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New Mod release: Voodoo DayZ
kilo88@comcast.net replied to kilo88@comcast.net's topic in Mod Servers & Private Hives
I did add a link to Icebreakr's site just now (I assumed it was still down), but everything else remains intact. Sorry for the confusion. -Kilo88 -
New Mod release: Voodoo DayZ
kilo88@comcast.net replied to kilo88@comcast.net's topic in Mod Servers & Private Hives
Can you please point out exactly where I claimed to be using a "new island"? Thanks, -Kilo88 -
New Mod release: Voodoo DayZ
kilo88@comcast.net replied to kilo88@comcast.net's topic in Mod Servers & Private Hives
I'm sorry you felt mislead. The fact that I use Lingor Island (specifically Hunting Ground), is stated clearly on the "What is Voodoo" section of the website. -Kilo88 -
New Mod release: Voodoo DayZ
kilo88@comcast.net replied to kilo88@comcast.net's topic in Mod Servers & Private Hives
rbosse is correct, a custom anti-hax is in place on the VD servers. Thank you for the kind words, and I hope to see you around sir! -Kilo88 -
Hi all, Please allow me to announce the public launch of a new DayZ modification entitled Voodoo DayZ. I've spent the last few months putting together a modification that I believe offers enough unique differences to feel like a new game, yet still follows the core principles of DayZ to retain the balance of survival fun. With that being said, here are just some of the features of VoodooDayZ: - Tropical Caribbean Island with a Haitian/Jamaican theme - New zombie skins (feat. indigenous peoples) - All new zombie sounds - All new tourist (survivor) skins, many with a tropical look - All new music, atmosphere and environment sounds - Custom lootable skin packages - Dynamic wave generator that makes boating and jet skiing insanely fun - Go-karts! - Patrol Boats - Fun new vehicles that fit into the island setting - Fishing, thanks to the Epoch guys - Custom vehicle radio with Voodoo soundtrack - Custom medical system, blood trails and spray - AI bandits and heli patrols on select servers - More intelligent AI system - Custom loot that is scalable - Custom weapon sounds - Custom player animations, faster transitions - And much more! Please visit www.voodoodayz.com and take a look around. Feel free to download the beta, sign up for the whitelist, and jump on a server for some tropical fun, mon! -Kilo88
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HFB Server Customers - Server Restarts
kilo88@comcast.net replied to ryahn's topic in Mod Servers & Private Hives
Under Server variables: gamever 1.62.95208 -
HFB & Beta 95248
kilo88@comcast.net replied to thermonuke1@gmail.com's topic in Mod Servers & Private Hives
Me too Torndeco. If you install the 95248 Beta Patch your server will still show 95208 as noted above, but it says to install it *after* the full patch. It appears the full install will update you to 95251. -
HFB Server Customers - Server Restarts
kilo88@comcast.net replied to ryahn's topic in Mod Servers & Private Hives
I'm a little curious why the latest patch in TCAdmin says 95248. After installation the server still reports 95208. US 560 on HFB. -
Beta 95208, HFBServers, HUGE Desync issues
kilo88@comcast.net replied to specterm's topic in Mod Servers & Private Hives
Same issue here on 560 with or without the beta update, or the BE fix. Unplayable. Edit: HFB hosted -
US 560 - Kick/Banned from the server after kill the admin.
kilo88@comcast.net replied to CharlieOne's topic in Mod Servers & Private Hives
Oh, I kicked you many more times than just two. A few times even after you changed your name to Jack_Bauer. You just kept coming back, out of anger I can only assume. The final log in you even made abusive comments in the server channel. The server hopper sees his biggest meal yet but can't touch. That must have hurt. I am finished replying to this thread by a 31 year old cry-baby. If DayZ staff wants to see logs, they are more than welcome. -Kilo88 -
US 560 - Kick/Banned from the server after kill the admin.
kilo88@comcast.net replied to CharlieOne's topic in Mod Servers & Private Hives
Here are the facts: 21:14:38 Charlie uses modified data file 21:14:38 Player Charlie connecting. 21:14:39 Player Charlie connected (id=REMOVED). 21:14:39 BattlEye Server: Player #1 Charlie (REMOVED) connected 21:14:39 BattlEye Server: Player #1 Charlie - GUID: REMOVED (unverified) 21:14:39 BattlEye Server: Verified GUID (REMOVED) of player #1 Charlie 21:16:38 BattlEye Server: RCon admin #0 (REMOVED) logged in 21:16:47 Player Charlie kicked off by BattlEye: Admin Kick (Server Hopping) 21:16:48 Player Charlie disconnected. Charlie spawned in right outside the north barracks in the treeline and shot me outside the barracks door by an ATV, I didn't alt-tab out and fire up RCon for about a minute. You jump on a server with one person on it, running an old beta, and you are at the north barracks, you're a server hopper in my experience. At no time was he banned or was the server locked (most likely the horrible desync experienced tonight on HFB, as I was in the process of testing a rollback to 95054 to see if that would alleviate the issue). Of course I have logs to show this to be true. I did not even bother with my corpse. I was more concerned with my original mission of testing latencies. I performed a few upgrades/downgrades/server bounces and wrote it off. This isn't an issue of getting kicked for killing an admin, it's an issue of hopping servers for loot. He did it in front of an admin and got caught.