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MrBloodworth
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Everything posted by MrBloodworth
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As a old player, this mod is now too easy it un-playable
MrBloodworth replied to Cappy (DayZ)'s topic in DayZ Mod General Discussion
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As a old player, this mod is now too easy it un-playable
MrBloodworth replied to Cappy (DayZ)'s topic in DayZ Mod General Discussion
Then you should learn to read. -
As a old player, this mod is now too easy it un-playable
MrBloodworth replied to Cappy (DayZ)'s topic in DayZ Mod General Discussion
I have to agree. The original behavior was more dangerous. However I like the idea of being able to hide from zombies, it just needs some heavy tweaking at this point. The risk of being seen, and chased, VS the amount of ammo or supplies you would have to expend was rather balanced as it was. However, I do not agree about the starting gear, that needs to com back. -
You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
It's advice. -
I play DayZ and I'm an asshole. DEAL WITH IT!
MrBloodworth replied to Freek314's topic in DayZ Mod General Discussion
Your a keeper. :/ -
You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
The problem is' date=' that's a very objective word. What I am trying to do, is find the recipe for a fix that [b']I am happy with. That means a considerable amount of experimentation and things will probably get worse before they get better. Very early in this project, I read something on 4chan that has stuck with me the whole way through development: > How is it possible that this game is better than any professionally developed game to be released in 2012? >Goddamn. By gamers for gamers? Its not a product of bazillion board meetings and marketing studies. The forums has been a great source of engagement and feedback, BUT, it's starting to remind me of marketing meetings where people can't handle experimental change. Usually, that change gets WORSE before it gets better. Every update, there is doom and gloom 1.5.0 was the end of the world, so was 1.6.0. People refused to move to them. Now, we have people asking for revert. Such short memories. The build is not as intended because it is bugged. I've stated that. A hotfix will be produced and will continue to be produced until the build is where it is intended to be. Then it will be assessed on it's merits and a decision made then. I don't give a fuck if, during that process, only five people play it. I don't care if you're not having fun now, cause I certainly aren't, and the build isn't as intended. What I care about is the end result, we just need to bare through this until the hotfix gets the build stable. Then we assess it. Until then, constructive feedback is good but people need to stop repeating, and focus on responding only if they have something to add to the discussion. I understand your process. I'm not new to this. I'm also aware of the bugs that are tainting peoples views. My feedback is about a fundamental changes, that I believe are misdirected, ill timed, and based on the wrong respondents. Addressing an issues that wasn't. The LOS system, and its changes are welcome, in fact, the whole ability to hide is intriguing. However, the need to widen the gap between sheep and wolves, across the board, is a mistake. Its what no starting gear has done in practice. Now, High tier is the same, but the start game is almost abusive. I also feel, attempting to lesson the danger of other users, instead of simply trying to improve zombies, or other "main" threats is the wrong direction. There was nothing wrong with users killing each other, fit the setting quite well ( infact I was hopping to see more tribal game play form out of future additions, Ala The walking dead ), it also was highly exaggerated by your forum users. There are so many other, less evasive, was to address the issue, if you felt it was an issue, that were not explored. The start game was already difficult to begin with. You just base-lined the entire experience because of high game perceptions. I believe you are chasing the wrong boogeyman, to the detriment of new users. I am not talking about RIGHT NOW. I'm talking about moving forward if you keep this. 1.7 was challenging, but you could overcome it with time, experience, and some thought. If the higher tier game play was getting stale, or moving outside your vision, then address THAT. However, giving feedback like this is pointless, as the signal to noise here is so high, you likely only ever see the high noise topics. Its how you noticed this topic. You had such a good starting balance, it brought a lot of people to the game. Its a shame its gone. PS: You should also never, EVER patch on a high volume day. No one benefits. Weekdays allow servers to catchup to changes, as well as users. Smoother transition for all. -
Flashlight: The symbol of peace.
MrBloodworth replied to Gravelsack's topic in DayZ Mod General Discussion
It's a shoot me flag. -
As a new player, This mod is so difficult its un-playable.
MrBloodworth replied to HamHamm's topic in New Player Discussion
This is true. However, 1.7 you could learn and grow. 1.7.1.1, not really, you are punished for even logging in. It also did not address the issues that the patch was to correct. All it did was made the whole experience worse across the board, with added sauce for restarting. -
You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
Reading comprehension. lost art. Skill in games. Lost art. Obviously, if you do not understand what someone is saying. THEY are bad at the game. As those two things are directly related. -
The community is poo poo
MrBloodworth replied to Tegla (DayZ)'s topic in DayZ Mod General Discussion
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As a new player, This mod is so difficult its un-playable.
MrBloodworth replied to HamHamm's topic in New Player Discussion
Its very important. -
It should help a good deal. As long as it's not impotent.
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You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
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You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
Reading comprehension. lost art. -
As a new player, This mod is so difficult its un-playable.
MrBloodworth replied to HamHamm's topic in New Player Discussion
Sure, simply to adapt when every NPC/Zed/Actor is highlighted through walls. -
You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
It does help if you read posts. 1.7 had a good balance. If High tier was becoming easy, then address high tier. Don't common denominator the entire experience. All this does is make the gap between haves and haves not wider, and punishes the start game. -
How to Evade a Zombie While Unarmed (1.7.1.1)
MrBloodworth replied to gusmanak's topic in DayZ Mod General Discussion
It was more fun when you had to kill them, and they didn't stop chasing you. -
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No weapon at start - Awesome Teamwork
MrBloodworth replied to enaver's topic in DayZ Mod General Discussion
IT's not teamwork when both of them want to kill each other, but cant. This thread has got to be a joke. Here is the new starting gameplay: Spwn. See another user. The two users walk along the beach. One user goes to try to loot a building. Hes is spotted. He runs. He runs some more, and is mobbed. *Dead* The second users walks in, takes the loot, and now has a healthy career of killing new users and those looking for loot. Teamwork! :/ -
DayZ 1.7.1 Discussion - Others will be locked/deleted!
MrBloodworth replied to Tigerr13's topic in DayZ Mod General Discussion
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You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
Hay flyingmonkey! :p Except' date=' he did. People were upset that they got killed on the beach ( A more rare occurrence than as reported on the forums.) Someone made a post about spawning with nothing, and how it would magically stop the PvP. Rocket then made a post/poll on the forums, where mostly the "believers" are. It was in game about 48-72 hours later. Its all great and all to say "its alpha", but once you start doing interviews, make the base game the top seller on steam, and have prominent news outlets all have you on the front page. You may want to take some time before making NGE like changes. Especially those that only punish new users ( The ones that made you ), and that does not address the high end problems. You can't common denominator the whole game to fix higher tier play. It just makes the whole experience non-fun, and you piss away all the good growth. [hr'] ......... -
20 words or less: Spawning without a weapon
MrBloodworth replied to rocket's topic in DayZ Mod General Discussion
QFT! -
As a new player, This mod is so difficult its un-playable.
MrBloodworth replied to HamHamm's topic in New Player Discussion
1.7 was simply a better experience. 1.7.1 is poop. -
PROTIP: Having a hatchet is going to be very useful.
MrBloodworth replied to ssg (DayZ)'s topic in DayZ Mod General Discussion
Zombies already Melee, its already in. -
should they roll back the update?
MrBloodworth replied to koolaidlips's topic in DayZ Mod General Discussion
Yes. He had a winning formula before, Challenging and fun, all we needed was tweaks and content and some more features. This? This is stepping backwards and sucked all the fun out.