

MrBloodworth
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Everything posted by MrBloodworth
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You are listening to the wrong people Rocket.
MrBloodworth posted a topic in DayZ Mod General Discussion
The forums are a fraction of your player base. Mostly, those that are invested in it. Basing a game change like this on a hand full of Hardcore merit badge seekers was your first mistake. Your second mistake was listening to those complain about being killed on the beach. The third mistake was listening to who ever told you it was OK to patch on a Saturday. You have taken a game that was fun, challenging, and rewarding, and made it for the small few who would like the game to shock balls on death. Seriously, game was quite enjoyable before, now, its just an exercise in frustration with no fun to be had. I was really looking forward to this patch too, so was my group. Now we have no will to log in. Its the wrong direction. My suggestion to you, fix the zombie arggo range, and the loot spawns, and revert the starting equipment. Then we can all have fun again getting eaten and shot. Then you can get back work on features and systems that actually add value to the experience. -
Hatchets and Melee. Bugs/oversights: -Bullet/decal is still present. -Attachment point is not respected in regards to transforms during many animations ( No inheritance ). -Need to reload is still present. -ArmA 2 guns are checked from the chamber, the location of the chamber on melee needs to be looked at. Does not match cross hair, or blade/working edge of the object. -Severe knock back at times. Observations: This item needs to be a equipable weapon ( Like guns/flashlights ), current method of attack non-intuitive/clunky.
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Server is lagging out.
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Why did you remove bandit skin ?
MrBloodworth replied to ceilan's topic in DayZ Mod General Discussion
Everyone is a bandit at some point. Therefor skin is there for just a bragging right. You now have heartbeats when targeted. -
Why is this mod so popular among russians?
MrBloodworth replied to TonyStarks's topic in DayZ Mod General Discussion
Bohemia Interactive Prague, Czech Republic :dodgy: -
Re: Spawning without a Weapon - Reality Check
MrBloodworth replied to WilkyWilks's topic in DayZ Mod General Discussion
You can not code out peoples will to kill others. Other than removing PvP. There does not need to be a point for people to do it. -
Simple request, Put a re-spawn button right on the Death screen. Saves some steps, right now its a bit confusing ( Lack of documentation ) how to re-spawn and takes a number of steps. Really? no one likes this?
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This seems ineffective, or broken. Its certainly unreliable. How is it supposed to be done, or who has been able to use it and how?
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Been trying all evening. Did the zombie LOS break this?
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I have never seen that happen. No zombies react to them at all. I have thrown them close, far, nothing seems to work. Its unreliable at best if you can get it to work. So why don't you let us plebs know the secret? Also, when you throw something while prone, you make a toss animation, then stand up, and then throw the item.
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I throw them just fine. Zombies seem to ignore them. Bottles too.
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I was referring to client side. Hence, performance. Unless you were not responding to me.
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Dayz Aggro Mechanics, Which do you prefer? (poll)
MrBloodworth replied to nyxe2k's topic in DayZ Mod General Discussion
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DayZ Mod is hitting Television News!
MrBloodworth replied to Igor (DayZ)'s topic in DayZ Mod General Discussion
Fox? That means they will be treating it as real, and scaring old white people with "Did Obama just unleash the zombie Apocalypse using socialism?" -
Its not.
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Hey Rocket!! Wanna make some $$$?
MrBloodworth replied to alexahr2008's topic in DayZ Mod General Discussion
Paying for advantages? No. But I am quite sure it would sell like hotcakes, and it wont be the "Carebears" buying it. Trust me. -
20 words or less: Spawning without a weapon
MrBloodworth replied to rocket's topic in DayZ Mod General Discussion
All this did was make it harder for new users. No upside. -
It's Impossible to See at Night! - Other threads will be locked/deleted!
MrBloodworth replied to daish's topic in DayZ Mod General Discussion
Not many people play on server that are night time. -
You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
Benny hill, classic. -
Rethinking the spawns would have been a better idea than removing starting gear.
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Filmic Lighting - Server List And Discussion (Your Input Is Valuable)
MrBloodworth replied to howichrgelazer's topic in DayZ Mod General Discussion
The flashlight was not from your perspective, so that's just the cast decal from another user? It wasn't that I thought the color was off, but that the flashlight looked functionally useless. It was too dark to make out anything. I'd like to see it from the equipped users perspective. My Monitor is Color corrected, as I'm a GA. -
Two Ghillie Suits - What do i do?
MrBloodworth replied to IMFlaiR's topic in DayZ Mod General Discussion
Drop it in a nice, open area that contrasts with it's color well. Then wait. -
Way to tell if someone is a bandit
MrBloodworth replied to lukeido (DayZ)'s topic in DayZ Mod General Discussion
Everyone is a bandit at some point.