Strogg
Members-
Content Count
91 -
Joined
-
Last visited
Community Reputation
23 NeutralAbout Strogg
-
Rank
Helicopter Hunter
-
Some men just want to watch the world burn
-
Trading high-tier loot for good intel on {CQF} operations
Strogg replied to DayZ Dan's topic in DayZ Mod General Discussion
1. CQF member gives you intel for stuff. 2. CQF ambushes you. 3. ????? 4. Profit -
Do these kinds of trades actually go down? It seems like one or both parties will just try to ambush the other for the desired item and deny responsibility afterwards.
-
I'd think this would be pretty easy. Just find the texture files for road signs and replace/edit them. Whether or not you'll need to do some unpacking or file conversions will have to be answered by someone with experience doing this with ARMA II. Textures are usually the simplest thing to mod, and they'll only appear different to you. I'm not entirely learned on the relationship between the server and files local to your computer, but I'm fairly sure it doesn't give a shit (at least when it comes to texture files).
-
Probably not, but I agree that it should have a main goal. Does anyone else remember those zombie survival games on Newgrounds where you're trying to reach the port city so you can escape? Something similar to that would be interesting, but a leveling system in a shooter game just stacks the deck against new players in pvp.
-
Suggestion - Disable this sh**hole of a subforum... [Profanity and cursing]
Strogg replied to obi_lipnik's topic in DayZ Mod Suggestions
no u -
Everyone would band together and fortify the cities, lmao.
-
Two words; Slender Man
-
The further you can see, the more data the server has to send. Limiting it keeps it manageable (on average) I guess.
-
Agreed. Malnourishment hinders your body's ability to do so, but blood loss is too critical in the game at this point and needs to be eased up on; blood regen would be a good way to do this.
-
and people think banditry is bad NOW, just wait until they can get food from your corpse. I support this in terms of realism, but it would push pvp over the edge.
-
The last Bandit thread you will ever need
Strogg replied to NovaDose's topic in DayZ Mod Suggestions
Haha, yeah every day there is at least one thread proposing some overly complex solution to banditry, usually through incentives to kill bandits/not kill survivors or the institution of moral systems that tell you how you should feel for hurting the poor widdle players. -
Swinging an axe is a lot harder than you would expect. Unless you're the barbarian from Diablo you're not going to be causing any major damage double wielding hatchets (now if they were the size of small hand axes I'd change my tune).
-
This. Not to mention messing with bandits, this would be a useful way to clear out zombies while you loot an area. TBH the aggro range for gunshots is already too short, it would just be ridiculously unrealistic if they said, "did you hear that? I guess it was the wind" when a round gets fired less than a 100m away.
-
The last Bandit thread you will ever need
Strogg replied to NovaDose's topic in DayZ Mod Suggestions
Hah. EDIT: typo