Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
MrBloodworth
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Content Count
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Everything posted by MrBloodworth
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If it pains you so much. Do not post.
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Heartbeat still not what we need
MrBloodworth replied to ward's topic in DayZ Mod General Discussion
It could be racing like a plumbers heart in heat. They may still not shoot you. -
Filmic Lighting - Server List And Discussion (Your Input Is Valuable)
MrBloodworth replied to howichrgelazer's topic in DayZ Mod General Discussion
That flashlight looked useless. -
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Heartbeat still not what we need
MrBloodworth replied to ward's topic in DayZ Mod General Discussion
The whole idea of "Bandits" is silly. They are just players, like all of us. Some choose to kill, some do not. Also, you don't have to be a PK'er to get player kills, self defense gains it just as well. The only thing "bandit" skins did, were stroke the E-peen. It was a bragging point, nothing more. -
Obviously the OP did not know about server difficulty. Thats no reason to jump his shit.
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That's a feature of the Recruit difficulty setting of the server.
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Can no longer play in third person
MrBloodworth replied to killkhan's topic in DayZ Mod General Discussion
It was not in the patch notes that it was removed, so, yeah, check your key binds. -
Heartbeat still not what we need
MrBloodworth replied to ward's topic in DayZ Mod General Discussion
Yes, if you can get close enough to put your cross hair on them and hear the heart beat, you already know the answer if they are hostile or not. -
Get a satchel charge and correct it.
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You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
You would be wrong. -
You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
Zombies are not the abusive part, its not even what I was talking about. -
As a old player, this mod is now too easy it un-playable
MrBloodworth replied to Cappy (DayZ)'s topic in DayZ Mod General Discussion
People only read thread titles Cappy. -
You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
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As a old player, this mod is now too easy it un-playable
MrBloodworth replied to Cappy (DayZ)'s topic in DayZ Mod General Discussion
Friend, I like you and all. But, lol. -
As a old player, this mod is now too easy it un-playable
MrBloodworth replied to Cappy (DayZ)'s topic in DayZ Mod General Discussion
Oh, you are one of those. -
You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
Melee is a great addition. Got no issues with it. In fact, it should have been there before such fundamental changes were made. -
As a old player, this mod is now too easy it un-playable
MrBloodworth replied to Cappy (DayZ)'s topic in DayZ Mod General Discussion
They were completely awesome. How was it broken? What do you think? What part was broken? It is more complicated than just broken. What would you change? Basing LOS off the eyes of a very active idle animation, for one. -
You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
All much better ideas than removing starting gear. -
Demoralising and anti climactic end :(
MrBloodworth replied to [email protected]'s topic in DayZ Mod General Discussion
Yep. -
As a old player, this mod is now too easy it un-playable
MrBloodworth replied to Cappy (DayZ)'s topic in DayZ Mod General Discussion
Zombies in 1.7.1 were completely broken. -
Only if new screens include a "respawn" button. Current method is clunky.
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As a new player, This mod is so difficult its un-playable.
MrBloodworth replied to HamHamm's topic in New Player Discussion
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You are listening to the wrong people Rocket.
MrBloodworth replied to MrBloodworth's topic in DayZ Mod General Discussion
None of the fixes needed mass players to notice. -
Are zombies really that easy?
MrBloodworth replied to Jex =TE= (DayZ)'s topic in DayZ Mod General Discussion