haunt1024
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Random zombies have nothing to do in the woods, but the aggressive animals (wolves, bears) may well be there. It would be nice if they added, of course the frequency of their occurrence should be the same as in other animals.
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And if my friend and me just decided to kill them? We should be able to do so.
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Please increase the zombies respawn time of about 15-30 minutes, now they respawn immediately after the killed, it does not allow players to clear them from the small town at the time and even with the presence of of ammunition and friends. I think this is the reason that many now prefer to kill players, because that shooting zombies near the cities is now a waste of ammo. Can you do validation of the presence of players inside the spawn area? And in this case to compensate for the number of zombies spawn them in a place where there are no players around here? Or even more interesting to see how the zombies get up after such 15 minutes, and returned to the point of its appearance, and can begin again to patrol the city. And no annoying zombies spawn right in front of the player.
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These bandages can fit into the pockets of vest, you would not likely keep them on the bottom of your backpack.
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In an emergency action menu is much better, especially since it is not realistic, because all the things like bandages are in unloading vest, and get their momentary thing. Also, large changes in performance is not noticeable, so it was not worth it.
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What's wrong with this mod? Now it's just impossible to play. 1) Zombies spawn right in front, after the killing of one group immediately spawn a new batch. 2) What was to take able to use bandages and so on through the quick action menu? Now, if any bleeding player loses almost half of the blood. It is not realistic, these items are not as big a player to open inventory out for them. 3) Is not it be better to introduce a system of case definition of self-defense? For example if the survivor kills another survivor who some time ago caused damage to it, the humanity of the character is not reduced. It is possible to implement? 4) Wood for fireplace is realistic, but why should they be introduced without the possibility to get them in the woods by yourself? 5) In my opinion the system calculate the temperature and the disease is unnecessary, you can simply leave a slight chill when the player is in the rain.
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Date/Time: 21.05.2012 What happened: I was looking for loot in the south west fire station of Chernogorsk found AKM, began to go down the stairs. On the second stairway from the top my character suddenly fell into a void, broken bones and could not bandage so-as has been inside of the wall until I got out of it I was left with only 2000 blood. Where you were: Chernogorsk, S-W Firestation, top floor. What you were doing: Сoming down the stairs. Current installed version: 1.5.7 Server(s) you were on: RU7 Timeline of events before/after error: Connected to the server; Сame from the store "Star" to the fire station; Got to the top floor; Found AKM and 3 clips; When he began to descend on one of the ladders fell through.
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Well done for the alpha version, but need more servers. Also give my opinion about the number of zombies in the game. Zombie has been quite a lot, but it is logical for large settlements, but when you see about ten zombies at the barn in the woods or an empty gas station (distant from the city) it is in my opinion is strange. Please, explain to me how they could be there? It would be great to see the more different density of zombies spawn in towns and abandoned places.