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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
MrBloodworth
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Everything posted by MrBloodworth
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Horrible idea.
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Kicked from server: Script restriction #16
MrBloodworth replied to Hooves's topic in DayZ Mod Troubleshooting
ongoing. -
Kicked from server: Script restriction #16
MrBloodworth replied to Hooves's topic in DayZ Mod Troubleshooting
I used the Six updater and am getting this error. -
[FREEWARE] DayZ Install Tool v1.6
MrBloodworth replied to Unnamed354's topic in New Player Discussion
Does this work with the beta patch? As in, will it also apply that? -
Ghillie suit and Camo for woman please
MrBloodworth replied to [email protected]'s topic in DayZ Mod General Discussion
Another thread derailed by jackasses. Just ignore them. -
Client-Side Modifications
MrBloodworth replied to FunkyHermitCrab (DayZ)'s topic in DayZ Mod General Discussion
According to the video uploader "it's clientside. As long as the server doesn't prevent you from using it' date=' you'll be fine." But this definitely looks VERY useful so hopefully it's OK to use it. If so I'll be downloading tonight. One of my biggest complaints is the inability to side step through doors or smoothly navigate tight areas and it really looks like this mod resolves a lot of those problems. [/quote'] -
Ghillie suit and Camo for woman please
MrBloodworth replied to [email protected]'s topic in DayZ Mod General Discussion
I guess this would depend on if there are Female versions of all the male versions in the ArmA base games ETC... If so, they just need to add them. -
I figured it was just a matter of time before suitable things from the base game were added. We already have barbwire, and I believe that was a test.
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Client-Side Modifications
MrBloodworth replied to FunkyHermitCrab (DayZ)'s topic in DayZ Mod General Discussion
Because we all know, Obtuse, clunky, unfinished features = Hardcore! You can't bend your arms in real life when you walk through a door sideways! We can't get our HARDCORE™ merit badges if the games not hardcore. /trollin -
No Backpacks or Guns on spawn
MrBloodworth replied to [email protected]'s topic in DayZ Mod Suggestions
Terrible idea. -
THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
MrBloodworth replied to Slamz's topic in DayZ Mod General Discussion
Fact: 1. Users avoid night time server, to the point of even playing overseas. 2. Users adjust gamma and brightness in game, and using third part tools like Card settings. Takeaway: Night its to dam dark, and nearly unplayable. Needs to be addressed. -
Client-Side Modifications
MrBloodworth replied to FunkyHermitCrab (DayZ)'s topic in DayZ Mod General Discussion
I believe that mod needs to be supported on the server side as well. -
[How To] ArmA 2: CO + Steam Tracking and Overlay with Beta Patch
MrBloodworth replied to xcryonic's topic in New Player Discussion
Well someone should say that! -
[How To] ArmA 2: CO + Steam Tracking and Overlay with Beta Patch
MrBloodworth replied to xcryonic's topic in New Player Discussion
Why does every guide skip how to install the beta patch? Where does it even go? -
Does this game really promote cooperation?
MrBloodworth replied to Torothin's topic in DayZ Mod General Discussion
It lacks any sort of objectives that would require group play. But on smaller levels, yes, in someways it does. Strength in numbers. -
I get bored by all these "reality checks"
MrBloodworth replied to The Toolman (DayZ)'s topic in DayZ Mod General Discussion
From Rocket: -
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Brief idea: Small/medium patrol of CDC officers attempting to sweep areas clean of Zombies. They make no distinction between survivors and Zombies. They move along roads clearing as they go. 5-10 Cleaners, possibly a vehicle or two in the convoy.
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Carebear is ued to describe someone that does not need a game to electrocute the users balls upon death to gain enjoyment.
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I would love some way to spawn with friends. Even if this is just picking a spawn point. ( I Am not talking about some spawn on squad feature, to be clear ) I think the best times I have had is when I play Dayz with some friends. Spending 2 hours to even find them eats up my playtime. This only applies for those times when you all start fresh, for whatever reason. Beyond that, its the same rule-sets as before. This is the scenario: EDIT: Edited for people who can't seem to read threads. EDIT 2: Again.
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I would like to be able to spawn with friends.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod Suggestions
It would have a negligible impact, and highly increased fun, as you can play with friends when you start out. Again, if you die afterwords, its the normal rules. You still have to find your friends. Also, people already connect/reconnect to spawn with friends right now. This just removes the hassle, and overhead. -
Can indoors movement be improved ? Can more enterable houses be added ?
MrBloodworth replied to unsobill's topic in DayZ Mod General Discussion
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The game has a robust mission system, I can't imagine it would be that hard to put in. So, that's a bonus.
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Either FIX zombie speed or REMOVE the knockdown
MrBloodworth replied to bjarnidk's topic in DayZ Mod Suggestions
They also need to stop warping around. -
This idea is crazy. Goes right on to the "worst ideas" pile. Obscure, or overly punishing mechanics do not = Challenge. Challenging scenarios = Challenge. Removing your player-base from the game is, and I'm putting this nicely. Retarded.