves things off so long and a few days later you better get back there.
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Just look away from the topic. It's too late for that poor bastard. Maybe you can save yourselves. To the OP: Whatever you do, when she asks, always agree. Don't conjecture or offer your own opinions, just nod or say 'yes.' I heard of a guy on a German server who lasted nearly three days that way. In the end, he went the same way as everyone else.
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Totally lost any faith I had in Rocket/dev team
AzinGaming replied to TheMachine's topic in DayZ Mod General Discussion
It's a mod. It's an alpha. You answered your own whine in your own post you dumbass moron. You've had it with the game? Who cares? Nobody. Not one damn person gives a crap. When you have to pay something to play the game, you will have the right to act like the douchebag that's bursting out from inside of you. Right now, you are god damn privileged to be playing something that someone invested so much time into, for the benefit of crying little scrotum rats like you. -
Here's something more interesting that the sob story you posted (which sounds like pretty much a good early experience in DayZ so no idea why you're QQing): Imagine you got into the NW Airfield, looted it and found a pretty nice gun and 5 clips of ammo. Maybe a ghillie suit as well. What do you do then? Honestly, what? ......and then you realise that there's nothing else to do except hunt other players. And then when you realise that there's no skill or fun involved in that, you quit.
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The myth ''It's only a video game''
AzinGaming replied to stord's topic in DayZ Mod General Discussion
You feel emotions because you are overly engaged with it. I don't feel anything when I play it, because I understand that it's just a video game. If there is any fault with anyone in the situations you describe, then it's entirely with those who do not know how to limit how much they feel towards a virtual experience. -
The myth ''It's only a video game''
AzinGaming replied to stord's topic in DayZ Mod General Discussion
Please don't waste your feelings on being sad for me. Trust me, I have no interest in your 'sympathy.' Nor do I believe that you feel any actual sadness. Even if you did, then knowing what I do about how much you 'feel' for getting shot in a computer game, I really don't care at all. I am cool, and I am also brilliant. And you should stop playing video games because you do take them too seriously. That you can even begin to equate what someone does by clicking a mouse in a silly zombie game with real life proves this. No, actually you started it in a 'I believe in karma, and therefore if you do bad things to me then bad things will happen to you!' If you don't see how absurd and insulting that is, then get a grip. You actually believe that bad things might happen to people because they shot you in a video game. You are insane. I'd happily stand by everything I've said. You've managed to find no counter arguments whatsoever. You remain, to me and the rest of the community, an object of ridicule. -
The myth ''It's only a video game''
AzinGaming replied to stord's topic in DayZ Mod General Discussion
No, there's you and a bunch of other butthurt people. Nobody else is ever going to give two damns about how people act in an alpha for a computer game about zombies. I think that I see the problem you have: massive ego. You believe that not only is your game experience important, but that Day Z is somehow important. It's not. How you act in this game is no more important than people playing 'Orcs Must Die 2.' Aside from annoying people who don't want to lose at a game (and shouldn't be playing a competitive game, given their tender feelings) they do not. In fact, they just don't, at all. There is no real life impact unless you choose for there to be. Not kidding in the slightest. Fully understand it. Would gladly kill people in a post apocalypse zombie situation. Again however, here's the problem highlighted. You are feeling REAL EMOTION about what is, for me, a very casual, sit down and mess about for 30 minutes experience. For you, there is this great emotional journey because you are a) obsessed and B) cannot understand the difference between games and reality. For me, it's just a silly game about silly zombies, with other people running around to shoot. Which is what it should be to you. I'm afraid not. It makes me look smart. There is no research; there is no evidence; there is nothing to justify a belief in karma other than purely anecdotal nonsense. Nobody should respect stupid 'beliefs' just because someone else says that they have a 'belief.' You believe in it if it makes you happy, and I'll believe in the Loch Ness Monster for the same reason. That you think that this is somehow important or relevant reinforces the point that you take this way too seriously, think that playing the game matter or is impressive. Your 11 day old characters could easily just get headshot by a sniper that you never see at any given time. That they have not is just sheer dumb luck. You urgently need to detach yourself from the game (and maybe gaming as a whole) to realise that for the overwhelming majority there is no more emotional attachment to any action taken in this game than there is in Tetris. And anything more than that is just stupid. -
Stupidest post I ever saw. You are meant to kill other players in Day Z. There's nothing else to do. There's even a constant reminder of how many people you've killed on your screen, all the time.
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The myth ''It's only a video game''
AzinGaming replied to stord's topic in DayZ Mod General Discussion
Dude, seriously, get a grip. 1) You are claiming that you act as you would in real life. I call BS. If 'real life' were like Day Z, you would loot until you found a hunting knife, some matches and an axe and then go and live in the woods, forever. YOU ARE WRONG: Making comparisons about real life and a computer game is STUPID. Why? BECAUSE IT ISN'T ANYTHING LIKE REAL LIFE. 2) You are making an assumption that killing other players is not an intentional part of the game, almost as though it's some kind of 'griefing side effect.' YOU ARE WRONG: You are intended to kill other players. it's programmed in, intentionally, so that you can do it. Someone who is killing other players is not doing it to annoy people or be an ass, they're doing it because they are playing the game. Killing players is the whole point of Day Z. There's even a constant reminder of how many murders and bandit kills you've scored, right there on the screen, all the time. There is no other content, since the zeds present about as much challenge as doing a poo. 3) If I saw you in the street, I would not rob you. If I was in a post apocalypse and saw a stranger with a gun, then I would kill him and steal his gun. You would try to help me, I would shoot you. 4) Talking about 'karma' makes you look silly, because there is no such thing. You may as well talk about magical flying washerwomen who give you candy and crap applesauce. Karma is just an idea someone once had with absolutely nothing to recommend it beyond that people like to imagine that it's real. 5) Anyone who gets genuinely upset when their character is killed in a computer game, or who is stupid enough to play a game with perma-death and then feel that their time was 'wasted' when they gets killed needs an urgent reassessment of their life priorities. It's all just a meaningless computer game. My best advice: Stop playing computer games or at the very least try to understand that they are not real, that they do not matter, that there is no such thing as achievement in them, and that nobody in the entire world other than you gives a crap about whether your had to start over because I shot you when you were looting an imaginary can of beans. -
To everyone who thinks that somehow killing other players doesn't make you a pussy, I've never played a PvP game where the combat was more pussy based that Day Z. Shooting some random guy looking for sardines whilst cowering in a bush at 200m with a sniper rifle, wearing a ghillie to ensure that they really won't ever know you were there. A really exciting and manly combat experience.
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Show name of who killed you
AzinGaming replied to Happy (DayZ)'s topic in DayZ Mod General Discussion
Getting killed in Day Z rarely has anything to do with people being 'better.' It's almost entirely down to being lucky. You can never know when some random sniper is off sitting on a hill in the wilderness. -
So How Many Have Stoped Playing DayZ?
AzinGaming replied to LumberBack's topic in DayZ Mod General Discussion
I've stopped playing because once you reach a certain level of game knowledge the following occurs: 1) Zombies stop have any relevance. You always either just run away from them into buildings to lose them, or you just have no need to go near them. 2) Loot is so easily acquired once zombies have no relevance that loots stops being interesting. 3) Loot is practically worthless, because the only thing to do in the game is kill other surivors, so you get a sniper rifle and go camp somewhere. 4) PvP Combat is extremely boring and repetitive. Either you see someone before they see you and kill them instantly, or the other way around, or more likely, either you or your victim never sees the one who shoots them. 5) Once you've got gear and a vehicle, someone in your squad asks 'So, what shall we do now?' There is no good answer to that question. The game is great fun when you're a noob. All my good memories on Day Z are from when I didn't know how to do stuff. As soon as you're any good at it, it stops being fun. -
This was too funny so I had to share. I spawned in Elektro along the pier, and ran straight towards it, gearless. As I got there I see a guy with a handgun and a Lee Enfield on his back. Because I had nothing, I yelled out "I'm friendly, don't shoot I got nothing." Naturally, he opened fire. And boy was he a bad shot. At practically point blank range, he unloaded a clip and scored two body shots. Bleeding and with nothing to lose (having so far lived only about 1 minute) I ran up to him and began running in circles around him. I began to sing a tuneless song that went "You're so f***king bad at this game, you can't even shoot me, you're so bad at this game, you can't even hit me." The desperate bandit managed to reload, and then missed with 6 of his next 7 shots, and ran out of pistol ammo. However, that final one broke my legs and I fell on the ground. Dying, I continued to crawl around him. And then bizarrely, he started to crawl away from me, and I followed, singing. A message appeared: Open Patrol Pack. Oh, hell yes! I opened his pack, looted everything from it into my own backpack including all his food, soda, all his Lee Enfield ammo, and yelled "Thanks for all the stuff!" and then logged out. CHILDISH? MORONIC? AMAZINGLY FUNNY FOR ME BUT NOT HIM? ALL THESE THINGS. BANDITS REPRESENT EVEN WHILE DYING! Haters gonna hate but I'm still laughing. :D :D :D :D
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How do you protect against...
AzinGaming replied to Pureevuls's topic in DayZ Mod General Discussion
1) When someone is logging in, there is usually about a 10 second window during which they are not truly logged in but where they appear in game. I get this despite an average ping of less than 20 and the fastest possible broadband speed available in the UK, so I suspect that it affects other players rather longer than it does me. Kill them during that time. So anyone who has logged in behind you has not just appeared by magic - if you would have looked where they logged then you'd find them. 2) Keep mobile, or else keep checking the back rooms of the building you're camping. 3) if you do camp a building, you'll hear movement on the floor boards. 4) If you go out 'hunting' other players without allies, you will almost always get killed. Without a guy to watch your back, you're a free kill to anyone coming from any direction that isn't where you're looking. -
No Respawn button now? /sigh
AzinGaming replied to A Bush killed me's topic in DayZ Mod General Discussion
This is a terrible idea. I can run to the nearest zombie and just let it kill me instead. It's already bad that you can't choose your spawn location; solve the problem by letting players choose which location to spawn in. Since the coast is 100% safe, all spawning in a bad location means is that you have to waste a lot of time running to your friend. Unless the coast is going to be dangerous or fun in some way, this is a mechanic that will just waste people's time. -
This news about the 'Alt+F4' fix is really disappointing. Effectively Rocket is saying that nothing will be put in place to prevent Alt+F4 to avoid death, only that if someone does it a lot that they will get perma-banned. So we will have to live with Alt+F4, because let's face it, people will push it as much as possible. This is probably the worst thing I could have read in this thread. It is the main thing harming Day Z at the moment. It must be stopped, not punished.
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Zombies? What zombies? This is pure PvP.
AzinGaming replied to AzinGaming's topic in DayZ Mod General Discussion
I doubt that what I've suggested would even prove that challenging. Since the current zombies present zero challenge, multiplying them by five might even make me stop smoking whilst I was playing for a short amount of time. Don't assume that everyone is as bad as you. -
Zombies? What zombies? This is pure PvP.
AzinGaming replied to AzinGaming's topic in DayZ Mod General Discussion
The original post even states that PvP is important and shouldn't change. You are such a massive idiot, you can't even understand the words used in the original post. The whole post is about making the zombies more challenging and says nothing at all to do with removing any of the PvP elements. What I've suggested is that the game be made harder. I'm guessing that you've just got your first ever sniper rifle, managed to camp a seaside spawn location until an unarmed player appeared, killed him after missing seven or eight shots and are now fapping like a mad dingo and slapping yourself on the back because it has taken away some of the pain of the 20 or so times you just got owned by me and my friends. You are now a true PvPer, kid. -
Zombies? What zombies? This is pure PvP.
AzinGaming replied to AzinGaming's topic in DayZ Mod General Discussion
First up, I don't believe that only 16% of deaths come from players. Of my last 10 lives, all 10 have been ended by players. Maybe the statistics get swayed because the learning curve is immensely steep, and until you realise that simply charging around ignoring zombies completely is the best way to deal with them, then maybe they are dangerous. If you're going to quote "official" statistics, you need to post a link to them as well, otherwise they are pretty much completely ignorable. They'll also need to be backed up with average life durations, whether the player had encountered another player within the last 3 minutes and was already bleeding to death as a result etc. I did get killed once by a zed today, because I was on 200 blood after being shot to pieces by a survivor and I passed out in front of it. This kind of 'zed kill' could not be counted as a pve kill. When I first logged in and found myself trying to sneak into low value farms having no idea where I was or what I was doing, zombies could kill me. Or actually, they couldn't, but about 5 times I got chased by a zombie and unable to shift it after 10 minutes of running, I would respawn myself. Back then I hadn't worked out that buildings make me immune to zombies. I don't believe that anyone posting in this thread has died more than once in their last ten deaths to zeds. The statistic is pure bs. Again I'll reiterate though: I don't have any kind of problem with PvP in this game. It's the best part of it; it's fun, and it keeps you constantly on edge. I'm offering ideas about what ought to be changed to improve the way in which an experienced player's gameplay becomes both strange and non-immersive after you learn some simple lessons about how to abuse the zombie mechanics. -
Zombies? What zombies? This is pure PvP.
AzinGaming replied to AzinGaming's topic in DayZ Mod General Discussion
Currently zombies run at 200% player speed, so I was recommending that they run slower ^_^ In terms of the zombies moving at ridiculously slow speeds inside buildings, I actually just consider this to be a bug. I don't think that it's intentional that they suddenly slow to no speed at all. At least I hope it's not. The zig zagging is very very annoying and makes them unshootable, but at the moment it's something that can largely be ignored because you so rarely ever have to shoot at them. I don't really have any problem with PvZ servers as a kind of 'training' server, although I can't see what appeal the game would have in that regard. Don't get me wrong - I love the PvP aspect of the game and find it great fun. But I think that the game would be significantly better if I felt like the zombies were at least as threatening as other players, or at least provided some kind of content. At present they don't play any part in the game experience for any experienced player. -
Zombies? What zombies? This is pure PvP.
AzinGaming replied to AzinGaming's topic in DayZ Mod General Discussion
This is an Alpha. It is going to change massively before it is finished. If you love it like it is now, then you will only be more and more disappointed as it improved over time. Not dicsussing the (daily) changes being made is an option, but the developers will be more than happy to receive feedback. If the only thing you have to say on a forum is "I love Day Z it's perfect" then do us a favour and go waste someone else's time. You can avoid bandits forever by sitting in the woods with the right camping equipment and eating pigs. The only need to 'avoid' them comes from intentionally putting yourself in a position where they will attack you. To those claiming zeds have 'impact,' as SillySil has stated, the only impact they ever have is to give away your location to other players; this is clearly not the intention of the creators, and let's be quite clear here: If you expect the zeds to remain as they are then you do not understand the basic premise of the game. They WILL change. I would suggest that they should move at 125% of player speed but that as soon as they are in range of you they score a hit, and then when they score a hit you are slowed by 20% for 3 seconds (stacking up to 5 times). This way, zeds would instantly be a potentially lethal opponent. They should also just see you when you are crouch running.